Scoobes said:
Thing is, revenue is high on the consoles, yet profitability is ultimately quite low. The costs of consoles (namely HD) games has been on the rise, yet the profit margins haven't really improved and even Activision, after MW2 was released was only just in the Black. Instead it was Blizzard with all the PC based profit that propped them up. The costs of PC games is as low as ever (no royalties to platform holders) yet the profitability of the titles has increased due to digital download. If you have a first-party download service like EA or Valve then the profitability is even higher. Starcraft 2 has shown it's possible for PC games to sell bucket loads, and with higher profit margins you can get your money back with lower sales than on consoles. |
We are just going in circles.
You know my opinoin, I'm moving on.
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