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Forums - Sales - Capcom numbers: Lowest since 2005

Viper1 said:

No, the differene in profit margin between the 2 titles is irrelevant.  You're insinuating that Capcom had no incentive to put RE5 on Wii because it wouldn't generate the same profit that RE4 did.  That's reaching for an excuse that would make any business executive scratch their head and look at you funny.   If RE5 would have generated $25 million in profit (and it certainly would with RE4 sales numbers), that can't be much lower than the profit generated by RE4.

Say RE4 cost $2 million to port to Wii and retailed with a profit margin of $15 per unit sold.  At 1.7 million sold, that's ~$23 million in profit.  Now if it takes twice that much money ($4 million) to have put RE5 on Wii and the profit margin is up to standard retail sales levels (~$25) and sells equal to RE4 (1.7 million), you get a profit of ~$38 million.

Now do you really want to keep claiming that profit levels of RE5 on Wii were the reason it didn't have a Wii release?

 

How about I point out the real reason.  RE5 was planned and began concept production before RE4 even launched.  In fact, they announced RE5 just 6 months after RE4 launched.   Because the GC edition was outsold by the PS2 edition and all early sales projections by the majaor marketing trend firms had projected Wii to sell at or below GC levels, RE5 was never even considered for it.  RE4 for Wii was an attempt to adjust planning and development to the sales of Wii as it far exceeded those sales projections but by then it was too late to include Wii in the RE5 development cycle.

I love your guesstimates.

For the record, can you determine how much RE5 made on HD consoles combined?

Curious to how much it dwarfs Wii profits.



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Chrizum said:
Mr Puggsly said:

Bear in mind, I didn't say TvC bombed. Safe bet it wasn't a financial blow for Capcom. I just don't think Capcom is happy with the numbers. They tested the Wii's water, the response was very modest.

You're too much. Capcom has literaly stated that TvsC beat expectations and is a succes, and that they're happy with its sales. To which you respond you don't think Capcom is happy with its sales. Hello? Do you speak English, sir? Parle usted Anglais?

Wow, this obnoxious post has convinced me!



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Viper1 said:

No, the differene in profit margin between the 2 titles is irrelevant.  You're insinuating that Capcom had no incentive to put RE5 on Wii because it wouldn't generate the same profit that RE4 did.  That's reaching for an excuse that would make any business executive scratch their head and look at you funny.   If RE5 would have generated $25 million in profit (and it certainly would with RE4 sales numbers), that can't be much lower than the profit generated by RE4.

Say RE4 cost $2 million to port to Wii and retailed with a profit margin of $15 per unit sold.  At 1.7 million sold, that's ~$23 million in profit.  Now if it takes twice that much money ($4 million) to have put RE5 on Wii and the profit margin is up to standard retail sales levels (~$25) and sells equal to RE4 (1.7 million), you get a profit of ~$38 million.

Now do you really want to keep claiming that profit levels of RE5 on Wii were the reason it didn't have a Wii release?

 

How about I point out the real reason.  RE5 was planned and began concept production before RE4 even launched.  In fact, they announced RE5 just 6 months after RE4 launched.   Because the GC edition was outsold by the PS2 edition and all early sales projections by the majaor marketing trend firms had projected Wii to sell at or below GC levels, RE5 was never even considered for it.  RE4 for Wii was an attempt to adjust planning and development to the sales of Wii as it far exceeded those sales projections but by then it was too late to include Wii in the RE5 development cycle.

I love your guesstimates.

For the record, can you determine how much RE5 made on HD consoles combined?

Curious to how much it dwarfs Wii profits.

But that's irrelvant.  It's like saying I don't want to invest $4 million to get back $25 million because I only want $60 million from the initial $20 million investment.



The rEVOLution is not being televised

Viper1 said:
Mr Puggsly said:

I love your guesstimates.

For the record, can you determine how much RE5 made on HD consoles combined?

Curious to how much it dwarfs Wii profits.

But that's irrelvant.  It's like saying I don't want to invest $4 million to get back $25 million because I only want $60 million from the initial $20 million investment.

I know its irrelevant.  I just love hearing your guesstimates.

I think its easier for Capcom to just wait for Nintendo's next console and sell it as a launch title. Less risky, cheaper to port, and they could actually improve the game as opposed to struggle to get everything in. Or improve nothing and sell it for around $30.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Viper1 said:
Mr Puggsly said:

I love your guesstimates.

For the record, can you determine how much RE5 made on HD consoles combined?

Curious to how much it dwarfs Wii profits.

But that's irrelvant.  It's like saying I don't want to invest $4 million to get back $25 million because I only want $60 million from the initial $20 million investment.

I know its irrelevant.  I just love hearing your guesstimates.

I think its easier for Capcom to just wait for Nintendo's next console and sell it as a launch title. Less risky, cheaper to port, and they could actually improve the game as opposed to struggle to get everything in. Or improve nothing and sell it for around $30.

We'll be on RE6 or 7 by then but it's like I noted earlier....Wii didn't get RE5 because it's less powerful or that they didn't want to deal with redoing art and code but because it wasn't planned for in time.   From what I've seen of Nintendo's new 3rd party strategy (especially with 3DS) and how 3rd parties know not to believe all those projection analysts that killed their Wii support before it even launched, I'm pretty confident their next home console will have far better 3rd party support from day one.



The rEVOLution is not being televised

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I love campcom,there one of my favorite game companies,hope they do better. lol



Viper1 said:
Mr Puggsly said:
Viper1 said:
Mr Puggsly said:

I love your guesstimates.

For the record, can you determine how much RE5 made on HD consoles combined?

Curious to how much it dwarfs Wii profits.

But that's irrelvant.  It's like saying I don't want to invest $4 million to get back $25 million because I only want $60 million from the initial $20 million investment.

I know its irrelevant.  I just love hearing your guesstimates.

I think its easier for Capcom to just wait for Nintendo's next console and sell it as a launch title. Less risky, cheaper to port, and they could actually improve the game as opposed to struggle to get everything in. Or improve nothing and sell it for around $30.

We'll be on RE6 or 7 by then but it's like I noted earlier....Wii didn't get RE5 because it's less powerful or that they didn't want to deal with redoing art and code but because it wasn't planned for in time.   From what I've seen of Nintendo's new 3rd party strategy (especially with 3DS) and how 3rd parties know not to believe all those projection analysts that killed their Wii support before it even launched, I'm pretty confident their next home console will have far better 3rd party support from day one.

In my opinion, the only problem with Wii and 3rd party is the inferior specs.

If their next console isn't technically up to par with the competition, this will very likely happen again. Which isn't a big issue for Nintendo, they'll still make insane amounts of money. In the end all that matters is they cater to their audience.

Their next console will probably just be a small step up from the 360 and PS3.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Specs were not the problem....this was.

 

Strategy Analytics [Jul-05] (Worldwide Through 2012)
Sony PS3 - 121.8 million (61%)
Xbox 360 - 58.8 million (30%)
Nintendo Wii - 18 million (9%)
Total - 198.6 million

Kagan Research (U.S. Through 2010)
Sony PS3 - 56.5%
Xbox 360 - 28.5%
Nintendo Wii - 15%

Piper Jaffray (U.S. Through 2008)
Xbox 360 - 19.6 million (48.3%)
Sony PS3 - 15.5 million (38.2%)
Nintendo Wii - 5.5 million (13.5%)
Total - 40.6 million

Citigroup (U.S. Through 2008) Didn't even list Wii
Xbox 360 - 19.8 million
Sony PS3 - 11.0 million

UBS [Jan-06] (U.S. Through 2009)
Sony PS3 - 23 million (43%)
Xbox 360 - 20 million (38%)
Nintendo Wii - 10 million (19%)
Total - 53 million

Friedman Billings Ramsey (U.S. Through 2010)
Xbox 360 - 24.6 million (40.7%)
Sony PS3 - 23.3 million (38.6%)
Nintendo Wii - 12.5 million (20.7%)
Total - 60.4 million

In-Stat (Worldwide Through 2010)
Sony PS3 - 50%
Xbox 360 - 28.6%
Nintendo Wii - 21.2%

Wedbush Morgan Securities (U.S. and Europe Through 2010)
Sony PS3 - 45%
Xbox 360 - 35%
Nintendo Wii - 20%

Merrill Lynch (Worldwide Through 2008)
Xbox 360 - 47%
Sony PS3 - 33%
Nintendo Wii - 20%

IDG (U.S. Through 2008)
Xbox 360 - 15.5 million (43.3%)
Sony PS3 - 13.5 million (37.7%)
Nintendo Wii - 6.8 million (19.0%)
Total - 35.8 million

P.J. McNealy (Worldwide Through 2007)
Xbox 360 - 21 to 23 million
Sony PS3 - 13 to 16 million
Nintendo Wii - 12 to 14 million

Yankee Group (North America Through 2011)
Sony PS3 - 30 million (44%)
Xbox 360 - 27 million (40%)
Nintendo Wii - 11 million (16%)
Total - 68 million

Nomura Securities (Worldwide Through 2011)
Sony PS3 - 71 million
Nintendo Wii - 40 million

Enterbrain / Famitsu (Worldwide Through 2009)
Sony PS3 - 34 million (39.1%)
Xbox 360 - 28 million (32.2%)
Nintendo Wii - 25 million (28.7%)
Total - 87 million

IDG (North America Through 2010)
Xbox 360 - 23.9 million (39.2%)
Sony PS3 - 23.5 million (38.5%)
Nintendo Wii - 13.6 million (22.3%)
Total - 61 million

Merrill Lynch (Worldwide Through March 2011)
Xbox 360 - 39%
Sony PS3 - 34%
Nintendo Wii - 27%

Strategy Analytics [Nov-06] (Worldwide Through 2012)
Sony PS3 - 121.8 million (59.47%)
Xbox 360 - 59.7 million (29.15%)
Nintendo Wii - 23.3 million (11.38%)
Total - 204.8 million

SFG Research (North America Through 2010)
Xbox 360 - 29.4 million (43.8%)
Sony PS3 - 24.2 million (36.1%)
Nintendo Wii - 13.5 million (20.1%)
Total - 67.1 million

SFG Research (Worldwide Through 2010)
Sony PS3 - 62 million (46.6%)
Xbox 360 - 46 million (34.6%)
Nintendo Wii - 25 million (18.8%)
Total - 133 million

Screen Digest (U.S. Through 2010)
Xbox 360 - 42%
Sony PS3 - 38%
Nintendo Wii - 20%

Screen Digest (Japan Through 2010)
Sony PS3 - 64%
Nintendo Wii - 25%
Xbox 360 - 11%

UBS [May-07] (U.S. Through 2010)
Xbox 360 - 22 million (35.5%)
Sony PS3 - 21 million (33.9%)
Nintendo Wii - 19 million (30.6%)
Tolal - 62 million



The rEVOLution is not being televised

Viper1 said:

Specs were not the problem....this was.

This always put a smile in my face. Wonder if companies still pay for this kind of  predictions.



....and workers from Capcom are saying that Japanese devs are dying or were they just talking about themselves? lol