I don't think DirtyP is listening, he's has been told exactly what the problem is with what he's posting on numerous occasions and he's still making exactly the same mistakes. Let's try once again, with 2K this time. Take a look at their latest financial report, discussed at http://www.gamesindustry.biz/articles/2010-09-03-red-dead-propels-2k-financial-results
$6 million in quarterly profit after a 270% increase in revenue to $354 million, on the back of a 7 million selling game in Red Dead Redemption. An $11 million loss on revenue of $785 million for the previous three quarters which also included decent sales for Bioshock 2 and Borderlands. That's just ridiculous- a huge expenditure and massive risk for less than nothing. What if RDR had only sold 5 million or 3 million or 'flopped' and only done 1 million? Would they have gone under?
As Scoobes says, this isn't sustainable. Something has to give, and the HD Hollywood blockbuster style of game-making is surely doomed. Yeah, the sales figures and revenue might be exciting to a certain breed, but for businesses why risk tens, even hundreds of millions of dollars to get very little or anything back when more innovative companies are making massive ROI for little outlay?







