By using this site, you agree to our Privacy Policy and our Terms of Use. Close
wfz said:
M.U.G.E.N said:
9009pc said:
M.U.G.E.N said:
9009pc said:

he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.

could someone please explain to me how 1 to 1 is a bad thing.


It's not done on their system of choice, hence the bashing, simple.

thanks
that is what I thought but I just wanted to here how they would try and justify what they where saying.


That's easy too actually, and they will most probably answer this themselves. But they will say hey the competition made it less accurate 'intentionally' to make it more 'fun'. Cuz it's accurate controls not the otherway around that bugs casual gamers cuz that's just how they roll.


Games let us do things and experience things in ways we would never physically be able to do. If everything is 1-to-1, we can only do what our physical body enables us to do. Have fun playing Ninja Gaiden or God of War with that.

Have fun doing a spin attack in Zelda with 1-to-1 controls, have fun doing a lunge-jump. There's a reason why everything isn't 1-to-1. Sure, extremely menial movements and simplistic movements can be mapped 1-to-1, that's great! But start doing complicated things in 1-to-1 and you will get nowhere.

On a more realistic note, try imagine playing a golf game with 1-to-1. You would cry your eyes out. It would be unplayable. And anyone who was good enough to play it would probably have more fun going out and actually playing golf, since they're extremely profecient at the sport.

 

EDIT: Scrap that, there would be no one in this world good enough to play a golf game 1-to-1 with anything else than an actual golf club. It is impossible to do a golf swing perfectly with any type of controller. You need a golf club. You need the space to swing it. You need the insane skills to be able to do it well. And by the time you've gotten all that, you're better off going to tournaments and making actual money with golf, rather than playing a video game which gives no benifit. Oh and you're now down a few thousand dollars on golf lessons. Grats ^_^

yeah that is a good point that is why there is some actions in the fight like the spin thing the guy keeps doing and other moves like that aren't tracked 1 to 1 for that reason and space was always going to an issue even with normal golf.

the counter argument is simple though. if you limit yourself to pre-rendered animations you are restricting the possible things available to you in a game or indeed in real world implications. moves precision puts move squarely along side a mouse in what opportunity's it opens up.  after all, all non 1 to 1 actions could be mapped to buttons which is easier for the gamer again. I fail to see if how if used properly 1 to 1 is not better.

I also disagree on your golf example I don't see why a person couldn't use a move controller instead of a golf club. the move could not only allow for the game to teach you what your doing wrong in your swing, or how to do it better, not only that you get that and all sorts of other sports and hobbies all for $400 for initial set-up and $40-60 per game. which is definitely a lot cheaper than golf lessons and when you get bored you can change to something else you want to learn.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).