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Forums - Sales - Capcom numbers: Lowest since 2005

Mr Puggsly said:
bmmb1 said:

Well let's continue with facts, not with how you like to interpret things...  - 2 weeks later (as in 3 months after the game has come out), a Destructoid interview with Seth Killian: http://www.destructoid.com/capcom-talks-the-vs-series-past-present-and-future-172108.phtml

"[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success."

As to future support, given their track record that won't necessarily show how happy they were. RE 4 was a success and so was Umbrella Chronicles, they claimed Umbrella was supposed to be a test case for future full featured RE on the Wii, yet the only thing that happened eventually was yet another on rails RE, and that after the Wii has been skipped over with the "real" RE version (RE5). So no.

Bear in mind, I didn't say TvC bombed. Safe bet it wasn't a financial blow for Capcom. I just don't think Capcom is happy with the numbers. They tested the Wii's water, the response was very modest.

 

Here's the thing about RE4. How much do you think it cost them to port it to the Wii? Probably very little. I imagine porting a game from the Gamecube to the Wii is a pretty simple job for developers.

Now porting RE5 to the Wii? That seems like a much more difficult job. More importantly, a much more expensive job. Hence, All the money they would have to spend in development surely means it'll be less profitable than RE4.

In a nutshell. Putting RE4 on the Wii was cheap. RE5 would be much more expensive, risky, and likely less profitable.

Now you're just reaching.

The profit margin between RE4 and RE5 is irelvant.  The fact that RE4 is the 2nd best selling single console Capcom title this generation says a lot (MH3 being number 1).   I failt to grasp how a reduced profit margin (yet still highly profitable overall) has any merit to ignoring a console.   The potential to gain millions is there.  If RE5 sold the same as RE4 on Wii, that's revenue of over $32 million.  I highly doubt it would cost more than $10 million to have put RE5 on Wii.



The rEVOLution is not being televised

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Viper1 said:

Now you're just reaching.

The profit margin between RE4 and RE5 is irelvant.  The fact that RE4 is the 2nd best selling single console Capcom title this generation says a lot (MH3 being number 1).   I failt to grasp how a reduced profit margin (yet still highly profitable overall) has any merit to ignoring a console.   The potential to gain millions is there.  If RE5 sold the same as RE4 on Wii, that's revenue of over $32 million.  I highly doubt it would cost more than $10 million to have put RE5 on Wii.

Profit is irrelevant? I disagree.

You really narrowed that down. I mean a single console Capcom title of this generation. I won't even bother with that.

I don't know how much profit RE4 Wii generated. But lets remember it was only $30 at launch and I assume most copies were sold at $20.

I don't know how much it would cost to port RE5 to the Wii. More imporantly, I don't know how a much a QUALITY port would cost.



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Capcom deserves it for the past year of crap...

Dark Void, Super Street Fight IV (aka Street Fighter IV expansion pack for $70), Lost Planet 2, and Moto GP 9/10 ar all less than stellar entries this past year that were either junk or should have been expansions on an existing game rather then a full priced game.



It's their own fault releasing games that simply aren't up to the market standards, even though LP2 and BC were somewhat decent in my opinion. Can't really say on DV or RE:DSC since I haven't played them but Umbrella Chronicles was a bit crappy.



 

 

 

 

 

Mr Puggsly said:
Viper1 said:

Now you're just reaching.

The profit margin between RE4 and RE5 is irelvant.  The fact that RE4 is the 2nd best selling single console Capcom title this generation says a lot (MH3 being number 1).   I failt to grasp how a reduced profit margin (yet still highly profitable overall) has any merit to ignoring a console.   The potential to gain millions is there.  If RE5 sold the same as RE4 on Wii, that's revenue of over $32 million.  I highly doubt it would cost more than $10 million to have put RE5 on Wii.

Profit is irrelevant? I disagree.

You really narrowed that down. I mean a single console Capcom title of this generation. I won't even bother with that.

I don't know how much profit RE4 Wii generated. But lets remember it was only $30 at launch and I assume most copies were sold at $20.

I don't know how much it would cost to port RE5 to the Wii. More imporantly, I don't know how a much a QUALITY port would cost.

No, the differene in profit margin between the 2 titles is irrelevant.  You're insinuating that Capcom had no incentive to put RE5 on Wii because it wouldn't generate the same profit that RE4 did.  That's reaching for an excuse that would make any business executive scratch their head and look at you funny.   If RE5 would have generated $25 million in profit (and it certainly would with RE4 sales numbers), that can't be much lower than the profit generated by RE4.

Say RE4 cost $2 million to port to Wii and retailed with a profit margin of $15 per unit sold.  At 1.7 million sold, that's ~$23 million in profit.  Now if it takes twice that much money ($4 million) to have put RE5 on Wii and the profit margin is up to standard retail sales levels (~$25) and sells equal to RE4 (1.7 million), you get a profit of ~$38 million.

Now do you really want to keep claiming that profit levels of RE5 on Wii were the reason it didn't have a Wii release?

 

How about I point out the real reason.  RE5 was planned and began concept production before RE4 even launched.  In fact, they announced RE5 just 6 months after RE4 launched.   Because the GC edition was outsold by the PS2 edition and all early sales projections by the majaor marketing trend firms had projected Wii to sell at or below GC levels, RE5 was never even considered for it.  RE4 for Wii was an attempt to adjust planning and development to the sales of Wii as it far exceeded those sales projections but by then it was too late to include Wii in the RE5 development cycle.



The rEVOLution is not being televised

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Mr Puggsly said:
bmmb1 said:

Well let's continue with facts, not with how you like to interpret things...  - 2 weeks later (as in 3 months after the game has come out), a Destructoid interview with Seth Killian: http://www.destructoid.com/capcom-talks-the-vs-series-past-present-and-future-172108.phtml

"[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success."

As to future support, given their track record that won't necessarily show how happy they were. RE 4 was a success and so was Umbrella Chronicles, they claimed Umbrella was supposed to be a test case for future full featured RE on the Wii, yet the only thing that happened eventually was yet another on rails RE, and that after the Wii has been skipped over with the "real" RE version (RE5). So no.

Bear in mind, I didn't say TvC bombed. Safe bet it wasn't a financial blow for Capcom. I just don't think Capcom is happy with the numbers. They tested the Wii's water, the response was very modest.

You're too much. Capcom has literaly stated that TvsC beat expectations and is a succes, and that they're happy with its sales. To which you respond you don't think Capcom is happy with its sales. Hello? Do you speak English, sir? Parle usted Anglais?



Lost planet 2 BOMBED hard. didn't tehy expect multimillion sales? LOL



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Mr Puggsly said:

 You really narrowed that down. I mean a single console Capcom title of this generation. I won't even bother with that.

I'll say it another way, RE4 Wii outsold REUC, Dead Rising AND Lost Planet.  Yet out of those four, it was the only one NOT to get any sort of follow up... it's like Capcom's taking business advice from Sega...

 

Personally, I don't think Capcom should've tried to port RE5 to Wii.  While Wii could easily handle the entire game design, the visuals would have to take a major hit, and I think Wii's iffier online service wouldn't have done the must-play-co-op thrust to RE5 any favors.  What Capcom should've done though is craft a Code-Veronica style Wii side game using the RE4 engine and interface.  That's a game that likely would've even sold more than RE4 Wii.  I guess we might be getting that now kinda with Revelations on 3DS, but I'd say there was a big missed opportunity on Capcom's part with Wii.



Lord_Yggdrassil said:

Lost planet 2 BOMBED hard. didn't tehy expect multimillion sales? LOL

The original expectation was 3.7 million.  That got repeatedly adjusted downward, until it was 2.2 million.  In the end it did 1.5m, which is actually what LP1 did on 360 alone (not counting the Colonies Edition either).



Shipments (and expectations) for Capcom console games this gen (gleaned from various financial reports)... some figures aren't up to date fwiw...

  • Resident Evil 5 (360/PS3) 5,400,000 (2,300,000 expected)
  • Street Fighter IV (360/PS3) 2,900,000 (1,700,000 expected)
  • Devil May Cry 4 (360/PS3) 2,500,000 (1,800,000 revised up to 1,900,000 expected)
  • Monster Hunter Tri (Wii) 1,840,000 (2,000,000 expected)
  • Resident Evil 4: Wii Edition (Wii) 1,800,000 (420,000 expected)
  • Dead Rising (360) 1,600,000 (660,000 expected)
  • Lost Planet: Extreme Condition (360) 1,500,000 (740,000 expected)
  • Lost Planet 2 (360/PS3) 1,500,000 (3,700,00 revised down to 2,700,000 and down again to 2,200,000 expected)
  • Super Street Fighter IV (360/PS3) 1,350,000 (1,200,000 expected)
  • Resident Evil: The Umbrella Chronicles (Wii) 1,200,000 (620,000 expected)
  • Bionic Commando (360/PS3) 700,000 (1,500,000 expected)
  • Resident Evil: The DarkSide Chronicles (Wii) 600,000 (800,000 expected)
  • Dark Void (360/PS3) 520,000 (2,000,000 expected)
  • Moto GP 08 (360/PS3/Wii) 620,000 
  • Resident Evil 5: Gold Edition (360/PS3) 500,000
  • Lost Planet: Colonies Edition (360) 400,000 (610,000 expected)
  • Okami (Wii) 370,000 (280,000 expected)
  • Zack & Wiki: Quest for Barabos Treasure (Wii) 300,000
  • Grand Theft Auto IV (360/PS3) 300,000
  • Lost Planet: Extreme Condition (PS3) 290,000