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Forums - Sales - Wii losing its thunder?

mai said:
Carl2291 said:

And I have played it. I own it. And it is playable with a keyboard.

And Wii Sports is playable with keyboard and mouse. I don't get the point.

Out of Wii's best-sellers only Wii Sports (Resort) and probably Wii Play were mainly sold on controls, while MKWii, NSMBWii, SSBB and Wii Fit (Plus) were sold on concept. First three games even support classic input, the latter was sold on concept of exergaming, which kinda pointless without moving. So saying that controls are Wii's main selling point is arguable assumption (while price argument is all the way retarded).

It is. It is indeed. But SMB can still be played the way it's supposed to be played USING the keyboard without any major drawbacks. Wii Sports is built around the Motion control. It could still be played using a CCP for example... But it would be a far, far, far inferior product because of it. Whereas with SMB, it isn't as good playing with a keyboard, but you still get pretty much the same experience out of the game.

And i think Mario Kart Wii is split between the Motion and the Multiplayer aspects. People love to race against eachother using the wheel.



                            

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Carl2291 said:
milkyjoe said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.


Are you really going to hold up those shoddy and imprecise flash versions of Super Mario Bros against the NES original? Really?

Anyway... the way I see it... price, motion controls and the games library are all equally important to the Wii's success. Take any of the three away and the house of cards tumbles.

$800 at launch, with motion controls and the same games? Fail.

Same price with motion controls, but with the only games on the console being Anubis II, SPOGS Racing and Balls of Fury, with no better games ever being released? Fail.

Same price, same games, but no motion controls? Fail (although somethings telling me this scenario would give the least amount of fail of the three, with the second scenario providing the most spectacular of fails).

You can also play it on Emulators.

The D-Pad isn't needed to play SMB. This is a fact. Doesn't matter if it's a "shoddy and imprecise" version, or an emulated version... Or anything.

Wii Sports on the other hand... Well. Imagine playing it without Motion Controls.

So, from that I can take it that you're saying that no other control method other than motion control would work with a game like Wii Sports? Seems strange...

Wii Sports without motion controls would be like playing every tennis, golf, bowling, boxing and baseball game ever created before November 2006 and several since. You'd just use a dual analog approach, which has been used successfully in multi-million selling games in those genres.

So, you clearly wouldn't need motion controls to form a game like Wii Sports that works. Would it have been as successful? Nope (like I said, take any one factor away, watch the cards fall). But you're trying to say it would never work without motion controls and you'd need them to play it, which is blatantly false...

Oh, and it does matter that Mario would be shoddy and imprecise with the keyboard. It's a game built around precise platforming, so you kind of need those precise controls in this instance. With the D-pad I can go numerous levels without losing a life, but whenever I've tried to play with a keyboard I struggle to get by the first goomba or the first hole in the floor... and then I just go back to the original version and wonder why people are stupid enough to play it like that.

I will concede that you could get away with a keyboard with platformers that require less precision though, you just chose a poor example.



VGChartz

Okay. We're at a stalemate here and we're moving away from the original point ¬_¬

My point is. The Motion Controls of the Wii are no way a secondary reason for Wii's success.

Not a chance.

No way.

No.

Wii Sports would not have been the same game without Motion Controls. It would not have gone on to be the most important game this generation without the Motion.

Wii Sports needed the Motion just as much as the Motion needed Wii Sports.

Price - That's a whole different point that I'm not going into.



                            

Carl2291 said:

It is. It is indeed. But SMB can still be played the way it's supposed to be played USING the keyboard without any major drawbacks. Wii Sports is built around the Motion control. It could still be played using a CCP for example... But it would be a far, far, far inferior product because of it. Whereas with SMB, it isn't as good playing with a keyboard, but you still get pretty much the same experience out of the game.

And i think Mario Kart Wii is split between the Motion and the Multiplayer aspects. People love to race against eachother using the wheel.

I can use this kind of argument as well and claim that Mass Effect or Killzone 2 (or any other game that has ever been considered graphicaly stunning experience) would have been far, far, far inferior product if they were made with PS1-level of 3D graphics. I'm pretty sure it would have impacted sales of these games more severely than Wii Sports if it would have been released without motion controls support. But does it make these games any different? I may argue that less horsepower will lead to less enemies on the screen and lower resolution will make aiming a bit harder, but these are far-fetched arguments. The core gameplay is here, it's practically the same experience. If you claim it's not, then you as well claim that graphics is main selling point of these games, the same could be said about dozends and dozens of other modern games with little exception.

PS1-level of 3D graphics is clearly outdated by modern standards, the same way standard PS1-level of controls are seen as outdated for such sports games as golf, tennis, baseball etc. after Wii Sports came out, which is more fun to play because of motion controls compared to other sports games if other things being equal. Controls, or rather interface, is essential part of any game as well as graphics. It just happens that Wii Sports is able to differ itself from other similar games with superior interface rather than superior graphics. So you can't claim that superior motion controls is Wii Sport's main selling point and not admitting at the same time that Mass Effect and Killzone 2 were sold mainly on graphics.



Super Mario had 4 things to control

Move Left - Joystick does this just as well as DPad
Move Right - Joystick does this just as well as Dpad
Crouch- Joystick does this just as well as DPad
Jump - Button
Run fast/attack - Button

So why wouldnt Atari 5200 controller work with this for instance?  Remember it was analog controller as well.



Its libraries that sell systems not a single game.

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This holiday will do fine, it has a lot of interesting games and, most important it has wii party, They could also make a new bundle with it.



Metallicube said:
Rpruett said:
Metallicube said:
thx1139 said:

As for reason and price.  The discussion is focused on Wii success this year compared to other years not overall.  People say that the rebound the Wii had last year when it was also down going into August was the end of the year.  They believe the rebound was solely the release of NSMBWii and they do that to say DKCR along with Kirby will do the same this year.

The reason the overall has been a huge success is in order of impact

1. Motion Controls
2. WiiFit/Board
3. Price compared to others
4. Games

Last years turnaround
1. Price Drop
2. WiiFit/Board
3. Motion Controls
4. Games

LOL that you actually put games, the #1 reason, at #4.

Come on people, this is common knowledge.. Games are ALWAYS reason number 1 for a console getting sales. Wii is not exempt from thsi rule.

People buy consoles to play GAMES. End of story. They do not buy consoles so they can sit and admire the hardware, or to press buttons.

Again, almost ALL of the Wii's 'great' console moving games were motion control based or enabled.  These motion controls were only desirable and considered fun because the Wii was so accessible with it's low priced market entry point.  If the Wii was priced at $600 (Like the PS3 was or even $400 like the 360) and packaged without motion controls it would have been dead where it stood.   

If not for the low entry price, consumers wouldn't have taken the gamble of purchasing a system with controls that nobody has really seen before.  Without Motion controls, the Wii would have been another (Gamecube) with probably worse graphics (Than the 360/PS3) or horrible third party support (like the GC/Wii) or both.  It would have been Gamecube part two.

One could paint a picture (With evidence that supports) that the Wii has every bit the weakest software lineup (Of the major 3) and that by all accounts the software that really shifted units was actually premised on motion controls or enabled because of motion controls (Wii Sports / Wii Sports Resort / Wii Fit) or did not arrive until the Wii had already built a comfortable 48-49% of the market share lead.

 

You keep confusing this generation with the last generations and that is incorrect.  This generation is much different.  No generation winning console has been priced above $300 and won the generation. 

This to me, indicates that pricing over $300 is a very slippery slope for companies and that when consoles are priced above $300 you miss a lot of semi-casual buyers right out of the gate.  Once market dominance is established, the primary console gets put in the front of the aisles and gets a bigger section devoted to it, more games are sent it's way.

To me, that was the story this generation.  This generation has been a three console race (In terms of software) all three companies putting out superb efforts (I prefer PS3's lineup over PS2's at this point TBH).  But the Wii won console dominance because of pricing and motion controls.  

What will be interesting to see, is how the next generation plays out.  Nintendo will really need to innovate above and beyond their competitors.  Graphically, I think Sony and MS will put out superior efforts at a much much lower cost than they did this generation.   And both Sony and MS will more than likely have 2nd generation versions of Move/Kinect (Which Move appears to be a direct upgrade over Wii Motion Plus and Kinect has a lot of potential).   

Personally, If Sony or MS release at a comparable price point (Within $100 and no higher than $400),  I can see Nintendo losing it's first place finish next generation.

Why did you buy your console of choice? Hell, why does ANYBODY buy a console? Do they buy one to admire cinematics or graphics? Do they buy it to admire the hardware, or wave their arms around with motion controls? No. They buy a console to play GAMES. The primary funcion of a console is to play GAMES. Now, until this changes, No console has, or will EVER be market leader, without a strong game library.

If Wii did not have a sufficient library to back it up, it would not have recieved sales. And if it did, its sales would have immediately plummetted like a rock, because people who have discovered its lack of quality games.

It amuses me that people so deeply try to analyze why a console succeeds and they drone on about non gaming features for the cause; "blah blah blah blu ray players, hd graphics, motion controls, competitive pricing, teh casualz!!1" when in reality, the reason for success is really very simple; it's the GAMES, and ONLY the games.

If Nintendo falls to Sony and MS next gen, it will be for one reason, and one reason only; because its game library was weaker than Sony and MS, and did not appeal to as many as theirs did.

Again, one could make quite a compelling argument that the Wii has the worst library of the three companies.  How then to this person do you explain that it was 'TEH GAMEZ!!' that contributed to success. 

You are being very, very narrow-minded and taking a very simplistic mindset for something that has a myriad of factors. 

Price/Motion firmly entrenched the Wii where it is sitting right now,  games just continued the rush.



With the list of first party games Nintendo has lined up between now and new years, I wouldn't be too worried about Wii's sales. Wii will continue to sell until Nintendo discontinues it. Even if it did suddenly slow down drasticly in sales, I think Nintendo's proved their point. They still have the influence to make epic changes to the gaming industry.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Rpruett said:
Metallicube said:
Rpruett said:
Metallicube said:
thx1139 said:

As for reason and price.  The discussion is focused on Wii success this year compared to other years not overall.  People say that the rebound the Wii had last year when it was also down going into August was the end of the year.  They believe the rebound was solely the release of NSMBWii and they do that to say DKCR along with Kirby will do the same this year.

The reason the overall has been a huge success is in order of impact

1. Motion Controls
2. WiiFit/Board
3. Price compared to others
4. Games

Last years turnaround
1. Price Drop
2. WiiFit/Board
3. Motion Controls
4. Games

LOL that you actually put games, the #1 reason, at #4.

Come on people, this is common knowledge.. Games are ALWAYS reason number 1 for a console getting sales. Wii is not exempt from thsi rule.

People buy consoles to play GAMES. End of story. They do not buy consoles so they can sit and admire the hardware, or to press buttons.

Again, almost ALL of the Wii's 'great' console moving games were motion control based or enabled.  These motion controls were only desirable and considered fun because the Wii was so accessible with it's low priced market entry point.  If the Wii was priced at $600 (Like the PS3 was or even $400 like the 360) and packaged without motion controls it would have been dead where it stood.   

If not for the low entry price, consumers wouldn't have taken the gamble of purchasing a system with controls that nobody has really seen before.  Without Motion controls, the Wii would have been another (Gamecube) with probably worse graphics (Than the 360/PS3) or horrible third party support (like the GC/Wii) or both.  It would have been Gamecube part two.

One could paint a picture (With evidence that supports) that the Wii has every bit the weakest software lineup (Of the major 3) and that by all accounts the software that really shifted units was actually premised on motion controls or enabled because of motion controls (Wii Sports / Wii Sports Resort / Wii Fit) or did not arrive until the Wii had already built a comfortable 48-49% of the market share lead.

 

You keep confusing this generation with the last generations and that is incorrect.  This generation is much different.  No generation winning console has been priced above $300 and won the generation. 

This to me, indicates that pricing over $300 is a very slippery slope for companies and that when consoles are priced above $300 you miss a lot of semi-casual buyers right out of the gate.  Once market dominance is established, the primary console gets put in the front of the aisles and gets a bigger section devoted to it, more games are sent it's way.

To me, that was the story this generation.  This generation has been a three console race (In terms of software) all three companies putting out superb efforts (I prefer PS3's lineup over PS2's at this point TBH).  But the Wii won console dominance because of pricing and motion controls.  

What will be interesting to see, is how the next generation plays out.  Nintendo will really need to innovate above and beyond their competitors.  Graphically, I think Sony and MS will put out superior efforts at a much much lower cost than they did this generation.   And both Sony and MS will more than likely have 2nd generation versions of Move/Kinect (Which Move appears to be a direct upgrade over Wii Motion Plus and Kinect has a lot of potential).   

Personally, If Sony or MS release at a comparable price point (Within $100 and no higher than $400),  I can see Nintendo losing it's first place finish next generation.

Why did you buy your console of choice? Hell, why does ANYBODY buy a console? Do they buy one to admire cinematics or graphics? Do they buy it to admire the hardware, or wave their arms around with motion controls? No. They buy a console to play GAMES. The primary funcion of a console is to play GAMES. Now, until this changes, No console has, or will EVER be market leader, without a strong game library.

If Wii did not have a sufficient library to back it up, it would not have recieved sales. And if it did, its sales would have immediately plummetted like a rock, because people who have discovered its lack of quality games.

It amuses me that people so deeply try to analyze why a console succeeds and they drone on about non gaming features for the cause; "blah blah blah blu ray players, hd graphics, motion controls, competitive pricing, teh casualz!!1" when in reality, the reason for success is really very simple; it's the GAMES, and ONLY the games.

If Nintendo falls to Sony and MS next gen, it will be for one reason, and one reason only; because its game library was weaker than Sony and MS, and did not appeal to as many as theirs did.

Again, one could make quite a compelling argument that the Wii has the worst library of the three companies.  How then to this person do you explain that it was 'TEH GAMEZ!!' that contributed to success. 

You are being very, very narrow-minded and taking a very simplistic mindset for something that has a myriad of factors. 

Price/Motion firmly entrenched the Wii where it is sitting right now,  games just continued the rush

One could also make quite a compelling argument that the Wii has the best library of the three companies. Arguing in these terms is absolutely fruitless.



Wow, the chat is still rolling on. While people keep talking restless about meaningless things, I eat cookies, play Warcraft 3 and Iwata laughs.



Above: still the best game of the year.