RolStoppable said:
You imply that high entry pricing and thus more price cuts over a system's lifetime spur additional demand. That doesn't sound quite right. Games are what create the demand, that's what seperates the 360 and PS3 from, for example, the Saturn. So forget about price, it comes down to third party support. Also, your points about Nintendo (or anyone, really) having similar hardware power and gaining third party exclusives contradict each other. Today's third parties port everything everywhere if it comes at (relatively) small cost. |
I think you misread my statement (or I didn't clarify it very well). I meant to state that the odd 3rd party push for the 2nd/3rd placed systems caused them to grow as the pricing became within reach of most people. My emphasis was on the 3rd party software not the pricing.
The only reason PS360 get almost no exclusives from 3rd parties as they are all ported to both is because the combined market for these two is greater than the Wii and justifies the inceased costs in developing HD games.
Had Wii been within the same power area of the PS360 as PS2 was to Xbox, then the 3rd parties would have stuck with porting to 3 consoles at first until Wii pulled into the 60% marketshare area where it would have been more cost effective to make Wii exclusive games vs built on Wii and ported to PS360. But, Wii could never push greater than 50% of the market on casuals and Nintendo IPs alone. It need some form of a core push as well. 3rd parties didn't allow that to happen as they knew core owners also wanted the tech in the PS360.
Next gen when all three are much closer in terms of power, this will happen. Initially all three will get the same games, mostly, but over time whomever is pulling a large lead will begin to grab the primary dev time and eventually a lot of exclusives which will only propell their market share dominance.









