| Cueil said: Isn't ignorance bliss... not a single developer has used the VMX units on the system and from what Corrinne Yu said there is a ton of untapped potential. I'll see if I can't find the videos and link them http://channel9.msdn.com/shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft-Part-One/ http://channel9.msdn.com/shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-for-Halo-Team-Microsoft-Part-Two/ It's more then a bit on the technical side but she talks about everything including the PS3 and the benefits of coders being forced to work on the hardware and how that makes their games better on the 360 |
She actually said, and I quote: "In fact like there's a lot of games coming in, you know, that aren't doing parallelized spectorised pipelines on, you know, on the VMX."
This doesn't translate, at all, to "not a single developer has made use of the VMX".
Like you said, isn't ignorance bliss...













