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Jadedx said:
Hynad said:
Cueil said:

Isn't ignorance bliss... not a single developer has used the VMX units on the system and from what Corrinne Yu said there is a ton of untapped potential.  I'll see if I can't find the videos and link them

http://channel9.msdn.com/shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft-Part-One/

http://channel9.msdn.com/shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-for-Halo-Team-Microsoft-Part-Two/

It's more then a bit on the technical side but she talks about everything including the PS3 and the benefits of coders being  forced to work on the hardware and how that makes their games better on the 360

She actually said, and I quote: "In fact like there's a lot of games coming in, you know, that aren't doing parallelized spectorised pipelines on, you know, on the VMX."

This doesn't translate, at all, to "not a single developer has made use of the VMX". 

Like you said, isn't ignorance bliss...

His main point was that she basically said the 360 is too easy to dev for so nobody takes full advantage of it.Crytek, Firebird, and 343 are all gonna make 360 bleed!

Yeah but MS are kinda to blame for that forcing developers to use Direct X so as to be BC with the future Xbox. Look at PS3 first party games, they program to the metal and the results have been spectacular. Now the 360 is meant to be going another 5 years let's hope MS relax those restrictions as I doubt many gamers will be fussed about the new Xbox being BC.