Slimebeast said:
Khuutra said:
Mass Effect and especially Mass Effect 2 are built in a way to encourage replayability. I've played both of them atl east a half dozen times, and have many more times that I plan to play the second one. I'm just getting started, really.
Each class (especially in the second game) plays differently, you have different romantic options depending on your gender, on andn on and on. They're built almost specifically to be replayed about a hojillion times.
ME2 in particular is all the most addictive parts of a BioWare game combind with all the most addictive parts of a good shooter.
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Wow I totally didn't know that. I wonder why they didn't make Dragon Age like that because they originally boasted it was going to be a unique experience each time you play (there are some parts of paths that are unique depending of which class you start out as but general convos, choices and stuff don't change).
Half a dozen... It's hard to melt.
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Well as a point of reference I'll throw together a comparison for the six classes in ME2. The same classes exist in ME1 but aren't nearly as well-differentiated, so keep in mind I'm talking about ME2 here.
Each class is built on a focus of three things: Combat, Biotics (which are kin of like magic or psychic powers), and Tech.
The Soldier is pure combat. He has access to every gun and several different ammo types to make his guns stronger (you can shoot robots and disrupt their circuits, shoot organics and make them burst into flames, etc.). The soldier's class-specific power is Adrenaline Rush, which slows down time while he maintains normal speed, letting him move, aim, and react much faster while also boosting his damage to absurd levels.
The Adept is pure biotics. They only have access to weak guns, but they can break through most enemy defenses, send shockwaves along the ground, send people flying through the air, etc. The Adept's class-specific power is Singularity, which creates a literal biotic singularity - it's like a miniature black hole tat traps enemies in its pull, making them float around and completely vulnerable. It is a great power.
The Engineer is pure tech. He can throw explosive charges, hack enemy AIs to temporarily make them fight for you, and cut through enemy shielding like it's a joke. His class-specific power is to send out a little combat drone that can distract the enemy and also do minor damage over a long period.
The Vanguard (my favorite class) is part combat, part biotics. He uses a combination of shotguns and low-level biotics to tear through enemies in an extremely aggressive, high risk/high reward way. His class-specific powe is Charge, which basically turns him into a teleporting shotgun-wielding death tornado.
The Infiltrator is part combat, part tech, and all sniper. Infiltrators specialize in sniping, but can also lob explosives and hack enemy AIs. The Infiltrator's class-specific power is CLoak, which lets them turn invisible and gives a huge damage boost, letting them move short distances undetected or do absurd damage with a headshot.
The Sentinel is part biotics, part tech, all tank. They combine low-level biotics with low-level tech, are the best defense-stripping class in the game, and make up for teir lack of high-quality weapons with sheer versatility and durability. The Sentinel's class-specific power is Tech Armor, which is an extremely durable defensive ability that lasts until it's broken, and when it does break it explodes, bowling most enemies over and osmetimes just killing them.
All of them play very differently.