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Forums - Sony - CNBC: Move is "Something I Didn't Know I Wanted Until I Picked It Up"

puffy said:

Picking up the controller won't sell it, compelling software will and right now it has none.. Sure there is some on the horizon but right now it's a pretty crappy lineup


Precisely. I wouldn't say there is NOTHING around. There is Sports Champions and possibly RUSE, but that is it. I also still need to be convinced that titles like Killzone 3 and SOCOM will be better with move. The only game that truly convinces me is Sorcery



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It supports what I said in a previous thread I made about Move strategy. It feels nice to have that repeated yet again in another thread by another source. I don't think anyone doubts whether the interface works as intended with Move. Anyone who thinks people are saying that are clutching at straws.

What people doubt in relation to Move are the reactions of a wider market and whether Sony can make it relevant to a lot of people or whether it will remain a niche experience for the remainder of the generation.

Being good at performing a task doesn't insure the success of a product. There are numerous examples of products which perform physically just as well as other products or even better which fail to catch on. Possibly the most familiar would be the iPod competitors, there was nothing in the physical hardware itself which made the iPod that much more successful than the competitors it was the other factors such as ecosystem / mindshare which dictated that market and the success of the iPod clones.



Tease.

jneul said:

move is going to surprise everyone in sales hehehe


Yeah but the question is which way :)



PROUD MEMBER OF THE PSP RPG FAN CLUB

I don't think just becasue it is HD people are going to buy it. Yes, I know there is more sensivity, but still.



Above: still the best game of the year.

Move party should sell well, or I hope it does



 

mM
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now kevin butler should sing song i like to move it move it :P



Squilliam said:

It supports what I said in a previous thread I made about Move strategy. It feels nice to have that repeated yet again in another thread by another source. I don't think anyone doubts whether the interface works as intended with Move. Anyone who thinks people are saying that are clutching at straws.

What people doubt in relation to Move are the reactions of a wider market and whether Sony can make it relevant to a lot of people or whether it will remain a niche experience for the remainder of the generation.

Being good at performing a task doesn't insure the success of a product. There are numerous examples of products which perform physically just as well as other products or even better which fail to catch on. Possibly the most familiar would be the iPod competitors, there was nothing in the physical hardware itself which made the iPod that much more successful than the competitors it was the other factors such as ecosystem / mindshare which dictated that market and the success of the iPod clones.

It's not the being good at a task, its the distinct lack of interesting games that is holding move back. That would do something to break the wider market, but Sports Champions is not enough



Munkeh111 said:

It's not the being good at a task, its the distinct lack of interesting games that is holding move back. That would do something to break the wider market, but Sports Champions is not enough.


Sports Champions, no. However theres enough there to get people to start adopting the interface. Next year will be the big test, possible Killzone 3 which is going to be the first big game to really make extensive use of the interface.



Tease.

Squilliam said:
Munkeh111 said:

It's not the being good at a task, its the distinct lack of interesting games that is holding move back. That would do something to break the wider market, but Sports Champions is not enough.


Sports Champions, no. However theres enough there to get people to start adopting the interface. Next year will be the big test, possible Killzone 3 which is going to be the first big game to really make extensive use of the interface.

This is just my opinion, but I'm not sure that adding motion controls to existing games and franchises is going to help Move (and the PS3) break into a new audience.  The best piece of software releasing with Move for offering a non-Wii experience is Eyepet.  As far as I know there is nothing like it on the Wii and it could generate new user interest.  It's something different.

Look at what we would consider "core games" on the wii.  Outside of Nintendo first party games, most of them sell like crap (Yes there are a few exceptions).  For better or worse, compilation, sport, and party games are what sell.  Move needs to show that not only it can do these better than the Wii, but it can offer a different twist to them as well if Sony truly is trying to expand their market.  From the hardware reviews online, it definitely looks like Move has the potential to do some exciting things.  But so far that potential is untapped.

If Sony is unable to expand it's market significantly beyond the core gamer, then Move will become nothing more than an accessory.  And if history has taught us anything, accessories generally don't fair to well.  Relying on the existing base to purchase Move to play games they probably would have purchased anyway (KZ3, LBP2, Socom 4) doesn't seem very productive.  I just can't see to many current owners who didn't purchase KZ2 jumping all over KZ3 just because of Move support. 

I see motion controls akin to going to the arcade 15 to 20 years ago.  Back in the day the arcade was the only place you could get the true light gun  experience, play a dance game, or virtually punch your opponent.  Arcade games were never particularly deep, but they were a hell of a lot fun and a great social experience.  Since home technology has decimated arcade gaming, creative use of motion controls should be the last step in bringing what's left the of the Arcade experience home.  Those are the games that sell on the Wii (again outside of 1st party and a few exceptions).  And this is who Sony needs to target to make Move more than just a short term fad.

 





Pipedream24 said:
Squilliam said:
Munkeh111 said:

It's not the being good at a task, its the distinct lack of interesting games that is holding move back. That would do something to break the wider market, but Sports Champions is not enough.


Sports Champions, no. However theres enough there to get people to start adopting the interface. Next year will be the big test, possible Killzone 3 which is going to be the first big game to really make extensive use of the interface.

This is just my opinion, but I'm not sure that adding motion controls to existing games and franchises is going to help Move (and the PS3) break into a new audience.  The best piece of software releasing with Move for offering a non-Wii experience is Eyepet.  As far as I know there is nothing like it on the Wii and it could generate new user interest.  It's something different.

Look at what we would consider "core games" on the wii.  Outside of Nintendo first party games, most of them sell like crap (Yes there are a few exceptions).  For better or worse, compilation, sport, and party games are what sell.  Move needs to show that not only it can do these better than the Wii, but it can offer a different twist to them as well if Sony truly is trying to expand their market.  From the hardware reviews online, it definitely looks like Move has the potential to do some exciting things.  But so far that potential is untapped.

<snip>


It is because they need to sell Move to existing audiences as well as to new audiences. Its just easier to sell Move first to people who already have a PS3 than it is to try to target people whom don't own a PS3 at all. When the Wii launched Nintendo targetted both their core audience and the new audience they hoped to pick up at the same time. However the generation was fresh and the market supported that strategy. Now new unattached consumers are much harder to find so they are better off selling Move to their already attached customers first in the hope that word of mouth would spread from there.



Tease.