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Forums - Gaming - Enslaved Demo Impressions

It was a day one buy for me before the demo, and it still most certainly is. My only disappointment with the demo was that I found out it runs on the Unreal Engine... Playing an UE3 game on the PS3 can really be painful sometimes. :/

It was pretty awesome overall though, and I really like the direction of the whole thing. The only thing I didn't think was up to par was the platforming, since it was really too easy. The game flows very well though, so I can forgive it.



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Nothing refreshing in the gameplay, but the story setup has potential. The environment is creative, yet I think the graphics does not deliver too well. But perhaps this is a game that you blast through in action without looking at the detail too closely, so the graphics is good enough to deliver the intended experience.

7.5/10 is reasonable for the demo. The full game does have potential to be higher.



My website: Precocious Ragamuffin

7.5 overall.  Decent enough.

Good points - the general look/feel I liked plus some moments were good - time limit to climb the wing with a large building approaching, for example.  I like colourful, civilization has fallen plots on Earth.  Characters seem potentially interesting.

Weak points - some framerate/tearing issues (PS3 at least), platforming was too easy and oversimplified, but that may just be how it is early on of course.  Combat was a little average in feel.



Try to be reasonable... its easier than you think...

I don't know what it is that people are seeing that I can't see.  I thought the game had some of the best graphics ever.  I was impressed by the scope, too.  Platforming outside of that ship with everything going to shit was exciting as hell, to me.  I didn't experience any glitches, either--or if I did, I didn't notice them.  And--this is the part that's going to make you all hate me--I thought it looked better than......Uncharted 2.  Sorry.  That's my opinion.  The only thing I had against it was that the analog controls felt a little loose.  I didn't even like the character design for the guy (Monkey, I think  his name was) before the game.  I liked the character a lot after playing the demo.  First impression: 9.5/10

-Am I too easy to please?  I don't think so. 



binary solo said:
Scoobes said:

I think 7.5 is spot on.

I wasn't dissappointed as such, but it didn't have any "wow" factor. Technically I was more impressed by Heavenly Sword, although the segment on the outside of the ship was brilliant. The platforming was very Uncharted-like but with melee combat rather than guns. Overall, solid gameplay, but nothing special.

They probably should have shown a level where you have to protect the girl for a bit to show how that gameplay dynamic works. It feels like it's missing some integral components for a demo.

I'd say Uncharted-lite. You can never just fall off anything or mis-jump. The challenges in the platforming are all just how fast you can get through the time sensitive segments, otherwise it's just getting from point a to point B. With Uncharted you could fall and die if you didn't get the dioretion of your jump right, and of course you could fall off anywhere if you didn't pay attention to where you were running.

I enjoyed the demo and I think the game should get in the mid 8's. Graphically nothing special, but middle of the road HD console graphics is plenty good enough for this game to be worthwhile. Not sure it's a game for my (will buy) A-list though.

Playing the demo did make me more interested in the game.

What!?  There were times I tried to kill myself because I though I did something wrong (Uncharted 2, not the first) and tried to kill myself and couldn't!!  I think it's because Drake was a real person and wanted to live instead of letting me kill him, though.



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Kantor said:

For all European PS3 owners, for now, and other people when it becomes available to them.

I wasn't really very impressed with it, to be honest, and I was disappointed after the trailers and claims that it would be the best looking game ever. It all felt very fluid, but controlling Monkey as he sprinted around everywhere was far from easy, the platforming was hugely forgiving to make up for this, they chose the one part of the game during which all of the environments are colourless and bland, the combat seemed really shallow, and the graphics weren't all that fantastic.

The scope was pretty amazing though: I loved the part where Monkey had to clamber up the ship to avoid being smashed into a building, and the sight of the ship crashing into the city.

I understand that it's probably a gross misrepresentation of the game, but that's entirely Ninja Theory's fault. And even though I know that the full game will be much better, I feel my hype for it dwindling.

I would rate that demo 7.5/10.

What does everyone else think?

I pretty much agree with you, I would have loved to see some of the more green areas

Having said that, if I can find it cheap at christmas, I might pick it up if I have time to play it. The thing it made me do was go back to Uncharted 2 and that has made me very happy



d21lewis said:

I don't know what it is that people are seeing that I can't see.  I thought the game had some of the best graphics ever.  I was impressed by the scope, too.  Platforming outside of that ship with everything going to shit was exciting as hell, to me.  I didn't experience any glitches, either--or if I did, I didn't notice them.  And--this is the part that's going to make you all hate me--I thought it looked better than......Uncharted 2.  Sorry.  That's my opinion.  The only thing I had against it was that the analog controls felt a little loose.  I didn't even like the character design for the guy (Monkey, I think  his name was) before the game.  I liked the character a lot after playing the demo.  First impression: 9.5/10

-Am I too easy to please?  I don't think so. 

The problem with the graphics is the general look of the Unreal Engine, and on the PS3, if a game uses that engine, it's normal to have an unsteady framerate, some screentearing and dreadful anti-aliasing, all of which can really help make or break the graphics of a game. For me at least. The lack of anti-aliasing isn't that important, nor are the other two when kept seperate, but unsteady framerates and screentearing are both things I hate like the plague when you combine them. Then when you combine that with the lack of AA, it becomes a real nuisance.



Rainbird said:
d21lewis said:

I don't know what it is that people are seeing that I can't see.  I thought the game had some of the best graphics ever.  I was impressed by the scope, too.  Platforming outside of that ship with everything going to shit was exciting as hell, to me.  I didn't experience any glitches, either--or if I did, I didn't notice them.  And--this is the part that's going to make you all hate me--I thought it looked better than......Uncharted 2.  Sorry.  That's my opinion.  The only thing I had against it was that the analog controls felt a little loose.  I didn't even like the character design for the guy (Monkey, I think  his name was) before the game.  I liked the character a lot after playing the demo.  First impression: 9.5/10

-Am I too easy to please?  I don't think so. 

The problem with the graphics is the general look of the Unreal Engine, and on the PS3, if a game uses that engine, it's normal to have an unsteady framerate, some screentearing and dreadful anti-aliasing, all of which can really help make or break the graphics of a game. For me at least. The lack of anti-aliasing isn't that important, nor are the other two when kept seperate, but unsteady framerates and screentearing are both things I hate like the plague when you combine them. Then when you combine that with the lack of AA, it becomes a real nuisance.


No wonder I never win any of those "best graphics" debates.  I like to see the little things that make a game look like a game.  It's like I can see more detail, or something.  Even screen tearing has never been a big deal to me (and I only see it rarely, if ever nowadays--and not once in that demo).



d21lewis said:
Rainbird said:
d21lewis said:

I don't know what it is that people are seeing that I can't see.  I thought the game had some of the best graphics ever.  I was impressed by the scope, too.  Platforming outside of that ship with everything going to shit was exciting as hell, to me.  I didn't experience any glitches, either--or if I did, I didn't notice them.  And--this is the part that's going to make you all hate me--I thought it looked better than......Uncharted 2.  Sorry.  That's my opinion.  The only thing I had against it was that the analog controls felt a little loose.  I didn't even like the character design for the guy (Monkey, I think  his name was) before the game.  I liked the character a lot after playing the demo.  First impression: 9.5/10

-Am I too easy to please?  I don't think so. 

The problem with the graphics is the general look of the Unreal Engine, and on the PS3, if a game uses that engine, it's normal to have an unsteady framerate, some screentearing and dreadful anti-aliasing, all of which can really help make or break the graphics of a game. For me at least. The lack of anti-aliasing isn't that important, nor are the other two when kept seperate, but unsteady framerates and screentearing are both things I hate like the plague when you combine them. Then when you combine that with the lack of AA, it becomes a real nuisance.

No wonder I never win any of those "best graphics" debates.  I like to see the little things that make a game look like a game.  It's like I can see more detail, or something.  Even screen tearing has never been a big deal to me (and I only see it rarely, if ever nowadays--and not once in that demo).

I love those things as well, but I just find that stuff to be really distracting. Which is why Uncharted 2 is a game I hold in the highest regard there, rock steady 30 FPS, zero screentearing and nice anti-aliasing. Which is why I hate the UE3 engine so much in PS3 games, Epic hasn't done a good job optimizing it, so 360 owners get very steady framerates, very little screentear and good anti-aliasing, and PS3 owners are left in the cold pretty much in that regard.

Which is why it was a real heartbraker for me to find out that the game ran on the UE3 engine.

It's still a day one buy though...



d21lewis said:

I don't know what it is that people are seeing that I can't see.  I thought the game had some of the best graphics ever.  I was impressed by the scope, too.  Platforming outside of that ship with everything going to shit was exciting as hell, to me.  I didn't experience any glitches, either--or if I did, I didn't notice them.  And--this is the part that's going to make you all hate me--I thought it looked better than......Uncharted 2.  Sorry.  That's my opinion.  The only thing I had against it was that the analog controls felt a little loose.  I didn't even like the character design for the guy (Monkey, I think  his name was) before the game.  I liked the character a lot after playing the demo.  First impression: 9.5/10

-Am I too easy to please?  I don't think so. 


Don't feel bad, it's good to get these things out.  And, at least we all know to completely ignore you when it comes to graphics (technically anyway).  I thought it looked very good for an Unreal3 engine title, and of course I can see preferring its art style... but technically it's clearly inferior to Uncharted 2 in just about every way I know of to technically evaluate a title.

Still, you look like Zapp Brannigan so we forgive you.



Try to be reasonable... its easier than you think...