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Forums - PC Discussion - The Semi Official VGChartz Minecraft Thread

also I should post this

Remember the guy who was making a working CPU in Minecraft? Well, he’s finished. You can get his saved game from here here. He’s also done a little explanatory release video, which I’ve posted below. The file also contains an instruction set so that you can see what is going on. Well, that’s the intention. I just climbed up a nearby mountain and said “woo!”

http://www.rockpapershotgun.com/2010/11/17/get-the-minecraft-cpu-map/

 

 

 

 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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pitty about the broken thread but anyway new interview.

http://www.rockpapershotgun.com/2010/11/23/markus-notch-persson-talks-minecraft/

RPS: Before you started on Minecraft, you’d quit a fulltime job to work as an indie developer. That must have been a terrifying decision – what inspired you to make that change?

Markus Persson: I was working for king.com, making smaller Flash games. When I started my job there, we were just eight people, and managing my side projects (game development competitions and hobby programming) wasn’t a problem. As the company grew to almost 100 people, stricter policies meant I kind of had to choose between staying there or doing my own thing. I started working for jalbum.net and started working on Minecraft. I dropped down to part time after just a couple of months, and on June 1, I quit it totally to focus on Minecraft.

RPS: What lessons did you take with you from having worked on Wurm?

Persson: I learned that striving for photo realism is hard work and probably not worth it unless your game relies a lot on atmosphere. I think the art style of Wurm works great for the pace in the game, but for something quicker like Minecraft, you can really get away with more iconic abstract art.

RPS: Clearly you saw a lot of potential in Minecraft, but presumably you hadn’t envisaged the scale of its popularity. Where had you seen the project going?

Persson: When I started work on Minecraft, I expected it to be about 6-12 months of work, and that it might hopefully earn enough money to fund development of the next game, whatever that would be. I never expected it to do this well, and I’m trying to learn as much as I can from the success. I do think there’s a small amount of luck and timing involved, though.

RPS: It’s been extraordinary to watch. It must be remarkable to have lived. We vicariously sneak a peak at how many copies you’ve sold, and then imagine the castles we’d buy. Can you describe your own reaction to the success of the project? How has your life changed?

Persson: The biggest step was probably once it started making enough money to make a comfortable salary. It felt really nice to have made something on my own that I could live off. It kept growing after that, though, so I got a bit cautious and just stuck all the money in the bank. Other than starting up a self-funded company with a couple of friends, my life hasn’t changed much. I still live in a suburb just outside of Stockholm, I still don’t own a dishwasher, and I still spend my free time playing games. I have a nicer watch now, though, and I get to eat at fancier restaurants.

RPS: You’ve recently found an office. And we understand that you’ve been recruiting staff. How has this process been?

Persson: As I’m writing this, it’s actually our third day in the office. It’s not fancy, but it’s got lots of charm, and I think we can really make this place feel great once we paint the walls and replace the carpet flooring. For recruitment, I talked a bit about us looking for help on the blog, and we got many hundred emails. We looked through them as closely as we could, and managed to find two people willing to move to Stockholm who are perfect for the job. Early next year, we’ll be six people; three programmers, one artist, one business developer and a CEO. We’re going to need more people soon, though…

RPS: Are you nervous about starting a company? Is there not a part of you that considered buying a yacht or flying back and forth to Hawaii for the rest of your life?

Persson: I’m too young to retire, I’m much more interested in being able to work with talented people, making games in a small team where everyone’s will can shine through. I’m trying to save up money though, so I’d be able to retire in the future if I ever should feel the need in like ten years or so. I was more nervous about starting the company before we signed the great people we’ve got on board now.

RPS: As your player-base has increased, and the community has grown, it must be increasingly difficult to introduce changes without there being a great deal of noise. Are you taking any steps to avoid letting this influence your decisions, or are you embracing this democratic imposition?

Persson: I try not to worry too much about it, and I think the players have gotten used to me making fairly large changes to the game. There’s always been a certain element of not wanting to remove the parts that people enjoy, however, which is the reason Minecraft Classic (the free-to-play creative mode only version) is still around. The game itself is fairly forgiving, too, so if there’s a new feature some people don’t enjoy, they can usually just ignore that feature and they will never notice it.

RPS: With success of course comes negativity too. How do you handle the criticisms you’ve received?

Persson: If it’s openly hostile, I just ignore it. I’ve gotten much better at not getting upset by it. If it’s a legitimate complaint, I try to think about the reason, and see if I agree. Often I do. I try not to apologize for every single missed deadline or new bug in the code, but instead focus on the positive parts.

RPS: Talking of changes, the Halloween update has mixed things up. What do you see as being the new elements that will most affect how Survival Mode will play?

Persson: The Halloween update meant a bunch of changes to the code, which was great. I hope to make the game much more about exploration, and that will require interesting areas to explore, and some way to travel there faster. Hopefully the portals and the Nether can fill both those roles.

RPS: Do you have a particular place you’d like to see Survival Mode have reached by the time you reach a 1.0 build of the game?

Persson: I definitely want the modding support to be in place, and I’d like to see some competitive multiplayer modes like Capture the Pig or Team Furnace. I’d also like to have some kind of narrative built into the game so people know what’s (supposed to be) driving their character. You can ignore that narrative, of course, but at least it should help get people started in the game.

RPS: You’ve mentioned an interest in building an end-game. Do you have any idea how that will eventually work?

Persson: No, heh… Hmm… I probably should think about that.

RPS: What’s surprised you the most about how people have approached the game?

Persson: The number of videos on YouTube is pretty stunning. There are more movies about Minecraft than about Quake on there, and trying to understand why is very interesting. It’s probably related to people wanting to show off what they do. It would be really interesting to add in-game video recording capabilities.

RPS: Thanks for your timecraft.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

goddog said:

vgc server is back up and patched. hey0s mod has not been added back yet. will be back within the next 48hours


VGC server has been updated we have server health monster spawns are on .

hey0s mod is off pending update



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

goddog said:
SuperAdrianK said:

What happened to the vgchartz server? I was never able to get in.


sorry about that, i didnt update it till late sunday my time (did not realize you guys would be locked out till i did ) should be up now


alright im trying to use this quote to fix the thread,

and to say server is updated and hey0s mod is back



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

goddog said:
goddog said:
SuperAdrianK said:

What happened to the vgchartz server? I was never able to get in.


sorry about that, i didnt update it till late sunday my time (did not realize you guys would be locked out till i did ) should be up now


alright im trying to use this quote to fix the thread,

and to say server is updated and hey0s mod is back

Thread fixed :)

It seems we can pick up objects at the moment in the VGChartz server.



 

 

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Systems I've owned: Atari 2600, NES, SNES, GBColor, N64, Gamecube, PS2, Xbox, GBAdvance, DSlite, PSP, Wii, Xbox360, PS3, 3DS, PSVita, PS4, 3DS XL, Wii U

The best quote I've seen this year:

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starting to play it

Advice?



All hail the KING, Andrespetmonkey

wick said:
goddog said:
goddog said:
SuperAdrianK said:

What happened to the vgchartz server? I was never able to get in.


sorry about that, i didnt update it till late sunday my time (did not realize you guys would be locked out till i did ) should be up now


alright im trying to use this quote to fix the thread,

and to say server is updated and hey0s mod is back

Thread fixed :)

It seems we can pick up objects at the moment in the VGChartz server.

yea its been patched, rough few days there with multiple patches, and hey0s mod needing to catchup



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

So I started playing Minecraft.

Im addicted to it. I built first a tiny shack of wood, but now I have a simple large house of stone.

I found myself some iron, diamond, etc.

So I decided to change the game from peaceful to easy.

Got my ass kicked twice.

I died and now I cant find my 18 pieces of coal.

PS - Aside from that, the game is great. I dont know if I will take this house and build bigger or construct it somewhere else. Thats cause I built it near a forest and damn its annoying destroying all those leaves.

EDIT - CRAP!!!! I just realized I also lost my diamond pickaxe. AAAArrrggghhh!!!!



www.jamesvandermemes.com

Since no one commented, Im jusy gonna continue talking to myself.

So, marciosmg, here's what I have been up to:

Started a new game and decided to make a a safehoue inside a muntain near a cave to be close to resources (specially coal).

I died once at night and at the spawn point there were 2 zombies so they killed me twice in a row, lol. That made me lose some good resources. Nothing big, but good number of them (plues candles and ladders).

Now, I never walk around with coal and always keep a bunch of candles and ladders safely in my chest.

I have started to dig down inside my safehouse but havent turned up anything yet.

PS - Fun  story  - I dug the left side of the wall in my safehouse and put some stairs outside. The game crashed. When I started it again, all the items I had gained were there, but the wall was back like I hadnt done anything and the stairs werent there too.



www.jamesvandermemes.com

Holy crap on the video of the Enterprise!  And I was all proud of my piddly castle



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)