Rainbird said:
The problem with the graphics is the general look of the Unreal Engine, and on the PS3, if a game uses that engine, it's normal to have an unsteady framerate, some screentearing and dreadful anti-aliasing, all of which can really help make or break the graphics of a game. For me at least. The lack of anti-aliasing isn't that important, nor are the other two when kept seperate, but unsteady framerates and screentearing are both things I hate like the plague when you combine them. Then when you combine that with the lack of AA, it becomes a real nuisance. |
No wonder I never win any of those "best graphics" debates. I like to see the little things that make a game look like a game. It's like I can see more detail, or something. Even screen tearing has never been a big deal to me (and I only see it rarely, if ever nowadays--and not once in that demo).








