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Forums - Nintendo - People are forgetting about Wii!

scottie said:
Squilliam said:

I already know what the Wii is, except for the fact that the Wii shooter games have a bounding box and turning does represent a hassle whereas the PC mouse doesn't have that issue. Besides, I have no more love for KB and mouse than I do for a controller, im not that anal. I use what works.

Less reliable = jumpy crosshair and sometimes unregistered motion or unintended motion.

 

Jumpy crosshair is almost certainly caused by the sun. Is your TV next to a window?

 

I've encountered unregistered motion in a couple of games, but never in a top quality game, leading me to believe that is caused by coding errors, and I have never had problems with unintended motion*.

 

* Actually, that's a lie. In the level of SMG2 where you spin the Wiimote or nunchuk to flip platforms, I killed myself by scratching my chin, twice. Don't know that we can blame the Wii for that though

My TV is about 6 feet from a window but the curtains are always drawn whenever I use the Wii. Its funny actually, that one SMG2 level is the one I was thinking about when I said unregistered motion. Im glad im not alone on this one.



Tease.

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Squilliam said:
scottie said:
Squilliam said:

I already know what the Wii is, except for the fact that the Wii shooter games have a bounding box and turning does represent a hassle whereas the PC mouse doesn't have that issue. Besides, I have no more love for KB and mouse than I do for a controller, im not that anal. I use what works.

Less reliable = jumpy crosshair and sometimes unregistered motion or unintended motion.

 

Jumpy crosshair is almost certainly caused by the sun. Is your TV next to a window?

 

I've encountered unregistered motion in a couple of games, but never in a top quality game, leading me to believe that is caused by coding errors, and I have never had problems with unintended motion*.

 

* Actually, that's a lie. In the level of SMG2 where you spin the Wiimote or nunchuk to flip platforms, I killed myself by scratching my chin, twice. Don't know that we can blame the Wii for that though

My TV is about 6 feet from a window but the curtains are always drawn whenever I use the Wii. Its funny actually, that one SMG2 level is the one I was thinking about when I said unregistered motion. Im glad im not alone on this one.


Try to identify possible heat sources. BTW, even direct sunlight off to the side can cause a few problems. Not as bad as on the same wall as the TV, but still something to watch out for.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Squilliam said:

If theres a strong market for a genre then terrible games if they are without direct competion on a system ought to do better than expected. If there isn't a strong market or theres a lot of competition then a good/great game can do worse than expected. In spite of whatever quality you may ascribe to them, most shooter games haven't done particularly well on the Wii especially in light of the supposedly 'better' interface. So until I see otherwise, I will presume that outside of novelty the Wiimote style interface has proved no more interesting in a long term context than dual analogue sticks.


That assumes the market is for the genre, regardless of the quality, not for good games, that happen to be of that genre. Or are you implying the Wii market is supposed to be scrambling for scraps when starved? That is the logic of your comment, and shows why people like Malstrom, and me, hate this mindset that developers can just wag the customers by controlling the supply end.


It is not about 'wagging the customer'. It is all about market signals. Sure excellent games can expand the market and they can get people who would otherwise not be interested in a genre to buy. However if there is a market then surely it will buy games in the genres they are interested in.

If the developers cannot break even on a $8M game then they probably won't be greenlit on a much higher quality and well thought out $16-24M game. Only when the money is proved to be there will they even attempt to develop games for a specific genre / market segment.



Tease.

LordTheNightKnight said:
Squilliam said:

My TV is about 6 feet from a window but the curtains are always drawn whenever I use the Wii. Its funny actually, that one SMG2 level is the one I was thinking about when I said unregistered motion. Im glad im not alone on this one.


Try to identify possible heat sources. BTW, even direct sunlight off to the side can cause a few problems. Not as bad as on the same wall as the TV, but still something to watch out for.

Heat sources you say? Well my lounge is north facing and my curtains are kinda thin. Maybe the infrared light is shining through?



Tease.

Squilliam said:
LordTheNightKnight said:
Squilliam said:

If theres a strong market for a genre then terrible games if they are without direct competion on a system ought to do better than expected. If there isn't a strong market or theres a lot of competition then a good/great game can do worse than expected. In spite of whatever quality you may ascribe to them, most shooter games haven't done particularly well on the Wii especially in light of the supposedly 'better' interface. So until I see otherwise, I will presume that outside of novelty the Wiimote style interface has proved no more interesting in a long term context than dual analogue sticks.


That assumes the market is for the genre, regardless of the quality, not for good games, that happen to be of that genre. Or are you implying the Wii market is supposed to be scrambling for scraps when starved? That is the logic of your comment, and shows why people like Malstrom, and me, hate this mindset that developers can just wag the customers by controlling the supply end.


It is not about 'wagging the customer'. It is all about market signals. Sure excellent games can expand the market and they can get people who would otherwise not be interested in a genre to buy. However if there is a market then surely it will buy games in the genres they are interested in.

If the developers cannot break even on a $8M game then they probably won't be greenlit on a much higher quality and well thought out $16-24M game. Only when the money is proved to be there will they even attempt to develop games for a specific genre / market segment.


I just meant the bolded part about assuming lack of quality games means the worse games will sell. Gamers are not "take what's available" people. There are too many choices, even on the Wii.

As in that is not a way to determine a market. You don't use B or C grade products to determine who wants to buy the A products. Only the A products can determine that. Make more &#$%ing A products, and you will have a market.

And don't tell me that's too risky, as developers were too happy to put their A products on the PSP even when the market wasn't proven, and some games still sell on there.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Squilliam said:
LordTheNightKnight said:
Squilliam said:

My TV is about 6 feet from a window but the curtains are always drawn whenever I use the Wii. Its funny actually, that one SMG2 level is the one I was thinking about when I said unregistered motion. Im glad im not alone on this one.


Try to identify possible heat sources. BTW, even direct sunlight off to the side can cause a few problems. Not as bad as on the same wall as the TV, but still something to watch out for.

Heat sources you say? Well my lounge is north facing and my curtains are kinda thin. Maybe the infrared light is shining through?

 

It's certainly possible. I had the same problem at my parents house for a while, due to them having rubbish curtains and the tv being moderately close to a window. All good now, they seem to love moving their furniture around every few weeks so the TV is now in a dark, dingy corner :)

 

The sun is so much more powerful than the emitter in the sensor bar, so even if its a bit far away and behind thin curtains, the Wii can often have trouble deciding which it believes to be the sensor bar, especially if it's a game that uses both gyros and the pointer, because the wiimote is moving about more.



^^ happens to me when my curtains are open since they are near my TV, just gotta close them up

you know when you adjust the wiimote pointer sensitivity? try pointing your wiimote at random hot stuff to see what happens lol. So far I've tried candles, those yellow lightbulbs, cigarettes and most of all the Sun, they all are visible on screen and it's proof that there's an IR camera at the tip of every wiimote, and it's fun to watch :p



i think you find coverage on ps3 and 360 greater as its on these platforms where most games are released.

but your right in saying that the wii seems to be left out



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

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"Less reliable = jumpy crosshair and sometimes unregistered motion or unintended motion."

@Squilliam

I have played CoD:WaW on Wii for probably around almost 10 days online.  I have never experienced jumpy crosshair unless the game was lagged to hell.  If the game was normal lag then it would function perfectly.   I am not sure what FPS game you played but CoD:WaW seemed to be fine with crosshair.  I have run into unintended motion but that is given if you forget about it (scratch your face or something during game play).  I have also experienced unregistered motions (mainly due to my position to sensor or way I was doing motion).



oniyide said:

@lordtheknight  I agree to a certain extent, but what about the exclusive FPSs like Conduit, MOHHeroes 2 they didnt really set the world on fire and had all those features of HD FPSs.  And besides im not talking about the features, but the controls if there so much better than analogs then shouldnt Wii owners forgive that???? THe way I see it there all equal. Wii's getting the much "better" control scheme and HD version is getting some extra features. Conduit got marketing. Ive seen FPSs on 360 with no marketing and still managet to outsell it. I never said the market didnt like the control, I just said that the vocal minority is not as large as they think. I think multiplat owners are gonna get HD version of whatever FPS anyway. Tell you what. Im pretty sure Black Ops is going to sell less on Wii than the HD guys, hell forget that. It might sell as well as PS3 but not better than 360. and the game is going to be the same across the board


It's not that simple. If better interface or better graphics were such a huge factor PC versions would be outselling all other versions combined as they have both (as well as best online options).



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