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Forums - Sony - Don't expect to experience success when waggling with MOVE.

wfz said:

Gamers have no clue what doom they're asking for with "1-to-1 functioning motion controls!~!~!"

You would never, ever, ever enjoy a sports game with 1-to-1 controls. Ever. Unless you're extremely proficient at the sport, in which case, you would probably rather go out and play it since it's your hobby.

Tiger Woods would NEVER sell if it had 1-to-1. I don't want to sound rude, but any gamer asking for a 1-to-1 golfing game has most likely never gone out and actually hit a ball before. Or they're smoking crack. I recommend going out to the golfing range at least, and coming back after hitting a bucket, and telling me you want 1-to-1 controls.

Shut the heck up with this stupid 1-to-1 crap, it isn't what is healthy for the industry.

There's a certain point in reaching realism that we can all enjoy, but once you pass a certain point and become too realistic, no one will enjoy it anymore.

I recall reading how a developer of Tiger Woods said they had issues with Motion Plus doing Tiger Woods, and it modeling too close.  It is not fun to have your level of play match the same suck you have in reality. 



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9009pc said:

he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.

could someone please explain to me how 1 to 1 is a bad thing.


You want to escape into a fantasy where you are good, not be reminded how you suck.   This not to say having 1 to 1, as an advanced level us bad.  But, there should be lower difficulty settings that assist and help you build confidence.  In some cases where you use a pad controller for a FPS or driving game, assist are needed.  For training for play in real life, having accurate mapping is good.... for advanced setting.

What matters most is solid responsiveness more than perfect mapping of action to what is on the screen.



richardhutnik said:
Euphoria14 said:
dtewi said:

The title's a bit flamebait-y.

OT:

The dad was a giant prick.


How if the video shows it is truthful?

Then the father is definitely a prick


He definitely is. 

Anyways this video comes from a blog and there is a lot more videos, including a new one that shows that waggle can work in Start The Party in the raquet game where you have to hit stuff.

http://www.ps3blog.net/2010/08/31/playstation-move-experience/



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M.U.G.E.N said:
wfz said:
M.U.G.E.N said:
 

 


Be careful when you make a statement like your last one. It will more than certainly be a different (ignorant) group of Nintendo fans who would start boasting 1-to-1 controls for all games. Those of us who make the arguments we're making now, are arguments we made 3 years ago. Unless you're agreeing that it's true that all Sony fans bashed and hating motion controls until Sony got them, then all of a sudden they loved the idea. That's an ignorant statement to make, I know, and it's very much like the one you just said.

 

Like I said, 1-to-1 controls can be great for menial, simple movement tasks. Be careful how realistic you ask FPS games to be though. Ever tried shooting a real gun? If you have, I'm sure you can agree with me that it's a whole lot harder than one would assume to aim and properly fire. Can you imagine the learning curve it would take if a shooter emplyed that sort of realism?

I do agree that realism is great to a certain extent. I was however under the impression that a few

There's a balance between realism and playability that developers will have to understand in the coming years, and I'm sure most of them realize this.

 

Hmm...besides an extremely simplistive version of a 1-to-1 FPS, I can't think of any other games I'd want 1-to-1 in. Maybe Table Tennis, but I have a table so that doesn't interest me, although I'm sure that would interest others.

Are there any games where actual, true, 1-to-1 would be more fun than a simplistic version?


man I was gonna just stop it there but I can't resist answering some of the things you said

About your gun example, just wow. lol you can't be serious. I doubt the Move will be as heavy or have recoil like a real gun. We are talking about tracking here, you're just taking things a bit too far, almost ignorantly too far. When it comes to aiming and such 1:1 is a great thing there is no doubt about it, period.  We are talking about FPS here, not an FPS sim.

About being careful about the comment I made, why should I? I stand by what I said. And I didn't aim it at you per se, I was making a general notion about many who posted in this thread, some of which actually made it sound as if Ninty did the pre WM controls 'intentionally' which is as ignorant and bias as it gets. So be very careful, don't generalize the other way around either. If you are going to address the cons, address the pros as well.

I already told you the types of games that could use 1;1 tracking to it's advantage. Even then they don't have to use it for ALL the things you have to do in a game. They can use gesture recognition for that, keep in mind PS Move includes a camera that can track such gestures well (like in the FIGHT). So yes there should be a balance but it's very easily attained.

 


well 1-to-1 IR tracking is already possible, and it is on the Wii in a few of its shooters I believe. I don't own them so I'm unsure, but I thought the conduit did? As far as I know, the issues are with what happens when you want to turn, and you move the pointer off the screen. As such, all FPS styles are now using the motion tracking from WM instead of IR, and I think it's all 1-to-1, just as the PSMove will be.

 

Wait, 1-to-1 aiming has been around since those arcade flash gun games, hasn't it? Why are we discussing it as a new thing? I guess I was going too far when I talked about realism, I assumed you were talking about more realism in FPS games than has already previously been shown 20 years ago, my bad. No need to get all tweaked out about it though, I didn't mean to push your buttons.

 

WM offered more than just the idea of true 1-to-1 controls. It offered better overall precision, something that was definitely needed for certain gameplay styles. As far as those Nintendo fans you're talking about, I'd be surprised if you really understood what arguments and preferences they have been showing the entire time. As you have pointed out, someone like you who wants 1-to-1 aiming in FPS doesn't necessarily want it in other gaming aspects. Just the same as those nintendo fans? The generalization you made was no better than the one I mentioned about PS owners. Those kinds of words have no place.



That seemed really... staged.



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wfz said:
M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:

he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.

could someone please explain to me how 1 to 1 is a bad thing.


It's not done on their system of choice, hence the bashing, simple.

thanks
that is what I thought but I just wanted to here how they would try and justify what they where saying.


That's easy too actually, and they will most probably answer this themselves. But they will say hey the competition made it less accurate 'intentionally' to make it more 'fun'. Cuz it's accurate controls not the otherway around that bugs casual gamers cuz that's just how they roll.


Games let us do things and experience things in ways we would never physically be able to do. If everything is 1-to-1, we can only do what our physical body enables us to do. Have fun playing Ninja Gaiden or God of War with that.

Have fun doing a spin attack in Zelda with 1-to-1 controls, have fun doing a lunge-jump. There's a reason why everything isn't 1-to-1. Sure, extremely menial movements and simplistic movements can be mapped 1-to-1, that's great! But start doing complicated things in 1-to-1 and you will get nowhere.

On a more realistic note, try imagine playing a golf game with 1-to-1. You would cry your eyes out. It would be unplayable. And anyone who was good enough to play it would probably have more fun going out and actually playing golf, since they're extremely profecient at the sport.

 

EDIT: Scrap that, there would be no one in this world good enough to play a golf game 1-to-1 with anything else than an actual golf club. It is impossible to do a golf swing perfectly with any type of controller. You need a golf club. You need the space to swing it. You need the insane skills to be able to do it well. And by the time you've gotten all that, you're better off going to tournaments and making actual money with golf, rather than playing a video game which gives no benifit. Oh and you're now down a few thousand dollars on golf lessons. Grats ^_^

yeah that is a good point that is why there is some actions in the fight like the spin thing the guy keeps doing and other moves like that aren't tracked 1 to 1 for that reason and space was always going to an issue even with normal golf.

the counter argument is simple though. if you limit yourself to pre-rendered animations you are restricting the possible things available to you in a game or indeed in real world implications. moves precision puts move squarely along side a mouse in what opportunity's it opens up.  after all, all non 1 to 1 actions could be mapped to buttons which is easier for the gamer again. I fail to see if how if used properly 1 to 1 is not better.

I also disagree on your golf example I don't see why a person couldn't use a move controller instead of a golf club. the move could not only allow for the game to teach you what your doing wrong in your swing, or how to do it better, not only that you get that and all sorts of other sports and hobbies all for $400 for initial set-up and $40-60 per game. which is definitely a lot cheaper than golf lessons and when you get bored you can change to something else you want to learn.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).

 

wfz said:
M.U.G.E.N said:
wfz said:
M.U.G.E.N said:
 

 


Be careful when you make a statement like your last one. It will more than certainly be a different (ignorant) group of Nintendo fans who would start boasting 1-to-1 controls for all games. Those of us who make the arguments we're making now, are arguments we made 3 years ago. Unless you're agreeing that it's true that all Sony fans bashed and hating motion controls until Sony got them, then all of a sudden they loved the idea. That's an ignorant statement to make, I know, and it's very much like the one you just said.

 

Like I said, 1-to-1 controls can be great for menial, simple movement tasks. Be careful how realistic you ask FPS games to be though. Ever tried shooting a real gun? If you have, I'm sure you can agree with me that it's a whole lot harder than one would assume to aim and properly fire. Can you imagine the learning curve it would take if a shooter emplyed that sort of realism?

I do agree that realism is great to a certain extent. I was however under the impression that a few

There's a balance between realism and playability that developers will have to understand in the coming years, and I'm sure most of them realize this.

 

Hmm...besides an extremely simplistive version of a 1-to-1 FPS, I can't think of any other games I'd want 1-to-1 in. Maybe Table Tennis, but I have a table so that doesn't interest me, although I'm sure that would interest others.

Are there any games where actual, true, 1-to-1 would be more fun than a simplistic version?


man I was gonna just stop it there but I can't resist answering some of the things you said

About your gun example, just wow. lol you can't be serious. I doubt the Move will be as heavy or have recoil like a real gun. We are talking about tracking here, you're just taking things a bit too far, almost ignorantly too far. When it comes to aiming and such 1:1 is a great thing there is no doubt about it, period.  We are talking about FPS here, not an FPS sim.

About being careful about the comment I made, why should I? I stand by what I said. And I didn't aim it at you per se, I was making a general notion about many who posted in this thread, some of which actually made it sound as if Ninty did the pre WM controls 'intentionally' which is as ignorant and bias as it gets. So be very careful, don't generalize the other way around either. If you are going to address the cons, address the pros as well.

I already told you the types of games that could use 1;1 tracking to it's advantage. Even then they don't have to use it for ALL the things you have to do in a game. They can use gesture recognition for that, keep in mind PS Move includes a camera that can track such gestures well (like in the FIGHT). So yes there should be a balance but it's very easily attained.

 


well 1-to-1 IR tracking is already possible, and it is on the Wii in a few of its shooters I believe. I don't own them so I'm unsure, but I thought the conduit did? As far as I know, the issues are with what happens when you want to turn, and you move the pointer off the screen. As such, all FPS styles are now using the motion tracking from WM instead of IR, and I think it's all 1-to-1, just as the PSMove will be.

 

Wait, 1-to-1 aiming has been around since those arcade flash gun games, hasn't it? Why are we discussing it as a new thing? I guess I was going too far when I talked about realism, I assumed you were talking about more realism in FPS games than has already previously been shown 20 years ago, my bad. No need to get all tweaked out about it though, I didn't mean to push your buttons.

 

WM offered more than just the idea of true 1-to-1 controls. It offered better overall precision, something that was definitely needed for certain gameplay styles. As far as those Nintendo fans you're talking about, I'd be surprised if you really understood what arguments and preferences they have been showing the entire time. As you have pointed out, someone like you who wants 1-to-1 aiming in FPS doesn't necessarily want it in other gaming aspects. Just the same as those nintendo fans? The generalization you made was no better than the one I mentioned about PS owners. Those kinds of words have no place.


Wii motion plus DOES NOT have 1:1 that is a pure lie, if it does, no dev has utilized it.. and flash gones in the arcade are not even close to 1:1



 

mM
9009pc said:
wfz said:
M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:



 

 

 

 

 

 


I also disagree on your golf example I don't see why a person couldn't use a move controller instead of a golf club. the move could not only allow for the game to teach you what your doing wrong in your swing, or how to do it better, not only that you get that and all sorts of other sports and hobbies all for $400 for initial set-up and $40-60 per game. which is definitely a lot cheaper than golf lessons and when you get bored you can change to something else you want to learn.


I'm sorry, but have you ever played golf? Golf isn't like baseball where you can swing in a remotely reasonable fashion and expect to hit the ball well. There is so much precision and minute detail that goes into every golf swing, every single part of your body, and it takes months and years to perfect it well enough to hold your own on a golf course. Trying to pretend to be a professional is impossible.

And the golf swing is made possible by the golf clubs themselves. The weight, the balance, the form of the club, it's impossible to do a correct golf swing without the proper equipment. And trying to do it with a tiny, almost weightless controller....

 

It just isn't possible. A 1-to-1 golf game could never exist, it would be impossible for players. It would be impossible for Tiger Woods himself (discounting his recent poor performance).



Carl2291 said:
Metallicube said:
Carl2291 said:

This is how motion gaming is supposed to be.

Not a waggle fest.

I really don't see much difference between that and "waggle fests." In fact, I prefer the small refined wrist movements to waving your arms around, that stuff and get really tiring fast.

This has small refined wrist movements. It has back/top spin.

And it's more realistic. My little sister can beat my arse on Wii Tennis while sitting down and not even looking at the screen. I highly doubt she would be able to do the same with this. It's simply more realistic. Thus, IMO... Being a much better motion control experience.

Which is precisely why the Move will likely fail. It will be too complex for the average consumer. I don't think the expanded audience WANT completely accurate motion controls. It kinda ruins the point of the Wiimote and motion controls in the first place, which is quick pick up and play through accessibility and simplicity.



wfz said:
9009pc said:
wfz said:
M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:



 

 

 

 

 

 


I also disagree on your golf example I don't see why a person couldn't use a move controller instead of a golf club. the move could not only allow for the game to teach you what your doing wrong in your swing, or how to do it better, not only that you get that and all sorts of other sports and hobbies all for $400 for initial set-up and $40-60 per game. which is definitely a lot cheaper than golf lessons and when you get bored you can change to something else you want to learn.


I'm sorry, but have you ever played golf? Golf isn't like baseball where you can swing in a remotely reasonable fashion and expect to hit the ball well. There is so much precision and minute detail that goes into every golf swing, every single part of your body, and it takes months and years to perfect it well enough to hold your own on a golf course. Trying to pretend to be a professional is impossible.

And the golf swing is made possible by the golf clubs themselves. The weight, the balance, the form of the club, it's impossible to do a correct golf swing without the proper equipment. And trying to do it with a tiny, almost weightless controller....

 

It just isn't possible. A 1-to-1 golf game could never exist, it would be impossible for players. It would be impossible for Tiger Woods himself (discounting his recent poor performance).


this disagrees with you
http://www.youtube.com/watch?v=3vzwkybLtn0



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).