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Forums - Sales - Wii losing its thunder?

@Metallicube

I can't read the whole thread but you keep seem to be saying it is the GAMES that people want on the Wii.  To that point, you are correct.  People find the games fun to play and enjoy the games.  Part of the reason that they find the games fun to play though is through the interface.

As many have stated.  WiiSports without motion controls would have failed IMO.  It would be the same game, but people wouldn't have fun with it.  I mean, the GH/RB games would have failed if you just had to play with a controller.  People liked the idea of "playing an instrument" and the controls mapped better to a straight line than a normal controller.

So yeah, you're right the games are why people bought it but the games wouldn't have been fun without the motion controls to most people.  <yoda> Two peas in a pod software and interface are. </yoda>



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Metallicube said:
Carl2291 said:

Okay. We're at a stalemate here and we're moving away from the original point ¬_¬

My point is. The Motion Controls of the Wii are no way a secondary reason for Wii's success.

Not a chance.

No way.

No.

Wii Sports would not have been the same game without Motion Controls. It would not have gone on to be the most important game this generation without the Motion.

Wii Sports needed the Motion just as much as the Motion needed Wii Sports.

Price - That's a whole different point that I'm not going into.

Did motion controls in Wii Sports add an entirely new appeal and fresh/intuitive way to play the game? Absolutely. But had the GAME itself Wii Sports been broken/boring/poorly made, it would not have succeeded the way it did. This cannot be denied.


We could spin this circle round and round though.   If motion controls were poorly implemented, broken, not intuitive, poorly made it would not have succeeded the way it did.  This cannot be denied. The Motion Controls were the primary reasoning for why games that were relatively shallow in terms of depth by modern game standards succeeded.  They made them fun to play for reasons other than the game itself. 

The reasoning for why Motion Controls are held to a higher regard than Software (In this instance) IMHO is because there is quite a bit of software on the Wii (Good Software) that does not need to be played with motion controls but can be played just fine with it with no issue.  On the flip side, a good amount of software is motion control based on the system and for those instances (Wii Sports/Sports Resort/etc/etc, Im looking at you)  this software wouldn't even remotely be the same without Motion controls.

And my reasoning for why price is such a huge factor (Even larger than software) is because of a word you mentioned several times.  Accessibility.  If the Wii wasn't capable of reaching a wide-spread audience and ended up just reaching for the hardcores, it would have failed pretty hard as well. 



Also for the people talking about well the Wii price wasnt much different than the 360 core.

Remember to walk out of the store with a console you could go right home and play a hit game the Wii was $250 and the 360 core was $360 plus a memory card if you ever wanted to save.  PS3 20GB (if you could find one) was $560.



Its libraries that sell systems not a single game.

Yeah, Wii just sold on Price. Nevermind the fact that the console has more 10m sellers than PS2 ever had, and has had multiple games cross a massive 20m which PS2 never had. Its a sad attempt to try and marginalize the success Wii and Nintendo have enjoyed and conclude that this unprecendented success is simply due to 'price.'

Hell I remember hearing in 2006-7-8 That Wii's were selling on Ebay for 400$ or more! During the holidays and beyond. No one buys a video game console because its cheap. They buy them to play video games. Unbelievable.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Wii may have more 10M sellers than PS2, but PS2 has more than 3 times as many million-sellers than Wii, because Wii library is close to nothingness.



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^Nah, PS2 was just on the market longer and had stronger third party support. That is all. But the fact remains for my statement of Wii having more 10m sellers in less time on the market. Where as your statement is rather...well comparbale to nothingness.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

PS2 has five 10M sellers, Wii has seven. Within those seven two are bundled with hardware, but it doesn't really matter since Wii will have many more 10M sellers in the long run. But why is that? Nintendo has expanded (shifted?) its audience to people who don't have any standards as for what should be the quality of a video game. They highly advertise their own games while third parties struggle and receive no support (that is until now), having for consequence that third parties withdraw from the system and that the only games that the public can be aware of are Nintendo's. Easy enough to achieve 10M sellers when there's no competition on the system, thus the fact that all 10M sellers are Nintendo games (and all 5M sellers save one > Mario and Sonic at the Olympics) and the lack of 1M sellers compared to PS2. So I apologize for the harsh statement earlier but there's an obvious lack of certain type of game in Wii (racing, RPG, fighting, etc.)



Nintendo can always cut the price if they want to, probably even as low as $99 and still make a profit. But cutting the price by even $50 on a $200 device just isn't worth it iunless the sales atleast double because of that.



ryuzaki57 said:

PS2 has five 10M sellers, Wii has seven. Within those seven two are bundled with hardware, but it doesn't really matter since Wii will have many more 10M sellers in the long run. 

Two of PS2's 10m sellers (GT3/4) were also bundled with hardware.  Also, all PS2's 10m sellers were from Sony or Rockstar (and from 1 franchise each), so it's not like there's much 3rd party diversity there either.



jarrod said:
ryuzaki57 said:

PS2 has five 10M sellers, Wii has seven. Within those seven two are bundled with hardware, but it doesn't really matter since Wii will have many more 10M sellers in the long run. 

Two of PS2's 10m sellers (GT3/4) were also bundled with hardware.  Also, all PS2's 10m sellers were from Sony or Rockstar (and from 1 franchise each), so it's not like there's much 3rd party diversity there either.

Those 2 were only bundled for a short time. Except for Japan WiiSports has been bundled since the beginning.  WiiPlay also counts as 1 of the 10m sellers and people bought a controller with a game packed in.  Great ploy for Nintendo to get WiiPlay in the top 10 week after week month after month, but not worthy of praise for producing a game worthy of selling 1 million let alone 10 million.



Its libraries that sell systems not a single game.