| Resident_Hazard said: Firstly, I don't expect anyone to agree with me. I've noticed, dare I say it, a kind of group-think on this site where anything said against Nintendo is considered something akin to heresy in the middle ages and regardless of the thought behind it--it's dismissed and flamed outright for being "anti Nintendo trolling." Aside from that, I tend to love this site. I'm partially going off my own taste and simply putting up a suggestion--I myself have grown tired of the Zelda franchise. Something I once worshipped like mad crazy insaneness. Who knows, maybe I over-did it? Zelda on the NES was the very first game--ever--that I finished. I still have the painstakingly detailed map I drew as a kid to get through Death Mountain. But, in recent years, I've grown increasingly annoyed and tired of Zelda games being, essentially, rehashed over and over again. I'm tired of Ganon/Gannondorf. I'm tired of Princess Zelda/mystery girl. I'm tired of the series having no solid continuity, and this "more than one Link in many universes" explanation from Miyamoto (and I love the guy) is just Zelda's deus ex machina cop-out. That's, "oh we don't want to have to explain why we basically start over with every other release. It's just a bunch of different Links." And maybe, after all these years, I'm not the only gamer in the world tired of this lack of growth. That, and let's not forget that Japan's video game industry has been seeing a decline in recent years.
As per the Mario franchise? Every now and then a throwback is fun. I'll admit it. And none of us expect Nintendo to ever bother being creative in the plot of any given Mario game. Those games exist for the joy of gaming and pure gameplay. My only real problem with Mario is how over-used the character and franchise is, and how Nintendo will stick Mario characters in anything because they know people will buy it just because. No doubt, way, way too many people will buy the Wii port of a Super Nintendo game when Super Mario collection is released. The least they could do is have enough respect for gamers to put a few more games in there a la the Mega Man and Sonic collections that have been released. That lazy-ass move really annoys me. I don't know if I got my point across in this paragraph. I think I may have ranted instead.
By the way, when the Moon beamed it's evil on the world and uttered "I shall consume... consume... everything." Probably the most atmospherically epic fucking thing to ever grace a Zelda game. And the tree in the meadow within the moon? I just adored the feel and imagery. Fierce Deity Link FTW. Plus, Majora's Mask featured aliens kidnapping cattle!! Fucking rad! |
With so many Zelda games, I can imagine why the basic premise of the story stays the same. It'd be really hard to change the basic premise so many times without changing what the entire series means. We would have GTA Zelda by now, or something. What I mean by basic is that there is an evil entity trying to take over/destroy the world, and Link, a young competent kid with nothing super amazing and special, goes around gaining power and collecting new weapons and artifacts and becomes powerful enough to take down the evil. That remains true in every Zelda I think; correct me if I'm wrong. The finer details regarding how Link goes about doing that and who the characters are in the story I believe should change and be more creative, I definitely agree with you there.
In the end this is just personal musings between us, and we can hardly start to represent the larger market without knowing what they really want. Considering most of the mass market hasn't played Zelda for the most part, I personally doubt story repetitiveness has anything to do with it. It's a complain from longstanding fans for sure, but for people who have never played before? What I want to know is why those people pick up NSMBWii and not Zelda. That's the question Nintendo needs to find the answer to.
That being said, I'm sure a lot of original fans are being turned away from the series due to the same story. It could be why interest has been down in Japan, but there isn't any proof of it. conversely, Pokemon ... Hmm.. Nintendo really likes keeping stories the same. Also, with the success of Mario in Japan, I don't think the lack-of-sales problem in Japan resides in the story.
I could rant and rave about Majora's Mask for hours and days, believe me, but I don't want to start derailing this thread. Just let me say that I've played the game more than 25 times getting 100% each time and never do I grow tired of it. For countless playthroughs I would find small little gems I didn't notice before. There is so much complexity to the day system that absolutely blows me away. Even little tiny things like finding Sakon hiding in a tree near the observatory, and being able to roll into the tree and knock him down. There's just so many little things that you can play through and never notice.
And don't get me started on the sad-looking tree, how even Link can't save everyone, and the overall emotion in the game (like Mikau's legacy, Pam and her father, etc). And then there's all the philosophy someone wrote up about the Termina world and it's relationship to the Gods. It's mind-blowingly awesome, even if it's not confirmed to be true. It takes details in the game as evidence and writes up a really cool theory. I could link you to the page if you want, it has the most amazing theories and stories written on it.
Wow I wrote a lot more about MM than I meant to. Sorry!
EDIT: One last thing. Did you know that game events, like character dialog, are changed base on WHICH FILE you play on? It's downright mind-blowing.








