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Forums - Sales - Bungie calling out numbers for Halo Reach, saying they are WAY off.

BenVTrigger said:
Jadedx said:

Give us numbers of users Bungie or STFU.


Listen I'm a HUGE fan of Vgchartz and never question numbers but you honestly trust the estimate here over Bungie's statistical internal data?

No Way.  And I'm sure Bungie is going to end up posting some exact number if Major Nelson and NPD don't correct.


I hate it when someone makes a claim and then gives us unrelated info, all those numbers tell me is that people played more hours of Halo Reach than they did 3(reach is addictive). Until I get unique users I will stick with the number Vgchartz has on the site.



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Damn, they sold 8 million last week.

 

If they are not giving numbers, i will.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

Well halo has been all getting more and more about the multiplayer so maybe more people decided to go straight to it. Thats what i did with mw2.



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enrageorange said:
BenVTrigger said:

Here it is, directly from the mouth of Bungie.

 

Fortunately for us, our online team tracks every single aspect of Halo: Reach right down to shots fired, and our own internal data tells a very different story. To help put launch week into a little more perspective, we’ve prepared a handful of stats to compare and contrast Halo: Reach against our stalwart online juggernaut, Halo 3.

  • On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).
  • To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play!
  • Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65%.

And here are some more Halo: Reach specific numbers from week-one that are just all kinds of kick ass in their own right:

  • 70 Million Games have been played
  • 235 Million Player-Games have been played
  • 2 Million Files have been uploaded to File Shares
  • 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
  • 20 Million Daily challenges have been completed
  • 709,840 Weekly challenges have been completed
  • 165 Billion Credits have been earned

To say we’re grateful for your continued support would be an understatement. Our sources tell us that we’ve been the number one title on Xbox LIVE for the last seven days. You complete us.

Thanks a million for playing Halo: Reach. (Halo 3, too!). We’ll see you online.

if the 5901 man-years thing is accurate that means every single person who bought the game first week spent 12 hours online according to vgchartz sales, including the people who bought it during the end of the week. so ether it is undertracked by a lot or their estimation is very off, because there is no way that is the average considering on 35% of xbox owners play online, and 12 hours is a ridiculous time for 1-7days of owning the game except maybe for the really big fans.

It is for SURE off.  These numbers from Bungie aren't a estimate.  Like they said they have straight up hardware systems that track every single bullet fired in the game.  They know EXACTLY how many people were online.

Also like you said using years of play its even worse because this is just tracking users that are online, so everyone who bought the game would have had to play WELL over 12 hours considering not everyone who bought it went online launch week.



JamaicameCRAZY said:

Well halo has been all getting more and more about the multiplayer so maybe more people decided to go straight to it. Thats what i did with mw2.


That wouldn't fix the problem either since Bungie tracks online campaign play as well.

Straight up according to Bungie 400% more people were playing Reach online than Halo 3's launch in ANY MODE including single player as long as they were connected to the internet.

Now Vgchartz has the difference between the two launches at 5%.  I don't believe Reach sold 400% more than Halo 3 but with these kind of number you expect me to believe the 5% difference shown here? No way.



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ATTENTION EVERYONE.

You cannot use the online activity as a measure of sales.   The capacity of online users as a percentage of console owners today and at Halo 3's launch are not equal.  It has grown greatly.

There is also the propensity of X360 owners to dive into multiplayer first now more so than at Halo 3's launch.

 

The factors between the 2 titles are not comporable and cannot be used a means to calculate user sales.



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psrock said:

Damn, they sold 8 million last week.

 

If they are not giving numbers, i will.


There we have it folks!

 

8 million, holy crap!!!!!!!

 

PARTAYYYYYYYYY



Viper1 said:

ATTENTION EVERYONE.

You cannot use the online activity as a measure of sales.   The capacity of online users as a percentage of console owners today and at Halo 3's launch are not equal.  It has grown greatly.

There is also the propensity of X360 owners to dive into multiplayer first now more so than at Halo 3's launch.

 

The factors between the 2 titles are not comporable and cannot be used a means to calculate user sales.

Out of curiosity do we have any data on the percentage of online users when Halo 3 launched and a comparison to now? 

I agree with your general sentiment that the two numbers are not comparible, I'm just curious if you know of any of those numbers.



...

I don't think developers should even bother doing single player mode for FPS on the 360 anymore.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)