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Forums - Sales - Cross-generation series sales breakthroughs.

Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:

Metroid!

Metroid Prime sold 2.83 million, and the original NES Metroid sold 2.73 million. Every other mainstream Metroid game sold 0.7-1.7 million.

Halo.

Halo 1 sold 6.43 million, and now Halo 3 sold 11.14 million, with Reach expected to better it.

Forza Motorsport

Forza Motorsport 1 sold 1.07 million, Forza Motorsport 2 sold 4.02 million, and Forza Motorsport 3 is looking to do about the same.

Super Smash Bros.

the N64 version sold 5.55 million, GCN sold 7.08 million, and Wii version is at 9.61 million and growing.

Thats all that comes to mind except for Call Of Duty.


You're missing the point. Only Forza really fits.

Metroid never broke through, and since the first game sold so closely, that means Prime doesn't have significant sales over a previous iteration.

Halo and Smash Bros broke through in the first game. Did you not read the whole OP?

I did, and 2.83 million is a break-trough. It may not be blockbuster, but it was one of the best selling Metroid games.

Also Halo and Smash Bros are just less ectreme examples. Smash Bros wasn't that huge of a game on the N64, now it's the best selling fighting games. Same goes for Halo as well.


It doesn't matter if it wasn't a blockbuster. The first sentence made it clear this is about significfant sales increase over the previous games, which the game did not have.

Plus Smash Bros sold about 5 million on the 64, which was a breakthrough, and Halo 2 had in between sales of the first and third game, showing a progression, not a breakthrough (again, already achieved by the first game).

Try looking at sales of all the games in the series you want to list.

Well 2.8 million from 1.5 million is almost double. I think Metroid Prime made a significant sales boost over past titles.

I'll accept your logic about Halo and Smash Bros. I thought they would serve as less extreme examples, but I guess you want only the big cases. So I'll retrack Halo and Smash Bros.

However after FF, GTA, CoD, Forza, and Metroid, I really can't think of any franchises that had extreme sales breakthroughs.


I meant any game in the series before it. So since the first Metroid game sold about as much, the breakthrough wasn't there.

BTW, the Halo and Smash Bros thing was related to me mentioning Mario Kart as an odd case. It also broke through in the first game, but selling so many millions more this gen showed it broke through twice. If Halo Reach achived something like 15 million sales, compared to just the 8 million of 2, that would also be a double breakthrough.

As for other series, some have been brought up already, like Monster Hunter. Didn't break a million last gen, and now is a multi-million franchise.

Yea, but Metroid kind of became a small franchise for the 10 years plus between Metroid and Metroid Prime. It only got re-sparked because of Samus's appearance in Super Smash Bros.

As for this double breakthrough, Halo 1 only sold 6.5 million, so if Reach gets 13 million does that count? Also if Brawl gets 11 million (maybe a Platnium hits?) that would be double the original. Does that count?


Okay, give a sort of resurgence for Metroid, but the lack of any games the previous generation still makes it muddy.

As for Halo, you're still forgetting 2 was also last generation, and again, that sold over 8 million.

Smash Bros also has to take Melee into account, and even 11 million for Brawl couldn't quite be enough.

Oh, and Mario Party, is another breakthrough. The first game was the previous top seller at 2.7 million, while DS and 8 sold over 6 million and over 7 million respectively.

Oh okay, now I see the structure of the question at hand.

Okay Halo and Smash Bros are out, as for Metroid, the last Metroid before Prime was Super Metroid, which sold 1.42 million. Metroid Prime basically doubled that with 2.83 million. I think it counts.

Good observation on Mario Party BTW.


Since the first game sold just 100K less, it would count as a resurgence instead of a breakthrough. Still impressive though.

Look at all the quotations! AHAHAHAHAHAHAHAHA!!!!

Okay, I agree with you.

BUT LOOK AT ALL THE QUOTATIONS!!!!! AHAHAHAHAHAHAHAAH!!!!!!

sleepy....

Just gonna quote again to make you smile



Above: still the best game of the year.

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Yakuzaice said:
Michael-5 said:
Yakuzaice said:
Michael-5 said:
Yakuzaice said:
LordTheNightKnight said:
Michael-5 said:

Forza Motorsport

Forza Motorsport 1 sold 1.07 million, Forza Motorsport 2 sold 4.02 million, and Forza Motorsport 3 is looking to do about the same.


You're missing the point. Only Forza really fits.

Even there it was mostly due to bundles otherwise it would have been more of a gradual increase rather than quadrupling sales.

Anyways, how are we counting games that change significantly.  Fallout 3 for example.  Not sure what the first 2 sold, but I doubt it was 6 million.  Madden and Fifa/WE had a pretty big increase from the PS1 generation to PS2.  But there are so many of those games it wasn't an immediate jump.

Forza Motorsport 2 was bundled a year after it was released. By that point the game had sold about 3.5 million copies. the bundle only helped on the last 500k. It was bundled twice though (once with Viva Pinyata, once with Halo 3: ODST).

Forza 2 was bundled with Marvel Ultimate Alliance starting in October 2007.  The game had been out less than five months, and sold less than a million before the bundle kicked in.

Oh yea I forgot about that one. Regardless, the Marvel Ultimate Alliance/ Forza Motorsport 2 bundle was released November 25th 2007, and by this point Forza had sold 1.809 million units, and due to the holiday boost it sold 224k the week before this bundle was introduced. After the bundle was introduced, the game sold 214k, so you see it really didn't affect sales of Forza 2 that much. Also it was limited time, and only on Elite models of the 360, which at the time accounted for 10% of 360 sales.

So :P

I guess my edit came in late, but come on, did you really think it was selling 224k on it's own accord?  50k more than Halo 3.  The only other games that got a boost like that were from Nintendo, everything else was relatively new or bundled.

Well Forza is Microsofts counter towards Gran Turismo. A lot of casual gamers buy this type of game. I'll admit a bundle boosted sales, but to my knowledge Forza was bundled with the 360 late into november 2007, after the game had feasibly sold well on it's own. That 224k week was one special high sale week before it got bundled, before that it was pushing 100k per week, and it probably had a lower dip sometime between its launch and Christmas sales.

I don't even know if the bundle was outside ameircas too, and it was only on Elite consoles, which sold accounted for 10% of the 360 sold at the time (Most people bought Pro 360's).

I mean next time you go to EB, look at all the copies of used Forza titles. Most of them are not Ultimate Alliance/Forza 2 boxes (they came in one game box, maybe on the same disk).

Also they did make forza a Platnium hit title. I think it counts.



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Beuli2 said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:
LordTheNightKnight said:
Michael-5 said:

Metroid!

Metroid Prime sold 2.83 million, and the original NES Metroid sold 2.73 million. Every other mainstream Metroid game sold 0.7-1.7 million.

Halo.

Halo 1 sold 6.43 million, and now Halo 3 sold 11.14 million, with Reach expected to better it.

Forza Motorsport

Forza Motorsport 1 sold 1.07 million, Forza Motorsport 2 sold 4.02 million, and Forza Motorsport 3 is looking to do about the same.

Super Smash Bros.

the N64 version sold 5.55 million, GCN sold 7.08 million, and Wii version is at 9.61 million and growing.

Thats all that comes to mind except for Call Of Duty.


You're missing the point. Only Forza really fits.

Metroid never broke through, and since the first game sold so closely, that means Prime doesn't have significant sales over a previous iteration.

Halo and Smash Bros broke through in the first game. Did you not read the whole OP?

I did, and 2.83 million is a break-trough. It may not be blockbuster, but it was one of the best selling Metroid games.

Also Halo and Smash Bros are just less ectreme examples. Smash Bros wasn't that huge of a game on the N64, now it's the best selling fighting games. Same goes for Halo as well.


It doesn't matter if it wasn't a blockbuster. The first sentence made it clear this is about significfant sales increase over the previous games, which the game did not have.

Plus Smash Bros sold about 5 million on the 64, which was a breakthrough, and Halo 2 had in between sales of the first and third game, showing a progression, not a breakthrough (again, already achieved by the first game).

Try looking at sales of all the games in the series you want to list.

Well 2.8 million from 1.5 million is almost double. I think Metroid Prime made a significant sales boost over past titles.

I'll accept your logic about Halo and Smash Bros. I thought they would serve as less extreme examples, but I guess you want only the big cases. So I'll retrack Halo and Smash Bros.

However after FF, GTA, CoD, Forza, and Metroid, I really can't think of any franchises that had extreme sales breakthroughs.


I meant any game in the series before it. So since the first Metroid game sold about as much, the breakthrough wasn't there.

BTW, the Halo and Smash Bros thing was related to me mentioning Mario Kart as an odd case. It also broke through in the first game, but selling so many millions more this gen showed it broke through twice. If Halo Reach achived something like 15 million sales, compared to just the 8 million of 2, that would also be a double breakthrough.

As for other series, some have been brought up already, like Monster Hunter. Didn't break a million last gen, and now is a multi-million franchise.

Yea, but Metroid kind of became a small franchise for the 10 years plus between Metroid and Metroid Prime. It only got re-sparked because of Samus's appearance in Super Smash Bros.

As for this double breakthrough, Halo 1 only sold 6.5 million, so if Reach gets 13 million does that count? Also if Brawl gets 11 million (maybe a Platnium hits?) that would be double the original. Does that count?


Okay, give a sort of resurgence for Metroid, but the lack of any games the previous generation still makes it muddy.

As for Halo, you're still forgetting 2 was also last generation, and again, that sold over 8 million.

Smash Bros also has to take Melee into account, and even 11 million for Brawl couldn't quite be enough.

Oh, and Mario Party, is another breakthrough. The first game was the previous top seller at 2.7 million, while DS and 8 sold over 6 million and over 7 million respectively.

Oh okay, now I see the structure of the question at hand.

Okay Halo and Smash Bros are out, as for Metroid, the last Metroid before Prime was Super Metroid, which sold 1.42 million. Metroid Prime basically doubled that with 2.83 million. I think it counts.

Good observation on Mario Party BTW.


Since the first game sold just 100K less, it would count as a resurgence instead of a breakthrough. Still impressive though.

Look at all the quotations! AHAHAHAHAHAHAHAHA!!!!

Okay, I agree with you.

BUT LOOK AT ALL THE QUOTATIONS!!!!! AHAHAHAHAHAHAHAAH!!!!!!

sleepy....

Just gonna quote again to make you smile

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

It did :D!



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Michael-5 said:
Yakuzaice said:

I guess my edit came in late, but come on, did you really think it was selling 224k on it's own accord?  50k more than Halo 3.  The only other games that got a boost like that were from Nintendo, everything else was relatively new or bundled.

Well Forza is Microsofts counter towards Gran Turismo. A lot of casual gamers buy this type of game. I'll admit a bundle boosted sales, but to my knowledge Forza was bundled with the 360 late into november 2007, after the game had feasibly sold well on it's own. That 224k week was one special high sale week before it got bundled, before that it was pushing 100k per week, and it probably had a lower dip sometime between its launch and Christmas sales.

I don't even know if the bundle was outside ameircas too, and it was only on Elite consoles, which sold accounted for 10% of the 360 sold at the time (Most people bought Pro 360's).

I mean next time you go to EB, look at all the copies of used Forza titles. Most of them are not Ultimate Alliance/Forza 2 boxes (they came in one game box, maybe on the same disk).

Also they did make forza a Platnium hit title. I think it counts.

The Forza/Marvel bundle was for both the Elite and the Pro.  I can't really find an exact date for the bundle, but most suggest October, not end of November.  But seriously, either it came out in October or the numbers are wrong.  Even if you really believe Forza can go from ~4k to over 200k from Oct to Nov, how do you explain Marvel: Ultimate Alliance doing 214k the same week Forza did 224k?  The only other game that is almost as old (that sold decent numbers) is Gears of War, and that only sold 34k that week.

Which explanation makes more sense?  That Forza 2 and Marvel: Ultimate Alliance are Nintendo-esque franchises that can pull incredible holiday numbers months and years after release. 

Actually let's look at some of those Nintendo titles.  On the week ending Nov 24th Forza/Marvel are sitting between games such as Nintendogs, Brain Age/2, and Pokemon.  Now go back to the week ending Oct 13th.  Forza sold 18k (about 14k was from Europe, and on the 224k week Europe had only gone up to 18k) and Marvel sold 867.  The Nintendo games sold  52k, 85k/58k, and 103k respectively.  So does Microsoft have a better holiday boost than Nintendo (but only for Forza 2 and Marvel: Ultimate Alliance and only in America), or did the bundle kick in the week ending October 20th and not the week ending December 1st.

I'm sure Forza 2 would have been a Platinum title bundle or not, the original on the xbox was as well.

Anyways, all this text boils down to two things, Forza 2 sales jumped over 15x in one week, and it increased by almost the exact same amount that Marvel: Ultimate Alliance did, and continued to align with it throughout the holidays.  Everything points to the bundle starting the week ending October 20th.



Yakuzaice said:
Michael-5 said:
Yakuzaice said:

I guess my edit came in late, but come on, did you really think it was selling 224k on it's own accord?  50k more than Halo 3.  The only other games that got a boost like that were from Nintendo, everything else was relatively new or bundled.

Well Forza is Microsofts counter towards Gran Turismo. A lot of casual gamers buy this type of game. I'll admit a bundle boosted sales, but to my knowledge Forza was bundled with the 360 late into november 2007, after the game had feasibly sold well on it's own. That 224k week was one special high sale week before it got bundled, before that it was pushing 100k per week, and it probably had a lower dip sometime between its launch and Christmas sales.

I don't even know if the bundle was outside ameircas too, and it was only on Elite consoles, which sold accounted for 10% of the 360 sold at the time (Most people bought Pro 360's).

I mean next time you go to EB, look at all the copies of used Forza titles. Most of them are not Ultimate Alliance/Forza 2 boxes (they came in one game box, maybe on the same disk).

Also they did make forza a Platnium hit title. I think it counts.

The Forza/Marvel bundle was for both the Elite and the Pro.  I can't really find an exact date for the bundle, but most suggest October, not end of November.  But seriously, either it came out in October or the numbers are wrong.  Even if you really believe Forza can go from ~4k to over 200k from Oct to Nov, how do you explain Marvel: Ultimate Alliance doing 214k the same week Forza did 224k?  The only other game that is almost as old (that sold decent numbers) is Gears of War, and that only sold 34k that week.

Which explanation makes more sense?  That Forza 2 and Marvel: Ultimate Alliance are Nintendo-esque franchises that can pull incredible holiday numbers months and years after release. 

Actually let's look at some of those Nintendo titles.  On the week ending Nov 24th Forza/Marvel are sitting between games such as Nintendogs, Brain Age/2, and Pokemon.  Now go back to the week ending Oct 13th.  Forza sold 18k (about 14k was from Europe, and on the 224k week Europe had only gone up to 18k) and Marvel sold 867.  The Nintendo games sold  52k, 85k/58k, and 103k respectively.  So does Microsoft have a better holiday boost than Nintendo (but only for Forza 2 and Marvel: Ultimate Alliance and only in America), or did the bundle kick in the week ending October 20th and not the week ending December 1st.

I'm sure Forza 2 would have been a Platinum title bundle or not, the original on the xbox was as well.

Anyways, all this text boils down to two things, Forza 2 sales jumped over 15x in one week, and it increased by almost the exact same amount that Marvel: Ultimate Alliance did, and continued to align with it throughout the holidays.  Everything points to the bundle starting the week ending October 20th.

First of all Forza was never selling ~4k weekly until years after launch, but I do see a jump in VGChartz data on the week ending October 20th. Sales jumped from 15-18k to 80-120k, or about 5x. Still by this point, Forza Motorsport 2 just crossed 1 million.

You made a good point, I probably got a wrong date (or got the date an article was written instead of the bundle date).

Also Forza numbers were only inflated that first fall. I can't even find it the next fall, but I imagine it didn't sell that differently then PGR4.

Now Forza Motorsport 2 sold 1 million units without bundles in just over 4 months, also the 4 slowest months of game sales (June-October). PGR4 was never bundled and took about a year to break 1 million units sold. PGR4 ended up with 1.98 million sales. Even though Forza Motorsport 2 was bundled, I'm still betting over 3 million, were non-bundled sales. I mean even in fall 2007, when Forza 2 was selling 115k weekly, I bet 25-40k of those sales were natural sales. It had similar sales to Gears of War 1, and should have had weekly sales above PGR4.

I admit, I was wrong, but I still stand on my arguement that bundles did not make up the majority of the sales like you beleive. Forza 1 selling 1 million and Forza 2,3 selling 3 million each is a big jump, so it still counts.



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Michael-5 said:
Yakuzaice said:

The Forza/Marvel bundle was for both the Elite and the Pro.  I can't really find an exact date for the bundle, but most suggest October, not end of November.  But seriously, either it came out in October or the numbers are wrong.  Even if you really believe Forza can go from ~4k to over 200k from Oct to Nov, how do you explain Marvel: Ultimate Alliance doing 214k the same week Forza did 224k?  The only other game that is almost as old (that sold decent numbers) is Gears of War, and that only sold 34k that week.

Which explanation makes more sense?  That Forza 2 and Marvel: Ultimate Alliance are Nintendo-esque franchises that can pull incredible holiday numbers months and years after release. 

Actually let's look at some of those Nintendo titles.  On the week ending Nov 24th Forza/Marvel are sitting between games such as Nintendogs, Brain Age/2, and Pokemon.  Now go back to the week ending Oct 13th.  Forza sold 18k (about 14k was from Europe, and on the 224k week Europe had only gone up to 18k) and Marvel sold 867.  The Nintendo games sold  52k, 85k/58k, and 103k respectively.  So does Microsoft have a better holiday boost than Nintendo (but only for Forza 2 and Marvel: Ultimate Alliance and only in America), or did the bundle kick in the week ending October 20th and not the week ending December 1st.

I'm sure Forza 2 would have been a Platinum title bundle or not, the original on the xbox was as well.

Anyways, all this text boils down to two things, Forza 2 sales jumped over 15x in one week, and it increased by almost the exact same amount that Marvel: Ultimate Alliance did, and continued to align with it throughout the holidays.  Everything points to the bundle starting the week ending October 20th.

First of all Forza was never selling ~4k weekly until years after launch, but I do see a jump in VGChartz data on the week ending October 20th. Sales jumped from 15-18k to 80-120k, or about 5x. Still by this point, Forza Motorsport 2 just crossed 1 million.

You made a good point, I probably got a wrong date (or got the date an article was written instead of the bundle date).

Also Forza numbers were only inflated that first fall. I can't even find it the next fall, but I imagine it didn't sell that differently then PGR4.

Now Forza Motorsport 2 sold 1 million units without bundles in just over 4 months, also the 4 slowest months of game sales (June-October). PGR4 was never bundled and took about a year to break 1 million units sold. PGR4 ended up with 1.98 million sales. Even though Forza Motorsport 2 was bundled, I'm still betting over 3 million, were non-bundled sales. I mean even in fall 2007, when Forza 2 was selling 115k weekly, I bet 25-40k of those sales were natural sales. It had similar sales to Gears of War 1, and should have had weekly sales above PGR4.

I admit, I was wrong, but I still stand on my arguement that bundles did not make up the majority of the sales like you beleive. Forza 1 selling 1 million and Forza 2,3 selling 3 million each is a big jump, so it still counts.

The 4k was in reference to American sales where it saw a massive jump week over week.  Although, actually I see where you are getting the late November date from.  There was a Forza 2/Viva Pinata bundle in Europe (at least the UK and the Netherlands) released in that time frame.  You can see the two games align in sales the last couple weeks of November, and then they both have huge increases in December to a peak of 75k for Forza and 74k for Viva Pinata.  The only games that sold more (in others) were COD4 and Assassin's Creed.

So Forza 2 did over 2 million from mid October through the holiday season.  Marvel did around 1.85 million, and Viva Pinata did 400k (about 350k in Others).  In comparison, Marvel did 360k in its launch holiday season, and Viva did 222k.  Looks like both sets of games were also pretty close to each other throughout at least half of 2008.

Around 2.5 million of Forza 2's sales were affected by bundles.  I believe there was also an Australian, and maybe another in PAL at launch, but there is no way to really tell what would have been bundled sales, so let's discount that.  If the bundle sales were really less than 1 million like you say, then that means Marvel did, at the bare minimum, one million sales starting in mid October.  That would be more than double what it did in its first 53 weeks.  It would also be assuming the Forza bundle in Europe didn't sell a single unit, and all of those were disc copies.

Looking at everything, the sales of the other bundled games, the holiday boosts for other old games, and the fact that a game that is bundled extensively probably won't be something new owners buy seperately (i.e. if I'm looking to buy and xbox and I want Forza, I'm going for the bundle not both individually).  I'd say bundles accounted for at least 2 million of Forza 2's sales, possibly a couple hundred thousand more.

Also this thread seems to be quite derailed.



Yakuzaice said:
Michael-5 said:
Yakuzaice said:

The Forza/Marvel bundle was for both the Elite and the Pro.  I can't really find an exact date for the bundle, but most suggest October, not end of November.  But seriously, either it came out in October or the numbers are wrong.  Even if you really believe Forza can go from ~4k to over 200k from Oct to Nov, how do you explain Marvel: Ultimate Alliance doing 214k the same week Forza did 224k?  The only other game that is almost as old (that sold decent numbers) is Gears of War, and that only sold 34k that week.

Which explanation makes more sense?  That Forza 2 and Marvel: Ultimate Alliance are Nintendo-esque franchises that can pull incredible holiday numbers months and years after release. 

Actually let's look at some of those Nintendo titles.  On the week ending Nov 24th Forza/Marvel are sitting between games such as Nintendogs, Brain Age/2, and Pokemon.  Now go back to the week ending Oct 13th.  Forza sold 18k (about 14k was from Europe, and on the 224k week Europe had only gone up to 18k) and Marvel sold 867.  The Nintendo games sold  52k, 85k/58k, and 103k respectively.  So does Microsoft have a better holiday boost than Nintendo (but only for Forza 2 and Marvel: Ultimate Alliance and only in America), or did the bundle kick in the week ending October 20th and not the week ending December 1st.

I'm sure Forza 2 would have been a Platinum title bundle or not, the original on the xbox was as well.

Anyways, all this text boils down to two things, Forza 2 sales jumped over 15x in one week, and it increased by almost the exact same amount that Marvel: Ultimate Alliance did, and continued to align with it throughout the holidays.  Everything points to the bundle starting the week ending October 20th.

First of all Forza was never selling ~4k weekly until years after launch, but I do see a jump in VGChartz data on the week ending October 20th. Sales jumped from 15-18k to 80-120k, or about 5x. Still by this point, Forza Motorsport 2 just crossed 1 million.

You made a good point, I probably got a wrong date (or got the date an article was written instead of the bundle date).

Also Forza numbers were only inflated that first fall. I can't even find it the next fall, but I imagine it didn't sell that differently then PGR4.

Now Forza Motorsport 2 sold 1 million units without bundles in just over 4 months, also the 4 slowest months of game sales (June-October). PGR4 was never bundled and took about a year to break 1 million units sold. PGR4 ended up with 1.98 million sales. Even though Forza Motorsport 2 was bundled, I'm still betting over 3 million, were non-bundled sales. I mean even in fall 2007, when Forza 2 was selling 115k weekly, I bet 25-40k of those sales were natural sales. It had similar sales to Gears of War 1, and should have had weekly sales above PGR4.

I admit, I was wrong, but I still stand on my arguement that bundles did not make up the majority of the sales like you beleive. Forza 1 selling 1 million and Forza 2,3 selling 3 million each is a big jump, so it still counts.

The 4k was in reference to American sales where it saw a massive jump week over week.  Although, actually I see where you are getting the late November date from.  There was a Forza 2/Viva Pinata bundle in Europe (at least the UK and the Netherlands) released in that time frame.  You can see the two games align in sales the last couple weeks of November, and then they both have huge increases in December to a peak of 75k for Forza and 74k for Viva Pinata.  The only games that sold more (in others) were COD4 and Assassin's Creed.

So Forza 2 did over 2 million from mid October through the holiday season.  Marvel did around 1.85 million, and Viva Pinata did 400k (about 350k in Others).  In comparison, Marvel did 360k in its launch holiday season, and Viva did 222k.  Looks like both sets of games were also pretty close to each other throughout at least half of 2008.

Around 2.5 million of Forza 2's sales were affected by bundles.  I believe there was also an Australian, and maybe another in PAL at launch, but there is no way to really tell what would have been bundled sales, so let's discount that.  If the bundle sales were really less than 1 million like you say, then that means Marvel did, at the bare minimum, one million sales starting in mid October.  That would be more than double what it did in its first 53 weeks.  It would also be assuming the Forza bundle in Europe didn't sell a single unit, and all of those were disc copies.

Looking at everything, the sales of the other bundled games, the holiday boosts for other old games, and the fact that a game that is bundled extensively probably won't be something new owners buy seperately (i.e. if I'm looking to buy and xbox and I want Forza, I'm going for the bundle not both individually).  I'd say bundles accounted for at least 2 million of Forza 2's sales, possibly a couple hundred thousand more.

Also this thread seems to be quite derailed.

Anyway I agree with you, you have proved to me that much of Forza Motorsport 2's sales were due to bundles. The only difference is you think at most 2 million of Forza Motorsport 2 sales are legitimate, where I'm more leniant towards 3 million.

The game had sold 1 million units in 5 months on it's own, something PGR4 took a year to do and PGR4 sold 2 million total, so to me 2 million natural sales for Forza 2 seems a bit off. I think Forza would have sold moderatly well fall 2007 without bundles, and sales after that I think were largly to it's own accord. Not 115k weekly, but maybe 20-35 k weekly.

Regardless 2 million non bundled sales versus 3 million non bundled sales, thats still a lot more then 1 million sales, and I honestly do not know if Forza 1 was bundled (it probably was too). It's still a cross-generation breakthrough.

P.S. GT games are all bundled too and they get 10 million sales each, thats a pretty big boost for Forza to go to 4 million, it's now a proper GT compeditor. I love Forza...



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Need for speed from PS to PS2 era. Around 3 mil for the PS version, and 10 million for NFS: underground across GC, xbox, and PS2(6.5 mil for PS2 alone).

Madden also from about 2 to 6 million between PS adn PS2 eras