| Viper1 said: No, the differene in profit margin between the 2 titles is irrelevant. You're insinuating that Capcom had no incentive to put RE5 on Wii because it wouldn't generate the same profit that RE4 did. That's reaching for an excuse that would make any business executive scratch their head and look at you funny. If RE5 would have generated $25 million in profit (and it certainly would with RE4 sales numbers), that can't be much lower than the profit generated by RE4. Say RE4 cost $2 million to port to Wii and retailed with a profit margin of $15 per unit sold. At 1.7 million sold, that's ~$23 million in profit. Now if it takes twice that much money ($4 million) to have put RE5 on Wii and the profit margin is up to standard retail sales levels (~$25) and sells equal to RE4 (1.7 million), you get a profit of ~$38 million. Now do you really want to keep claiming that profit levels of RE5 on Wii were the reason it didn't have a Wii release?
How about I point out the real reason. RE5 was planned and began concept production before RE4 even launched. In fact, they announced RE5 just 6 months after RE4 launched. Because the GC edition was outsold by the PS2 edition and all early sales projections by the majaor marketing trend firms had projected Wii to sell at or below GC levels, RE5 was never even considered for it. RE4 for Wii was an attempt to adjust planning and development to the sales of Wii as it far exceeded those sales projections but by then it was too late to include Wii in the RE5 development cycle. |
I love your guesstimates.
For the record, can you determine how much RE5 made on HD consoles combined?
Curious to how much it dwarfs Wii profits.
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