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Squilliam said:
LordTheNightKnight said:
Squilliam said:

If theres a strong market for a genre then terrible games if they are without direct competion on a system ought to do better than expected. If there isn't a strong market or theres a lot of competition then a good/great game can do worse than expected. In spite of whatever quality you may ascribe to them, most shooter games haven't done particularly well on the Wii especially in light of the supposedly 'better' interface. So until I see otherwise, I will presume that outside of novelty the Wiimote style interface has proved no more interesting in a long term context than dual analogue sticks.


That assumes the market is for the genre, regardless of the quality, not for good games, that happen to be of that genre. Or are you implying the Wii market is supposed to be scrambling for scraps when starved? That is the logic of your comment, and shows why people like Malstrom, and me, hate this mindset that developers can just wag the customers by controlling the supply end.


It is not about 'wagging the customer'. It is all about market signals. Sure excellent games can expand the market and they can get people who would otherwise not be interested in a genre to buy. However if there is a market then surely it will buy games in the genres they are interested in.

If the developers cannot break even on a $8M game then they probably won't be greenlit on a much higher quality and well thought out $16-24M game. Only when the money is proved to be there will they even attempt to develop games for a specific genre / market segment.


I just meant the bolded part about assuming lack of quality games means the worse games will sell. Gamers are not "take what's available" people. There are too many choices, even on the Wii.

As in that is not a way to determine a market. You don't use B or C grade products to determine who wants to buy the A products. Only the A products can determine that. Make more &#$%ing A products, and you will have a market.

And don't tell me that's too risky, as developers were too happy to put their A products on the PSP even when the market wasn't proven, and some games still sell on there.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs