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Forums - Gaming - Do you agree or disagree that the PS3 as a lead platform as oppose to 360

 

Do you agree or disagree that the PS3 as a lead platform as oppose to 360

Agreed 95 65.52%
 
Disagreed 27 18.62%
 
maybe depends on the game and developer 23 15.86%
 
Total:145
patapon said:
ImJustBayuum said:
patapon said:

My opinion on this matter has been extensively documented on this site and to my now deceased cat. Considering my cat is dead and shifting through post history is relatable to having ones intestines liquefied, I figure I should just go ahead and repeat what I have previously stated...

Any developer who uses the ps3 instead of the 360 as lead platform is quite simply, lazy.

If you remember correctly, the ps3 was meant to be a machine of challenge. It was to present an insurmountable amount of grief to any developer foolish enough to attempt coding for it. This is not some idea I pulled out of my rear, but something that Sony themselves related to the dev and gaming community upon the launch of their present generation console.

Although the ps3 has since been conquered 'slightly' Sony's original intent remains. To challenge developers and fight the laziness that has plagued game development for so long. I consider this one of the more noble goals set by a gaming business or any business for that matter.

Now, your original intent upon creating this thread was to hear peoples opinions on ps3 as the lead platform... and IMO, this is a terrible thing. It's undermining the noble goal Sony set for the industry. It's spitting in the face of ingenuity, challenge, and all that other garbage! Like all lazy things, companies like EA have switched to this vile development methodology. They should have to understand two seperate machines! They should then proceed to try and convert easier to develope for 360 code over to ps3 code for the ultimante test!!! Instead of challenging themselves and spending perhaps 90% of the budget fiddling with Sony's elaborate puzzle of an architecture, they have chosen to CUT CORNERS! :O

Like I said, lazy.

this is such a one sided garbage...fact of life - they are businesses and profit maximisation is always the key objective They have things like constraints and market  to consider.

Is this what it feels like rol? To trick someone into believing sarcasm?!

WOOT!~! I LIKE THIS FEELING!!! >:D

Yah except the problem is people say such ridiculous stuff all the time and mean every word of it. I couldn't even begin to count my own fanboyism's let alone other peoples. 

On topic PS3 is and should be the lead console for every project then again PS3 should only get AA and AAA games and everything they get should be exclusive but hey thats asking to much.



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Agree. Like many have said on here and in many other places, it's easier to port from PS3 --> 360. But in order to do that, you must make you game run smoothly on the PS3 first, before your finished product can go to the 360. If you do it inversely, you can get it to run fine on the 360, but then run like shit on the PS3. 

Contradictory to what patapon says, with 360 ---> PS3, THAT'S lazy, because it never comes out good. But with PS3 --> 360, developers take on the challenge, produce a quality product, THEN port to 360 which is an easier task. You could say lead on 360, then port to PS3 and that will present a challenge, and that won't mock Sony's moniker with the PS3. But remember, release dates are based on development cycles. I'd be much happier if the dev told me a game is releasing on a certain date (due to PS3 development) and that's the date I set, rather than them having to possibility of releasing an earlier 360 version, thus getting my hopes up for release. Only to be disappointed when the difficult PS3 port holds the game up



Well EA doing it now and there statement for why "if it runs well on the PS3, it runs well anywhere"



Of Course That's Just My Opinion, I Could Be Wrong

billy.amick said:

It is much easier to port from the PS3 to the 360 and from what I hear cheaper so this makes perfect sense





Uhhh... I'm okay with PS3 ports having the problems.

If they focus on the PS3, they might half ass on the 360. That wouldn't be acceptable.



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Mr Puggsly said:

Uhhh... I'm okay with PS3 ports having the problems.

If they focus on the PS3, they might half ass on the 360. That wouldn't be acceptable.


Err, you obviously don't understand the reasoning behind the switch to the PS3 as the lead platform.

 

The 360 coding is rather simple and straight forward. The PS3 is not. So when you develop on the 360, you end up with your coded game that ends up as a shoddy PS3 port because they didn't put in the extra work to code it correctly through the PS3's more difficult algorithms. 

 

When you code on the PS3 first, you make sure all of the hard stuff is done, so when you port it over to the 360, minimal work needs to be done for it to be a quality port.



If you're going to make a multi-platform game for PS3 then 360 the best approach is to either lead on PS3 and port to 360 or to develop at the same time for each with no porting at all - so I guess I agree as the other choices are the inferior route to take.



Try to be reasonable... its easier than you think...

I think it's a great decision to go with. It's easier to port PS3 to X360 than the other way around.

Considering how Ubisoft is doing this for most of their games other than their Shooters is a great approach along with EA and other devs.

But I also like the 'no port' approach where the PS3, X360 and PC versions of the same game are developed separately so no game becomes a port aka Crysis 2 and RAGE.



definitly!

look @ vanquish,castle vania,dead space 2,darksiders,batman AA etc.

it performs like magic when ps3 is lead platform.



HexenLord said:
Mr Puggsly said:

Uhhh... I'm okay with PS3 ports having the problems.

If they focus on the PS3, they might half ass on the 360. That wouldn't be acceptable.


Err, you obviously don't understand the reasoning behind the switch to the PS3 as the lead platform.

 

The 360 coding is rather simple and straight forward. The PS3 is not. So when you develop on the 360, you end up with your coded game that ends up as a shoddy PS3 port because they didn't put in the extra work to code it correctly through the PS3's more difficult algorithms. 

 

When you code on the PS3 first, you make sure all of the hard stuff is done, so when you port it over to the 360, minimal work needs to be done for it to be a quality port.

what you say work both ways dude if the devloper does 360 as lead and ports it over to the ps3 all is needed is a little extra work with the code its not as complex as people make it most developers have figured it out. To me it depends on the devloper and how they want to work it. Personally i would start from the 360 most of the time.