By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - If Digital Distribution (DD) is the Future...

 

If Digital Distribution (DD) is the Future...

I will love it 25 15.82%
 
I will like it 13 8.23%
 
No opinion either way 14 8.86%
 
I will not like it 16 10.13%
 
I want physical ownership 90 56.96%
 
Total:158

I love DD, but only in limited forms. It works great as a rental service (think like Netflix), or if I actually get a digital copy I can copy to any device I own (like MP3s or other non-DRM music). However, like others I don't like buying something and having it stuck on their servers. That isn't buying, that is renting but trying to make it look like buying.

Just to counter some counter points above.

Scoobes said:
Doobie_wop said:

Cons

- The service that is providing the game may not be around forever

Your discs may not be around forever either. The chances of one of the big DD going bust is probably smaller than the chances of your house catching fire and destroying all your physical media. If that happens with DD all your games will still be waiting for you to download.

anyone with half a brain will have good home owners/renters insurance and it will replace the game regardless of cost. As for big publishers going out of business, Midway (which was big even if you didn't care for their games) went out of business and EA losses money all the time. I wouldn't really trust any of them. Sure, I can break my physical copy but I've had mine survive for over 20 years so I'm not to concerned

- My bandwidth does not support the amount of games I would have to download to match the amount that I buy now.

This should change in the future as networks and tech improve. People couldn't imagine downloading full CDs 10 yrs ago. Now we can stream them.

this is a non-point for DD, not a plus or minus, but it will prevent it from being now

- Everything will be compressed so that the file size can be kept as small as it can.

Not neccessarily if the tech improves.

music is still compressed and we are well past needing to do that. Even if the tech gets better it saves companies money by making the files small.

- DRM

Nearly all games have DRM already. It's an ongoing problem not unique to DD. Some places do it right (like GOG.com) and others do it wrong (like Ubisoft

yes, but it isn't as restrictive on physical media. I can take my physical copy with me and play it on pretty much any system. With digital copies they try to lock it to a single system. So once it is bought on your PC/Console it is locked to that single device (not always the case, but typically).




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
In the past we played games. In the future we watch games. - Forest-Spirit
11/03/09 Desposit: Mod Bribery (RolStoppable)  vg$ 500.00
06/03/09 Purchase: Moderator Privilege  vg$ -50,000.00

Nordlead Jr. Photo/Video Gallery!!! (Video Added 4/19/10)

Around the Network

I like to be in control of my games (and music, and movies, and everything I'm suppose to 'own'). Thus I prefer having a physical copy. DD is a nice option but not a nice standard. Well, completely DRM free stuff isn't that bad though... You know, like GOG.com.

Exactly the reason why I don't like Steam. Steam is horrible DRM, it ties my games to a single account. If I somehow lost that account, I wouldn't be able to play the games I own. At least with other DRM methods cracking is pretty easy, and I also don't need a god-damn account to play them.



I would quit gaming.



Above: still the best game of the year.

I like DD, and I don't think we have many choices here, look what has happened to music market and PC gaming already.



Killiana1a said:
scat398 said:

digital distribution all the way and fortunately the market seems to agree.

As a consumer, thus a member of the market I have to disagree. Publishers, developers and console makers are not the market, they create products for the market who is the consumers.

If the industry was the market, then Other M would have pushed 1 million units instead of looking to be the worst selling Metroid game of all time possibly falling below Super Metroid's 1.42 million lifetime sales. Likewise, how do you explain Alan Wake which was widely heralded within the industry, but got smoked and rolled by Red Dead Redemption? How do you explain Michael Pachter downplaying Red Dead Redemption as not going to be a smash hit, yet it has already sold 6 to 7 million copies?

So please tell me who is this "market" whom a majority agrees "digital distribution" is "all the way?"

I apologize for my tone. I just get a little uppity over vague comments to the effect it is already a done deal by the VPs and upper managment without running it by the consumers who are the market. Furthermore, I don't trust upper management because with their golden parachutes they can push DD or some fad of the year to pad their resumes and jump ship to another VP job before the effects of their ridiculous proposals are realized.

fair enough...the market I am refering to is the consumer which you eluded to.  Digital distribution has continued to gain market share against physical media and is predicted to continue, it is by no means the majority and won't be for many years to come.  I didn't state it to offend anyone nor did I take offense at your post.  I feel in a very similar to you in the way 3D tv seems to be forced down our throats, I can't stand it.  My point was that I prefer DD and  the current trend of the market seems to be heading that way.



Around the Network
Killiana1a said:
Scoobes said:
Killiana1a said:

I find it odd how all the industry insiders cite Xbox Live and PSN numbers as the reason for DD is the future.They forget the overwhelming majority of those games released on Live and PSN are B rate, indie games or great games from 2 generations ago re-released.

We will not know if DD is the future until a AAA game such as the next Grand Theft Auto, Metal Gear, God of War, or Mario is released DD only with analysis after comparing the first week and first month sales of the game versus how the past retail versions of the series sold.

Steam may work for the PC, but the PC gaming market is nowhere near the size of the console gaming market, which makes it an inapt, dubious comparison at best. Besides size, there are other differences between PC and console gaming. As a PC gamer, I tend to play the hell out of my PC games, while with console games it is all about expecting 3 to 5 big new titles every year. Furthermore, game development has really gotten away from the PC compared to the amount of developers, both big and indie, for the consoles. I could go on, but  the differences and similarities of PC gaming vs. console gaming is a whole 'nother thread in of itself.

Game development hasn't really gotten away from PC ,it's just that PC developers are now working more on multiplats and consoles than before. And seriously, more indie devs on consoles?

I may be wrong. I assumed there were more due to the Live and PSN content. Please correct me if I am.

Indie games are ridiculously huge on PC. Games like Uplink, Darwinia, Galactic Civilizations, Mount & Blade, Runescape etc have yet to see a console release. In fact, I think at least half the games on Steam are probably Indie titles (this is just off the top of my head mind).

You've got to remember, a lot of these indie devs start off as modders using Source engine or doing UT maps, or mods for Fallout 3 & Oblivion etc. So it's not that suprising a lot of these indie devs work on PC first, and if successful expand into the costlier but potentially lucrative console scene.

Also, the winners and finalists for the Independent Games Festival 2010:

http://www.igf.com/02finalists.html#limbo

The vast majority are PC games. I think I only saw one X-box Live and one PSN title.



The fact is that physical media is not as permanent as it feels. I became fully on-board with digital distribution when some of my Battlestar Galactica DVDs started disintegrating after less than five years of ownership. If I had bought them on iTunes, I would have had files that could be easily backed up on multiple hard drives (you can rip, of course, but it's a tedious process). If I had just watched them on Netflix, then there would be nothing to lose at all.

It feels nice to have tangible things, but they take up space, they cost extra money to manufacture, they degrade, and they're subject to disaster. A digital service can handle the storage and backups for me while delivering content over the network to whatever device is appropriate, and they can do it cheaper than a plastic disc manufacturing and distribution network. That means that I either get to save money or I get to enjoy more content.

It's true that my ideal digital service doesn't exist yet. And it's true that the content owners are trying to scoop all the cost savings into their own bottom lines while they try to wrest more control away from the consumer. But there is a definite trend towards providing digital services that have better and better terms for the consumer. I can't wait to get rid of all my bookshelves and disc-swapping and never needing to worry that my data might fall apart or have its format go obsolete (having watched my father transfer all his LPs to reel-to-reel tapes to minidiscs and finally to a hard disc).



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

@ Doobie_Wop I couldn't have said it better myself

You  cant even own it, your just feeding your hard earned money to the company for no reason. You lose all your data; its all gone and you have to redownload it for a fee.

Plus not to mention major retail companies are goin to lose money in sales since its not physical media anymore. The only things they got left are accessories and the console themselves. Video games make up a HUGE piece of annual sales for retail stores.

Im quiting gaming all together if this happens. 



I had a bigger post in reply. Then decided that much context didn't matter. Instead I will sum it all up.

You won't care once you have to use it. Maybe a little at first from the change, but a year down the line. It won't matter. Yes there are some wrinkles to work out.

 

"Im quiting gaming all together if this happens. " by Red4adevil

Part of my post I decided not to bother with. Was about this exact mentality. Gamers have said that about the Xbox HDD. Gamers have said that about the entire conceptual idea of Motion Controls. Well these gamers haven't left gaming at all. If anything these new additions have thrived. I call BS that you will leave gaming when DD is standard. I would love to see the hypocrites who claimed HDD and MC were really bad for the industry leave. Probably lose half the total PS360 consumer base, but they aren't and will not leave. It's a hallow claim. You will end up using it and not caring.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Scoobes said:
Killiana1a said:
Scoobes said:
Killiana1a said:

I find it odd how all the industry insiders cite Xbox Live and PSN numbers as the reason for DD is the future.They forget the overwhelming majority of those games released on Live and PSN are B rate, indie games or great games from 2 generations ago re-released.

We will not know if DD is the future until a AAA game such as the next Grand Theft Auto, Metal Gear, God of War, or Mario is released DD only with analysis after comparing the first week and first month sales of the game versus how the past retail versions of the series sold.

Steam may work for the PC, but the PC gaming market is nowhere near the size of the console gaming market, which makes it an inapt, dubious comparison at best. Besides size, there are other differences between PC and console gaming. As a PC gamer, I tend to play the hell out of my PC games, while with console games it is all about expecting 3 to 5 big new titles every year. Furthermore, game development has really gotten away from the PC compared to the amount of developers, both big and indie, for the consoles. I could go on, but  the differences and similarities of PC gaming vs. console gaming is a whole 'nother thread in of itself.

Game development hasn't really gotten away from PC ,it's just that PC developers are now working more on multiplats and consoles than before. And seriously, more indie devs on consoles?

I may be wrong. I assumed there were more due to the Live and PSN content. Please correct me if I am.

Indie games are ridiculously huge on PC. Games like Uplink, Darwinia, Galactic Civilizations, Mount & Blade, Runescape etc have yet to see a console release. In fact, I think at least half the games on Steam are probably Indie titles (this is just off the top of my head mind).

You've got to remember, a lot of these indie devs start off as modders using Source engine or doing UT maps, or mods for Fallout 3 & Oblivion etc. So it's not that suprising a lot of these indie devs work on PC first, and if successful expand into the costlier but potentially lucrative console scene.

Also, the winners and finalists for the Independent Games Festival 2010:

http://www.igf.com/02finalists.html#limbo

The vast majority are PC games. I think I only saw one X-box Live and one PSN title.

I wouldn't know the impact of indie games because from 2007-2009, I was playing the World of Warcraft religiously. Looking back, I met some good people but I am utterly ashamed to even proclaim "I was a hardcore raider and the only geared orc hunter in my guild."

I just recently as of August got back into PC gaming. I have picked up Starcraft 2 and The Witcher, while I installed Crysis, which I bought for my old desktop but couldn't play due to ridiculous system requirements.

I find myself going back to the 2005-2007 period in PC gaming because anything after, I have played on my 360.

Thanks for the information :)