Carl2291 said:
milkyjoe said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
| Carl2291 said:
The point still stands though. The games sell because of the controller they use.
Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?
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You have this backwards, the console sells because of how the games use the interface. Wii Sports sells the system, and when you get down to it, a controller is just a controller.
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Answer the question.
Would Wii Sports be as big as it is without Motion Controls?
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I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports. I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.
To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES? Or was it the killer app software that used it (Super Mario Bros.) that did? How well would NES has sold if used, say, a keyboard? How well would Mario have controlled with it? Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?
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A keyboard would have actually worked just fine.
You can play it on the internet with the arrow's and other keys.
Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.
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Are you really going to hold up those shoddy and imprecise flash versions of Super Mario Bros against the NES original? Really?
Anyway... the way I see it... price, motion controls and the games library are all equally important to the Wii's success. Take any of the three away and the house of cards tumbles.
$800 at launch, with motion controls and the same games? Fail.
Same price with motion controls, but with the only games on the console being Anubis II, SPOGS Racing and Balls of Fury, with no better games ever being released? Fail.
Same price, same games, but no motion controls? Fail (although somethings telling me this scenario would give the least amount of fail of the three, with the second scenario providing the most spectacular of fails).
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You can also play it on Emulators.
The D-Pad isn't needed to play SMB. This is a fact. Doesn't matter if it's a "shoddy and imprecise" version, or an emulated version... Or anything.
Wii Sports on the other hand... Well. Imagine playing it without Motion Controls.
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So, from that I can take it that you're saying that no other control method other than motion control would work with a game like Wii Sports? Seems strange...
Wii Sports without motion controls would be like playing every tennis, golf, bowling, boxing and baseball game ever created before November 2006 and several since. You'd just use a dual analog approach, which has been used successfully in multi-million selling games in those genres.
So, you clearly wouldn't need motion controls to form a game like Wii Sports that works. Would it have been as successful? Nope (like I said, take any one factor away, watch the cards fall). But you're trying to say it would never work without motion controls and you'd need them to play it, which is blatantly false...
Oh, and it does matter that Mario would be shoddy and imprecise with the keyboard. It's a game built around precise platforming, so you kind of need those precise controls in this instance. With the D-pad I can go numerous levels without losing a life, but whenever I've tried to play with a keyboard I struggle to get by the first goomba or the first hole in the floor... and then I just go back to the original version and wonder why people are stupid enough to play it like that.
I will concede that you could get away with a keyboard with platformers that require less precision though, you just chose a poor example.