Scoobes said:
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lol, yes to both.
Scoobes said:
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lol, yes to both.
Mr Puggsly said:
But lets face it, its a reflection the piracy problem. |
Well, I'm not blind, PC has its fair share of problems, but so have consoles too. And don't forget that should console producers start an early HW release war, like the one MS tried ending prematurely XB1 (but it had no choice, to be honest), 3rd party SW producers would be hurt badly, by suboptimal growth of the user base of a console generation, by shorter duration of the optimal part of programming learning curve compared to the initial expensive and difficult part and so by bigger costs and smaller profits. PC has a continuous evolution, OTOH, it gives the problem, often big, of power whore games being bloated for most of the user base at the time of their release, but the thing is compensated by the fact that no developer is really forced to behave that way and that there aren't the problems and costs tied to generation changes. Piracy is a serious problem, but it can be partially fought with different strategies, and it didn't kill PC world even when it was smaller and weaker than now. Finally, there always were and always will be developers and publishers that get crushed in both worlds.
Edit: BTW, like inronman, I'm one of those that tried Steam ages ago, when it was buggy as hell, I uninstalled it, I didn't try it anymore and I don't even remember my account name, I find good PC offers elsewhere and in different ways.
Alby_da_Wolf said:
Well, I'm not blind, PC has its fair share of problems, but so have consoles too. And don't forget that should console producers start an early HW release war, like the one MS tried ending prematurely XB1 (but it had no choice, to be honest), 3rd party SW producers would be hurt badly, by suboptimal growth of the user base of a console generation, by shorter duration of the optimal part of programming learning curve compared to the initial expensive and difficult part and so by bigger costs and smaller profits. PC has a continuous evolution, OTOH, it gives the problem, often big, of power whore games being bloated for most of the user base at the time of their release, but the thing is compensated by the fact that no developer is really forced to behave that way and that there aren't the problems and costs tied to generation changes. Piracy is a serious problem, but it can be partially fought with different strategies, and it didn't kill PC world even when it was smaller and weaker than now. Finally, there always were and always will be developers and publishers that get crushed in both worlds. Edit: BTW, like inronman, I'm one of those that tried Steam ages ago, when it was buggy as hell, I uninstalled it, I didn't try it anymore and I don't even remember my account name, I find good PC offers elsewhere and in different ways. |
Value is subject to a person't interpritation of it. I can't stand playing games with a keyboard and a mouse, so PC gaming is not a good value for me, wheras Shio and his ilk find great vaqlue in it because they enjoy the mouse/keyboard combo. Anyway, I used Steam about a year ago to download America's Army...which my PC wouldn't play anyway, so, what does that tell you? lol
shio said:
All files/games/videos have a 5 downloads limit. If you download a game you paid on XBLA, like Braid, you can only download it 5 times, then you're forced to call Microsoft support. You didn't even know that?! I bought Half-Life for $0.99, and many other cool games for that price on Steam. I bought Mass Effect and Bioshock for $5, I bought Borderlands for $10, Witcher for $10, Mount & Blade for $7.50, Eve Online for $2, L4D2 for $13, Portal for $0, Zeno Clash with a 50% discount BEFORE IT WAS RELEASED, etc... Last weekend I struggled to NOT buy Mount & Blade: Warband for $10. I struggle almost every week to NOT buy games on Steam. And I only buy on Steam, now imagine those PC gamers that also buy on Impulse, Gamersgate, GOG.com, Metaboli, etc... And what the fuck are you talking about MW2?! Matchmaking?! That shows your ignorance about what why MW2 was so crushed by the PC community. The problem was not the matchmaking.... the problem was the lack of DEDICATED SERVERS!!!! And it was a piss at the modding community!!!! |
No Shio, I have never downloaded anything 5 times, why would I need to as this isn't a PC I own where I have to reinstall the OS every couple of years.
Ok let me dumb this down for you, matchmaking was used in MW2 because there was no dedicated servers. The lack of dedicated servers is one problem, the bigger issue is taking control of hosting abilities out of the hands of the gamer, that's matchmaking.
I look all the time at stuff on Steam, shame all thats ever available is overpriced. Perhaps you should try moving to the UK, you might understand what a pile of turd the pricing is then. Left 4 Dead 2 is £19.99, a quick google and no shopping around brings up retail boxed copies at £12. Modern Warfare 2 is £39.99, 30 second search online and I can buy it for £29.99. I want to buy games and enjoy them when released not await that magic point in the year where for one day Steam's pricing actually becomes a better propostition. Sure I will buy the odd game on Steam but it isn't the excellent value service you're portraying it for people who want the latest games at release.
slowmo said: No Shio, I have never downloaded anything 5 times, why would I need to as this isn't a PC I own where I have to reinstall the OS every couple of years. Ok let me dumb this down for you, matchmaking was used in MW2 because there was no dedicated servers. The lack of dedicated servers is one problem, the bigger issue is taking control of hosting abilities out of the hands of the gamer, that's matchmaking. I look all the time at stuff on Steam, shame all thats ever available is overpriced. Perhaps you should try moving to the UK, you might understand what a pile of turd the pricing is then. |
Think longer term. With Steam all the games are tied to your account regardless of hardware and will always be accessible. With Live, you'll lose those games when you hit that limit, in particular on later hardware iterations... unless of course you call MS.
Also, what do you mean by taking the hosting abilities out of the players hands? Whilst the matchmaking system exists you can still host your own Left 4 Dead servers, browse and connect to your faves as far as I'm aware.
And yeah, it's the UK where developers, publishers and console manufacturers crap on us from a great height when it comes to pricing.
Scoobes said:
Think longer term. With Steam all the games are tied to your account regardless of hardware and will always be accessible. With Live, you'll lose those games when you hit that limit, in particular on later hardware iterations... unless of course you call MS. Also, what do you mean by taking the hosting abilities out of the players hands? Whilst the matchmaking system exists you can still host your own Left 4 Dead servers, browse and connect to your faves as far as I'm aware. And yeah, it's the UK where developers, publishers and console manufacturers crap on us from a great height when it comes to pricing. |
In Left 4 Dead you can load the server browser to pick a server, that was not an intended feature of the game though.
You would not "lose" your games when you hit a limit you would contact Microsoft and they'd remove any restriction, which once again I'll add I and none of my friends who frequently buy off Live have ever hit. This might be more of a concern if you owned a Arcade skew and were deleting titles off your memory card and downloading again. I have always owned a 360 with a harddrive in some shape or size.
ironman said:
Value is subject to a person't interpritation of it. I can't stand playing games with a keyboard and a mouse, so PC gaming is not a good value for me, wheras Shio and his ilk find great vaqlue in it because they enjoy the mouse/keyboard combo. Anyway, I used Steam about a year ago to download America's Army...which my PC wouldn't play anyway, so, what does that tell you? lol |
Agree. Although as PC user I'm not mouse and keyboard only fan, to begin with, I bought a gaming pad that maps a subset of most used keyboard keys in a more ergonomic way, I use also a joystick and a my most recent purchase is a mid-range priced force-feedback wheel with pedals (after a totally crappy entry-level Thrustmaster one), as the joystick for my tastes isn't good for more realistic racers. BTW I came back to mouse only recently with led and laser optical ones, after years with a Logitec trackball, I couldn't stand anymore the old, unreliable and imprecise rubber ball mice. And I so hate when Windows allows install programs and DRMs to mess with system libraries and drivers, I'll have to reinstall it because it doesn't see anymore a DVD writter that works perfectly with Linux. As I wrote, I like PC, but I don't think by any means that it's perfect, there is room for improvements in every platform.
Scoobes said:
Thing is, revenue is high on the consoles, yet profitability is ultimately quite low. The costs of consoles (namely HD) games has been on the rise, yet the profit margins haven't really improved and even Activision, after MW2 was released was only just in the Black. Instead it was Blizzard with all the PC based profit that propped them up. The costs of PC games is as low as ever (no royalties to platform holders) yet the profitability of the titles has increased due to digital download. If you have a first-party download service like EA or Valve then the profitability is even higher. Starcraft 2 has shown it's possible for PC games to sell bucket loads, and with higher profit margins you can get your money back with lower sales than on consoles. |
We are just going in circles.
You know my opinoin, I'm moving on.
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ALL Xbox Owners...
If you log into Xbox Live now and check your screens ( its stuck in on multiple menu's) Microsoft is running a special for 33.99 for AN ENTIRE YEAR OF GOLD as long as you sign up ( or 'extend' ) your membership before mid November..
So if you do this before the november deadline offered in the special.. you're only paying $3.33 a month !!
M.U.G.E.N said: Microsoft has confirmed that it will be increasing the price of Xbox Live Gold in Canada, Mexico, United Kingdom and the United States. From November 1st 2010, the price of an annual Xbox Live Gold subscription will increase from $49.99 to $59.99 in the US. Monthly charges will also rise to $9.99, up from $7.99. In the UK, it only appears to be the monthly cost that's set to increase, rising from £4.99 to £5.99 a month. There's no word on a price increase for an annual Gold subscription in the UK. "Since launching Xbox LIVE in 2002 we have continually added more content and entertainment experiences for our members, while keeping the price the same," said Microsoft's Major Nelson. "We're confident that when the new pricing takes effect, an Xbox LIVE Gold membership will continue to offer the best value in the industry." An annual Xbox Live Gold subscription in the UK currently costs £39.99. A free Silver service will continue to be available.
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ALL Xbox Owners...
If you log into Xbox Live now and check your screens ( its stuck in on multiple menu's) Microsoft is running a special for 33.99 for AN ENTIRE YEAR OF GOLD as long as you sign up ( or 'extend' ) your membership before November..
So if you do this before the november deadline offered in the special.. you're only paying $3.33 a month !!