Mr Puggsly said:
shio said:
It's funny you're making Valve complain about Steam. Not only are they making billions, but they are also doing it WITHOUT Starcraft, World of Warcraft AND The Sims!!!
You just made up stuff because you can't find a single argument against what I wrote. The thing is, everything I wrote comes from truth:
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Now is that billions of revenue? Do we actually know how much money they are making?
If you're gonna say PC gaming is growing. Lets bear in mind what's actually growing. Its mostly the games Steam does not sell. PC gaming is riddled in piracy and that's why most games don't even get released on the PC.
The Xbox brand isn't out of the red yet, but that could change in the coming years. Xbox Live a lone is generating billions now.
Lets also bear in mind that GFWL is still growing. I guarantee it'll be a major competitor of Steam in the coming years. Especially now that its adding games without Live support. And Live is still getting support from developers... http://en.wikipedia.org/wiki/List_of_Games_for_Windows_titles#Upcoming_Games_for_Windows_titles
GFWL also has the potential of getting great exclusives that won't come to Steam. Fable III is a great example. Its also the only service that offers Gears of War. Their list of great exclusives will grow.
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Valve are a private company so they don't have to release their finances to the public but they appear to be highly successful for a relatively small company. The only thing I can find on Valve's profits is from 2005 and it doesn't give figures which is a bit of a pain. Does give some infor on the Valve-Developer split for third party titles:
http://steamreview.org/posts/finances/
Does seem to suggest in 2005 that Valve were financially doing well and that profits from digital sales were highly profitable (Doug Lombardi on Half-Life 2 in 2005):
http://www.shacknews.com/laryn.x?story=37380
Found a better summary on wiki:
"In 2005, the first third-party games began to appear on Steam. Valve also announced that Steam was starting to be profitable, if only due to some highly successful Valve games. Although digital distribution was still no match to retail in terms of sales volume, profit margins for Valve and developers were far bigger on Steam than at retail.[52] Gabe Newell, CEO of Valve, estimated in 2002 that $30 gross profit can be made from a $50 game sold over Steam, much greater than the $7.50 profit made from games sold through retail.[41]
In 2007, big developer-publishers such as Eidos Interactive, Capcom, and id Software started to distribute their games on Steam. In May 2007, 13 million accounts had been created on Steam, and 150 games were for sale on the platform.[53] In October 2007, the release of The Orange Box, and the distribution of high-profile games such as BioShock, Call of Duty 4: Modern Warfare, and S.T.A.L.K.E.R.: Shadow of Chernobyl, helped increase Steam's popularity.[citation needed]"
Since then DD has increased and we see that with the sheer volume of games now on Steam.
As for GFWL, you realise that half of the games on that fairly small list don't feature GFWL? They're Games for Windows which is effectively nothing more than an extra label on the box and during installation. Other than that it does nothing, so the support is rather mediocre. It even mentions Fallout New Vegas which has full Steam integration and Steamworks with no Live support.
As for the exlusives list only Fable III is the only one that looks to be a big seller. Gears released a year late with bugs and the PC never got the sequel and there's no news of Gears 3. Even Age of Empires Online looks "Farmvilled". Where's all the other big exclusives that could be released? Potential won't make the service a rival to Steam.