Resident_Hazard said:
LordTheNightKnight said:
Resident_Hazard said:
Soriku said:
Resident_Hazard said:
I said no simply because Chinatown Wars had very disappointing sales compared to pretty much every other GTA game ever. Had that been originally, specifically made for the PSP, it would've sold three or four times better.
The only way to get high sales on a Nintendo system is to license a Nintendo character in the thing a la Soulcalibur II. Put Mario with the Italian gangs and it would've sold like mad.
Shame, really. Chinatowns Wars is far and away the best game on the DS.
|
Yeah right, not with PSP's SW situation and piracy.
|
Um, you are aware that the GTA titles released on the PSP actually did sell 3 to 4 times better than Chinatown Wars, right?
Your comment is nullified.
|
That's because they were 3 to 4 times more like the GTA games we love.
|
So, what is this, once again the Nintendo fans aren't happy either way? "We want Grand Theft Auto." "Oh wait, we don't want anything to be different from before. We want the same stuff as everybody else."
Man, that wasn't the point of the DS or Wii. The games are supposed to be different.
"We want Resident Evil on the Wii." "No, not like that."
"We want Call of Duty on Wii." "No, not like that."
"We want Dead Space on Wii." "No, not like that."
"We want GTA on DS." "No, not like that."
"Despite Nintendo being known for creativity, we want nothing but sameness in our third party games."
Fuck. I can get the sameness on the Xbox360. I'm happy with the different stuff. That's a really shitty excuse for not picking up arguably the best game on the DS. "It wasn't exactly like the other GTA titles." That's pretty small-minded thinking, to be perfectly frank. And not at all what Nintendo was going for with the DS or Wii.
|
There was no need for you to go so ballistic, calm down man.
It's true, gamers wanted the same games with different controls, or more specifically, they wanted the core experience to stay the same. The gamers know they like the core experience, and would like it replicated somehow on the Wii with the new controls and some evolution in the series.
When gamers said they wanted those games, they didn't mean they wanted name titles. They wanted "a resident evil styled game" "a sandbox game similar to GTA" "a survivor horror like dead space" "a great FPS on the Wii like CoD"
That isn't what they got with any of those games. That's why Wii owners were, and are, upset.
The gamers don't want names. They don't want the name "GTA" stapled on a cooking game. When gamers asked for GTA, what they were asking for was a GTA styled game, which China Town Wars was not.
The developers tampered with and experimented with their series in ways that the audience did not enjoy and did not want. It's the developers fault and their fault alone for not understanding the true market needs.
Sure, there's room on the Wii and DS to do amazing new styles of games. Games that gamers haven't even thought of yet! That is one of the main drives for Nintendo, to create games that gamers don't even realize they need yet, but when they see it they will realize just how badly they do. It's up to developers to make the RIGHT choices when inventing new gameplay ideas. It is up to them alone to make sure that they cater to and understand the true market needs. If they don't, they will fail, and it will be their fault alone.
You can't blame consumers for not wasting money on goods they don't deem worthy. It's ridiculous, but sadly, I see it happen all the time in this industry.