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HexenLord said:
Mr Puggsly said:

Uhhh... I'm okay with PS3 ports having the problems.

If they focus on the PS3, they might half ass on the 360. That wouldn't be acceptable.


Err, you obviously don't understand the reasoning behind the switch to the PS3 as the lead platform.

 

The 360 coding is rather simple and straight forward. The PS3 is not. So when you develop on the 360, you end up with your coded game that ends up as a shoddy PS3 port because they didn't put in the extra work to code it correctly through the PS3's more difficult algorithms. 

 

When you code on the PS3 first, you make sure all of the hard stuff is done, so when you port it over to the 360, minimal work needs to be done for it to be a quality port.

what you say work both ways dude if the devloper does 360 as lead and ports it over to the ps3 all is needed is a little extra work with the code its not as complex as people make it most developers have figured it out. To me it depends on the devloper and how they want to work it. Personally i would start from the 360 most of the time.