Killiana1a said:
I have yet to remember games where my male protagonist broke down in a PTSD flashback. Yes, thanks for bringing up the history that those of us who do not read the manga, but play the games do not know. Sakamoto should have done more backstory in Metroid, Metroid 2, Super Metroid and all of Metroid Prime to show us why Samus had this breakdown. Sakamoto's fault entirely. I don't blame Team Ninja as Metroid is Sakamoto's baby. Tomb Raider and Street Fighter can be overlooked as just another game by the boys for the boys. Metroid: Other M tries to take Samus seriously and in doing so, it appears as if it's characterization of Samus is hitting on the core of her womanhood by having her cower. If she faced her childhood fears twice in Ridley, then why did Sakamoto have Samus breakdown during the third time? Doesn't make sense. |
I haven't either, but PTSD doesn't exactly gel with juvenile male power fantasy, so I'm not exactly surprised. Then again, I tend to shy away from action/hero/war/fantasy games, and the games I do enjoy tend not to deal with scenarios where PTSD would be a likely element. A 30 second freakout just doesn't seem like a such a big deal to me though, and certainly not sexist. A male would fit into the exact same scene, identically as presented even, and no one would ever say that.
Also, Sakamoto didn't work on Metroid 2 or the Primes, just the original, Super, Fusion and Zero Mission. 8-16bit cartridge games don't exactly give all that much room for narrative excess, though he did consult heavily on the mangas, which Nintendo considers canon. They should probably release them here honestly, they're not bad fanservice.
'By the boys, for the boys' is probably the worst excuse I've ever heard for the permissive sexism this industry is plagued with. That sort of boys club mentality is precisely the problem.
And as far as the freakout itself, Samus thought she'd killed Ridley and blew up the planet he was on. In the manga he'd told her as a child he can escape death by consuming the flesh of others, the realization of that being true likely just heightened the shock and may have helped trigger the response. That's how PTSD works, it's not predictable, and anything could trigger it really. Plus it's also not like we really saw Samus response one way or the other in Metroid 1 or 3, though she did also inexplicably pause for several seconds when first encountering Ridley in Super Metroid , which allowed him to roid-nap the baby and take it off the space station. Perhaps that was the 16bit portrayal of shock/hesitation/panic/PTSD?