| Mr Puggsly said: Uhhh... I'm okay with PS3 ports having the problems. If they focus on the PS3, they might half ass on the 360. That wouldn't be acceptable. |
Err, you obviously don't understand the reasoning behind the switch to the PS3 as the lead platform.
The 360 coding is rather simple and straight forward. The PS3 is not. So when you develop on the 360, you end up with your coded game that ends up as a shoddy PS3 port because they didn't put in the extra work to code it correctly through the PS3's more difficult algorithms.
When you code on the PS3 first, you make sure all of the hard stuff is done, so when you port it over to the 360, minimal work needs to be done for it to be a quality port.







