kempt said:
Well, sexually exploiting Samus is a much different case than exploitation in Bayonetta, wouldn't you agree? The game is clearly over-the-top. Plus, her outrageous figure seems to be part of the design, not some excuse to be an enormous distraction within every camera angle. Samus was put into a zero-suit design for no other reason I could conjure than a cold business decision. Not necessarily talking to you but it seems like most people don't accept her opinion first without saying crazy shit. Such brash reactions aren't necessary...she gives other reasons for criticizing the story and character development other than sexism. They aren't really petty at all. |
I don't see how being "over the top" is much of an out for Bayonetta's clearly hyper sexualized and exploitative character design and animation. She literally gets progressively more nude during combat, she moves like a stripper, she sucks lollipops, blows kisses and basically uses sex as a weapon. Worse, it's been permissively misconstrued by several morons in the industry (Leigh Alexander strikes again!) as some inverse form of female empowerment, when any real insight from Kamiya pretty much leads to the conclusion that no, it's really just what it seems to be; indulgent Japanese fetish. Again.
And I actually *like* Bayonetta, it's a great game, but the aesthetic is frankly embarrassing.
Anyway, back to Metroid, the Zero Suit was a nod to the Justin Bailey code from Metroid 1. That's why it was integrated into Zero Mission's narrative, it being a complete remake of that game.








