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Forums - PC - Starcraft 2: first month sales: over 3 million

DirtyP2002 said:
mirgro said:
DirtyP2002 said:
mirgro said:
DirtyP2002 said:

I bought Warcraft 3 with TFT for 19.99 in 2006.

I thought it was a 2003 (RoC) and a 2004 (TFT) game, but I was wrong. it is 2002 / 2003.

So 3 years later I picked both up for 19.99€. I might have to pay 10€ more than that.

And Shio could you please tell me where you get the 30% number from?

According to the latest annual financial report it the PC business is very small for Activision (excluding the MMORPG / WoW)

Here are the numbers (revenue):

  • Xbox 360 with 857 million USD
  • PS3 with 584 million USD
  • Wii with 584 million USD
  • PS2 with 174 million USD
  • PC with  164 million USD
  • PC PLUS MMORPG = 1412 million USD
    consoles = 2199 million USD
    Handhelds = 244 million USD

    It might be that the MMORPG part makes more profit than consoles, but it is no big news that WoW is big. The rest of the PC business is pretty small as you can see at the numbers above. That is what I am saying for some time now. The PC business is mainly MMOs or facebook games. There is steam, which is a profitable platform for Valve and a good way to distribute your games, but since iD, Epic and Valve are making console games, the PC business is hurt.

    I don't want to troll, these are just my thoughts.

    How many games that have been worth playing did Activision release on the PC? I count 0. The only one worth playing buying has been WoW and Starcraft 2. Seems to me that the PC single-handedly beats 360 and the PS3 when fairly matched. MW2 was a crappy game, with crappy implementation, so I really don't knwo what they expected. Funny how Blizzard and Valve are doign a-ok on the PC by itself.


    That was 2009 my friend.

    AFAIK:

    • Prototype
    • X-Men Origins Wolverine
    • Modern Warfare 2
    • Monsters vs Aliens
    • Wolfenstein

    All those games combined made a revenue of 164 million USD on PC. And the HD cosnoels saw the exact same games and made a revenue of 1441 million. So how does the PC beat PS3 / Xbox 360 without the MMOs?

    Console Port

    Coonsole port

    Utter crap,

    shovelware,

    mediocre shooter, with elements of console shooters on the PC

    None of these are "normal PC games." All of them are either ports, or pispoort games, period. Better luck next time though. I call those games an insult to PC gaming and the fact that there are idiots out there who bought those just makes me sad. Their PC revenue from those should have been 0.

    Good thing their worthwhile PC games made money, more money than the PS3 and 360 combined. If I remember correctly they were barely, just barely, in the black, good thing the PC was there to save their sorry pathetic asses from going in the red like every other company out there. In fact the PC has saved many companies from going in the red, because it's so ridiculously profitable when good games are released.

    Sou you are saying a comparison between the same games is unfair?

    Just tell me which games you want to compare?

    EA games? 19% on PC
    UbiSoft? 17% of the sales on PC

    The joke's on you, because EA doesn't include digital sales on those 19%. EA includes the digital revenue of PC games in their Distribution section. They also don't include MMO revenue in those 19%....



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    shio said:

    The joke's on you, because EA doesn't include digital sales on those 19%. EA includes the digital revenue of PC games in their Distribution section. They also don't include MMO revenue in those 19%....

    So it's likely that PC revenue exceeds that of any individual console? No wonder EA keep on publishing for the platform.



    DirtyP2002 said:
    mirgro said:
    DirtyP2002 said:

    I bought Warcraft 3 with TFT for 19.99 in 2006.

    I thought it was a 2003 (RoC) and a 2004 (TFT) game, but I was wrong. it is 2002 / 2003.

    So 3 years later I picked both up for 19.99€. I might have to pay 10€ more than that.

    And Shio could you please tell me where you get the 30% number from?

    According to the latest annual financial report it the PC business is very small for Activision (excluding the MMORPG / WoW)

    Here are the numbers (revenue):

  • Xbox 360 with 857 million USD
  • PS3 with 584 million USD
  • Wii with 584 million USD
  • PS2 with 174 million USD
  • PC with  164 million USD
  • PC PLUS MMORPG = 1412 million USD
    consoles = 2199 million USD
    Handhelds = 244 million USD

    It might be that the MMORPG part makes more profit than consoles, but it is no big news that WoW is big. The rest of the PC business is pretty small as you can see at the numbers above. That is what I am saying for some time now. The PC business is mainly MMOs or facebook games. There is steam, which is a profitable platform for Valve and a good way to distribute your games, but since iD, Epic and Valve are making console games, the PC business is hurt.

    I don't want to troll, these are just my thoughts.

    How many games that have been worth playing did Activision release on the PC? I count 0. The only one worth playing buying has been WoW and Starcraft 2. Seems to me that the PC single-handedly beats 360 and the PS3 when fairly matched. MW2 was a crappy game, with crappy implementation, so I really don't knwo what they expected. Funny how Blizzard and Valve are doign a-ok on the PC by itself.


    That was 2009 my friend.

    AFAIK:

    • Prototype
    • X-Men Origins Wolverine
    • Modern Warfare 2
    • Monsters vs Aliens
    • Wolfenstein

    All those games combined made a revenue of 164 million USD on PC. And the HD cosnoels saw the exact same games and made a revenue of 1441 million. So how does the PC beat PS3 / Xbox 360 without the MMOs?

    Only 30% of Activision's profit comes consoles, which includes handhelds. Without handhelds, the domestic consoles' profit would be even lower than 30%.

    What does this tell you, considering Activision is the biggest console publisher (domestic consoles at least) but less than 30% of their profits come from Xbox 360, PS3 or Wii?

    Also, for the games you listed, lol:

    Prototype - Action-Adventure and console port.
    X-Men Wolverine - Crap game, Console port and shovelware
    MW2 - Console port, Mediocre shooter. Lost a lot of sales due to the controversy.
    MvA - shovelware
    Wolfenstein - Crap shooter

    Activision simply doesn't support PC. Look at every other publisher, and you'll see the others at least have a few PC exclusives that make tons of money. And let's not even talk about the dozens of near-PC exclusives publishers like Paradox, Stardock, Deep Silver, The Adventure Company, etc...



    DirtyP2002 said:


    This is the annual report my friend.

    And I just said that the PC gaming business is much smaller than the console business, except the MMOs. That is why I said PC gaming is about facebook games and MMOs.

    I know wow is big and VERY profitable. But besides MMOs, there is not much left.

    "regular" games usually sell better on consoles, even at a higher pricepoint. Check Modern Warfare 2 (included in these numbers) or Mafia II (latest VGC numbers).

    And I thought SC II would move more units than it did.

    An annual report in which a huge console game is released and no pc game worth writing home about.

    Look PC industry makes their money differently than consoles do. You try to say that console gaming has more marketshare but you ignore that the markets function differently. In fact, you omit the entire basis of the PC industry. Just look at PC gaming nowadays.

    Rarely do they make most of their profits on a single title. That is why PC games have expansions. It's the same game with some tweaks! Why do you think console gaming does that now, with map packs, and DLC? Because that's they way PC gaming companies make money. On top of that, there are dozens of pay per play MMOs, and on top of them, dozens of free MMOs that provide extra content upon payment of very few dollars. Did you know that many many many thousands, if not millions are spent on facebook games like mafia?

    You can't compare the two markets and ignore how the profits are made just because it's different. That's like saying we can't take into account DD or DLC or map packs because those are different from how games are usually bought, that's like saying we can't take Live subscriptions, because that is not how consoles traditionally make profits.

    The PC industry is changing. It isn't collapsing. It's only collapsing if you refuse to adapt your accounting methods.



    DirtyP2002 said:

    Sou you are saying a comparison between the same games is unfair?

    Just tell me which games you want to compare?

    EA games? 19% on PC
    UbiSoft? 17% of the sales on PC

    Again, this says nothing about the profit. EA for instance has its own online store and each sale on that is virtually pure profit. No licensing fees, no retailers fees and no packaging costs, and those sales aren't even included in that percentage.

    And how do those percentages compare to each of the consoles individually? I'm gonna guess they're about the same, but with higher profit margins, especially on digital download games. Even Steam sales are more profitable because they only have the retailer (Valve) fees. From Steam's wiki page:

    "Gabe Newell, CEO of Valve, estimated in 2002 that $30 gross profit can be made from a $50 game sold over Steam, much greater than the $7.50 profit made from games sold through retail."

    Considerring digital download has grown on PC to the point where it's supposedly 50:50 with retail, profit from PC games has never been higher.



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    Okay you made your oppinions and facts seem not to work here.

    Financial reports from EA, UbiSoft and Activision are just not enough.

    Activision: Mimimimi bad games, mimimimi bad timing (it is the latest!)


    EA: Mimimimi they never made good PC games,
    They don't include this (FACE IT: EVERY revenue is included. They have to. Check the report:

    Year Ended March 31,
    2010 2009 2008
    Consoles
    Xbox 360 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $ 868 $ 1,005 $ 855
    PLAYSTATION 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 771 776 383
    Wii . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570 583 307
    PlayStation 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 405 680
    Xbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . — 1 20
    Nintendo GameCube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . — — 6
    Total Consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,342 2,770 2,251
    PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687 712 702

    Wireless Platforms
    Nintendo DS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 222 235
    Mobile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 189 152
    PSP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 174 187
    Game Boy Advance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . — — 8
    Total Wireless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472 585 582
    Licensing and Other . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 145 130
    Total Net Revenue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $ 3,654 $ 4,212 $ 3,665

    the bolded is the number for TOTAL REVENUE of ELECTRONIC ARTS! There is no "Distribution Section" that generates any kind of revenue.

    UbiSoft: mimimimimi they lost money anyway! Talking about Splinter Cell Conviction?! this game wasn't even released in this time.

    As I said before: I never doubt that MMOs are huge on PC. They are and are very profitable. Same for Facebook / social network games. But there is not much left.

    One guy asked for THQ:

    1. Xbox 360: 237 million USD
    2. PS3: 200 million USD
    3. Wii: 137 million USD
    4. PC: 72 million USD

    PC accounts for only 8% of the revenue.

    As always the profit is not split by platforms.

    But I am thrilled to hear why THQ doesn't count either.



    Imagine not having GamePass on your console...

    @DirtyP2002

    As I said, revenue means sod all. As we don't have a break down of profit for each platform (how about each game?), most of what you just posted means sod all.

    What we need to know is the profitability, and as you keep pointing out the revenue for console games is huge, yet the overall profit is low (or negative) meaning the costs for those console games must also be huge. The main exception for the consoles would be Wii games where the costs are much lower.

    We also know that digital download is more profitable per unit sale, so whilst sales and revenue on PC (50% DD) are lower, the profitability is likely to be higher. What's posted above is simply showing how unsustainable the current HD console business model is because they're making lots of money, but they're spending more to make less.



    I don't think DirtyP is listening, he's has been told exactly what the problem is with what he's posting on numerous occasions and he's still making exactly the same mistakes. Let's try once again, with 2K this time.  Take a look at their latest financial report, discussed at http://www.gamesindustry.biz/articles/2010-09-03-red-dead-propels-2k-financial-results

    $6 million in quarterly profit after a 270% increase in revenue to $354 million, on the back of a 7 million selling game in Red Dead Redemption. An $11 million loss on revenue of $785 million for the previous three quarters which also included decent sales for Bioshock 2 and Borderlands. That's just ridiculous- a huge expenditure and massive risk for less than nothing. What if RDR had only sold 5 million or 3 million or 'flopped' and only done 1 million? Would they have gone under?

    As Scoobes says, this isn't sustainable. Something has to give, and the HD Hollywood blockbuster style of game-making is surely doomed. Yeah, the sales figures and revenue might be exciting to a certain breed, but for businesses why risk tens, even hundreds of millions of dollars to get very little or anything back when more innovative companies are making massive ROI for little outlay?



    DirtyP2002 said:

    Okay you made your oppinions and facts seem not to work here.

    Financial reports from EA, UbiSoft and Activision are just not enough.

    Activision: Mimimimi bad games, mimimimi bad timing (it is the latest!)


    EA: Mimimimi they never made good PC games,
    They don't include this (FACE IT: EVERY revenue is included. They have to. Check the report:

    Year Ended March 31,
    2010 2009 2008
    Consoles
    Xbox 360 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $ 868 $ 1,005 $ 855
    PLAYSTATION 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 771 776 383
    Wii . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570 583 307
    PlayStation 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 405 680
    Xbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . — 1 20
    Nintendo GameCube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . — — 6
    Total Consoles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,342 2,770 2,251
    PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687 712 702

    Wireless Platforms
    Nintendo DS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 222 235
    Mobile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 189 152
    PSP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 174 187
    Game Boy Advance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . — — 8
    Total Wireless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472 585 582
    Licensing and Other . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 145 130
    Total Net Revenue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . $ 3,654 $ 4,212 $ 3,665

    the bolded is the number for TOTAL REVENUE of ELECTRONIC ARTS! There is no "Distribution Section" that generates any kind of revenue.

    UbiSoft: mimimimimi they lost money anyway! Talking about Splinter Cell Conviction?! this game wasn't even released in this time.

    As I said before: I never doubt that MMOs are huge on PC. They are and are very profitable. Same for Facebook / social network games. But there is not much left.

    One guy asked for THQ:

  • Xbox 360: 237 million USD
  • PS3: 200 million USD
  • Wii: 137 million USD
  • PC: 72 million USD
  • PC accounts for only 8% of the revenue.

    As always the profit is not split by platforms.

    But I am thrilled to hear why THQ doesn't count either.

    I actually had no idea for THQ but let me demonstarte why your logic is retarded.

    Look at the figures you linked for EA. Look at the PC then look at the Wii then back at the PC. Notice something. By your logic, the Wii is the console that is the most worthless and no one should bother with it. Now if you are trying to tell me that the Wii is less profitable than the PC, the PS3, or the 360, then you are just a damned fool and an idiot, or you are wrong and just hate to admit it.



    3 million is good for a pc exclusive game but then again it's a bizzard game.I wonder how long it would take it to outsell the orignal.