Squilliam said:
Munkeh111 said:
It's not the being good at a task, its the distinct lack of interesting games that is holding move back. That would do something to break the wider market, but Sports Champions is not enough.
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Sports Champions, no. However theres enough there to get people to start adopting the interface. Next year will be the big test, possible Killzone 3 which is going to be the first big game to really make extensive use of the interface.
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This is just my opinion, but I'm not sure that adding motion controls to existing games and franchises is going to help Move (and the PS3) break into a new audience. The best piece of software releasing with Move for offering a non-Wii experience is Eyepet. As far as I know there is nothing like it on the Wii and it could generate new user interest. It's something different.
Look at what we would consider "core games" on the wii. Outside of Nintendo first party games, most of them sell like crap (Yes there are a few exceptions). For better or worse, compilation, sport, and party games are what sell. Move needs to show that not only it can do these better than the Wii, but it can offer a different twist to them as well if Sony truly is trying to expand their market. From the hardware reviews online, it definitely looks like Move has the potential to do some exciting things. But so far that potential is untapped.
If Sony is unable to expand it's market significantly beyond the core gamer, then Move will become nothing more than an accessory. And if history has taught us anything, accessories generally don't fair to well. Relying on the existing base to purchase Move to play games they probably would have purchased anyway (KZ3, LBP2, Socom 4) doesn't seem very productive. I just can't see to many current owners who didn't purchase KZ2 jumping all over KZ3 just because of Move support.
I see motion controls akin to going to the arcade 15 to 20 years ago. Back in the day the arcade was the only place you could get the true light gun experience, play a dance game, or virtually punch your opponent. Arcade games were never particularly deep, but they were a hell of a lot fun and a great social experience. Since home technology has decimated arcade gaming, creative use of motion controls should be the last step in bringing what's left the of the Arcade experience home. Those are the games that sell on the Wii (again outside of 1st party and a few exceptions). And this is who Sony needs to target to make Move more than just a short term fad.