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Forums - Gaming - Project Dark published by Namco-Bandai - PS3/360 outside of Japan

hopefully they give ppl the option of choosing the difficulty setting this time around, would help with sales even more i think. since it seems ppl either hated or really liked demons souls, the option of how hard u want the game would give it a broader appeal to achieve the success it would deserve.



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duckroll said:

From Software and Bandai Namco Games are working together to develop "Project Dark (Working Title)" on the Playstation3 and Xbox360, planned for release in the year 2011.

In Japan the game will be published by From Software on the PS3, Bandai Namco Games will be publishing the game on the PS3 and Xbox360 outside of Japan.

"Project Dark (Working Title)" is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat.

The game will also feature a brand new network system, allowing players to share play content with others. players will be able to share their common experiences from adventuring with other players without requiring direct communication.

Both companies are working together to share their individual strengths in pushing this title forward - From Software's development expertise and Bandai Namco Games' extensive overseas expansion.

Please look forward to a new dark fantasy RPG experience which pushes the sense of accomplishment in gameplay to the limit.

More details are planned to be released early in 2011.


Above is a press release from Bandai Namco, translated by duckroll (NeoGAF)

A Eurogamer employee at TGS said that "Project Dark looks like Demon's Souls 2 in all but name. The same team and director, Hidetaka Miyazaki, are in charge. " Source

Sounds great. Can't wait to hear more about this.



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ROBOTECHHEAVEN said:

hopefully they give ppl the option of choosing the difficulty setting this time around, would help with sales even more i think. since it seems ppl either hated or really liked demons souls, the option of how hard u want the game would give it a broader appeal to achieve the success it would deserve.


But it's the inherent difficulty level that made Demon Soul's what it is.  And since From Software is making this game for their fans, I don't think they are necessarily going for the broader audience.  It doesn't mean From Software will be purposely preventing the "casual" from accessing this game.  Thankfully, Demon's Souls sold more than anyone expected so From Software did make a profit from it.  But I think they are going to try to cater to their fans first while making sure they make a substantial profit.  Anything else on top would be grave.



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Rainbird said:
IMU1808 said:

It's not about the tech... it's just the fact that there's so little to differentiate the consoles now when it comes to 3rd party software.

Which would hopefully lead to all the different game consoles melting into one unit down the line. Then Sony, Microsoft and Nintendo could each produce their own versions of it, but each of them should still be able to play any home console game. Damn that would be awesome!


No. Just means less competition... which means more crap. And why would they make their own version if it when they all work the same??? To make an exclusive for it which would still technically be a multiplat game no matter how you look at it since it works on everything?



thelifatree said:
IMU1808 said:
thelifatree said:
leatherhat said:
CGI-Quality said:
leatherhat said:

 Anybody else sick of everything in the world going multiplatform?

This isn't a franchise that went multi though, as it can't. Sony owns Demon's Souls. This is the spiritual successor, not actual successor. Think - HEAVY RAIN & Indigo Prophecy/Fahrenheit, The Last Guardian and Shadow of the Colossus. TLG & HR are spiritual successors but different IPs.


I know its not demons souls. But its still multi. 


why? it's not like demon soul's on ps3 was anything the xbox 360 couldn't do technically speaking.


It's not about the tech... it's just the fact that there's so little to differentiate the consoles now when it comes to 3rd party software.

but that falls into sony's and microsofts fault at not securing exclusives. Hell, sony didn't even think enough of the first game to publish it in the west. Though Sony does have a good amount of exclusives.... though their best one imo was demon soul's... or wipeout series made by liverpool... which they dissolved >_>

If you were running a company, wouldn't you pick the one solution that gives me the most exposure and most chance to make money. If multi was the answer thanwouldn't you pick that?


You talk of exposure and revenue yet ignore development costs, work required, and time. Then consider the fact that multiplat=/=guaranteed success. 



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Uhhhhh why all the moaning? this isn't demon souls 2 infact Demons souls can't go multi cause it sony owned..........



IMU1808 said:
thelifatree said:
 

but that falls into sony's and microsofts fault at not securing exclusives. Hell, sony didn't even think enough of the first game to publish it in the west. Though Sony does have a good amount of exclusives.... though their best one imo was demon soul's... or wipeout series made by liverpool... which they dissolved >_>

If you were running a company, wouldn't you pick the one solution that gives me the most exposure and most chance to make money. If multi was the answer thanwouldn't you pick that?


You talk of exposure and revenue yet ignore development costs, work required, and time. Then consider the fact that multiplat=/=guaranteed success. 

Well, if it's not a success multiplat, why would it be a success on 1 platform? Wouldn't by releasing it on 1 platform essentially be playing it safe. Say, the development costs are lowered by a bit, but you have less people that you can sell it to.

There's other factors to consider such as which games appeal to each consoles userbase etc... which I'm sure from software pays people to do.




thelifatree said:
IMU1808 said:
thelifatree said:
 

but that falls into sony's and microsofts fault at not securing exclusives. Hell, sony didn't even think enough of the first game to publish it in the west. Though Sony does have a good amount of exclusives.... though their best one imo was demon soul's... or wipeout series made by liverpool... which they dissolved >_>

If you were running a company, wouldn't you pick the one solution that gives me the most exposure and most chance to make money. If multi was the answer thanwouldn't you pick that?


You talk of exposure and revenue yet ignore development costs, work required, and time. Then consider the fact that multiplat=/=guaranteed success. 

Well, if it's not a success multiplat, why would it be a success on 1 platform? Wouldn't by releasing it on 1 platform essentially be playing it safe. Say, the development costs are lowered by a bit, but you have less people that you can sell it to.

There's other factors to consider such as which games appeal to each consoles userbase etc... which I'm sure from software pays people to do.


Not saying it would. Just saying that putting it on more than one doesn't always equal recipe for success. In some cases, it actually lowers it's chances. All hype for tekken6 died when it was announced multiplat. No one gave a crap about Quantum once that went multiplat. in fact, i remember a thread where basically everyone agreed on that.

As for the userbase comment. Very true. Where's the evidence that a Demon's Souls-like game would do well on 360? It had an online component let's be honest; it was the loneliest MMO ever at best and bear-bones when it came to online features. While it may be themed like a WRPG,Demon's Souls is very much JRPG and a pretty hardcore one at that. A lot of grinding and repetition to get the most of of the game. Very straight forward with the only western appeal is that you discover the details of the story for yourself if you want. 



thelifatree said:
leatherhat said:
thelifatree said:
leatherhat said:
CGI-Quality said:
leatherhat said:

 Anybody else sick of everything in the world going multiplatform?

This isn't a franchise that went multi though, as it can't. Sony owns Demon's Souls. This is the spiritual successor, not actual successor. Think - HEAVY RAIN & Indigo Prophecy/Fahrenheit, The Last Guardian and Shadow of the Colossus. TLG & HR are spiritual successors but different IPs.


I know its not demons souls. But its still multi. 


why? it's not like demon soul's on ps3 was anything the xbox 360 couldn't do technically speaking.

Because they now will focus on producing two engines instead of more content. If it was up to me every game would be exclusive to a system and multiplats would die away.

or they could make more money off this title from it being multi-platform, and then in the future have more money for more games from a great developer


Considering the extra cost of multiplat development, and the loss of overall hype for the game, I don't think this will make them anymore money than an exclusive game.



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IMU1808 said:
thelifatree said:
IMU1808 said:
thelifatree said:
 

but that falls into sony's and microsofts fault at not securing exclusives. Hell, sony didn't even think enough of the first game to publish it in the west. Though Sony does have a good amount of exclusives.... though their best one imo was demon soul's... or wipeout series made by liverpool... which they dissolved >_>

If you were running a company, wouldn't you pick the one solution that gives me the most exposure and most chance to make money. If multi was the answer thanwouldn't you pick that?


You talk of exposure and revenue yet ignore development costs, work required, and time. Then consider the fact that multiplat=/=guaranteed success. 

Well, if it's not a success multiplat, why would it be a success on 1 platform? Wouldn't by releasing it on 1 platform essentially be playing it safe. Say, the development costs are lowered by a bit, but you have less people that you can sell it to.

There's other factors to consider such as which games appeal to each consoles userbase etc... which I'm sure from software pays people to do.


Not saying it would. Just saying that putting it on more than one doesn't always equal recipe for success. In some cases, it actually lowers it's chances. All hype for tekken6 died when it was announced multiplat. No one gave a crap about Quantum once that went multiplat. in fact, i remember a thread where basically everyone agreed on that.

As for the userbase comment. Very true. Where's the evidence that a Demon's Souls-like game would do well on 360? It had an online component let's be honest; it was the loneliest MMO ever at best and bear-bones when it came to online features. While it may be themed like a WRPG,Demon's Souls is very much JRPG and a pretty hardcore one at that. A lot of grinding and repetition to get the most of of the game. Very straight forward with the only western appeal is that you discover the details of the story for yourself if you want. 

All hype for tekken died when it was announced as multi plat? wth? it didnt sell as well because it was outdated a bit namco waited to ling for it to release and thats why hype was lost Though it has sold almost 2.5 million combined . Also i have never heard of a game selling more because it was on one platform instead of two. can you even statistacly prove that to be true im wondering.