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Forums - PC - PC Devs Abandoning Microsoft For Valve

Mr Puggsly said:

I fail to see what's so bad about GFWL. I prefer their achievement system over Steam and I've bought a few games.

But in my opinion if they really want to compete with Steam and just be more relevant, they gotta start porting some of their 360 games to the PC. Of course make them available only through GFWL.

How about:

  • Lack of an interface without starting up a game (No single startup program to chat, see what everyone else is playing, list all your games including non Steam/GFWL)
  • locking saved games and forcing you to sign-in for access plus you can't save without logging in
  • a poorly designed user interface for PC (looks like it was designed for low res
  • a range of connections issues rarely encountered with Steam
  • bloated and buggy client with visible slow down and process heavy compared to Steam
  • activation limits
  • poor and unclarified DRM policies
  • slow to update and patch
  • region locking PC games
  • uses MS points for purchases instead of direct cash
  • less games on Live than available on Steam
  • No user-mods for download


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vlad321 said:
Mr Puggsly said:
vlad321 said:

Can you read or did you just miss "very slow, very disconnected, very sterile, and a fucking pain in the ass to set up?"

I'm not quite sure what that means...

But I'm not the one having problems.


Getting a game together is painfully slow, most of the time it all feels like I am playing with bots, there is zero sense of community, no room for mods, and the initial logging in took 10 more minutes than it should have taken me to play online.

Perhaps there is an issue with that game in general. And I do believe some games allow mods.



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Scoobes said:
Mr Puggsly said:

I fail to see what's so bad about GFWL. I prefer their achievement system over Steam and I've bought a few games.

But in my opinion if they really want to compete with Steam and just be more relevant, they gotta start porting some of their 360 games to the PC. Of course make them available only through GFWL.

How about:

  • Lack of an interface without starting up a game (No single startup program to chat, see what everyone else is playing, list all your games including non Steam/GFWL)
  • locking saved games and forcing you to sign-in for access plus you can't save without logging in
  • a poorly designed user interface for PC (looks like it was designed for low res
  • a range of connections issues rarely encountered with Steam
  • bloated and buggy client with visible slow down and process heavy compared to Steam
  • activation limits
  • poor and unclarified DRM policies
  • slow to update and patch
  • region locking PC games
  • uses MS points for purchases instead of direct cash
  • less games on Live than available on Steam
  • No user-mods for download

Adding to this GFWL is only available in 26 countries, if someone buys a game that uses GFWL for online and does not live in one of those 26 countries, they can't play that game online.



blunty51 said:

One step closer towards the standardization of online PC gaming. Great news IMHO.

That's exactly what I don't want. Competition is good, locking games to a single account would make me a very dirty pirate.



Scoobes said:
Mr Puggsly said:

I fail to see what's so bad about GFWL. I prefer their achievement system over Steam and I've bought a few games.

But in my opinion if they really want to compete with Steam and just be more relevant, they gotta start porting some of their 360 games to the PC. Of course make them available only through GFWL.

How about:

  • Lack of an interface without starting up a game (No single startup program to chat, see what everyone else is playing, list all your games including non Steam/GFWL)
  • locking saved games and forcing you to sign-in for access plus you can't save without logging in
  • a poorly designed user interface for PC (looks like it was designed for low res
  • a range of connections issues rarely encountered with Steam
  • bloated and buggy client with visible slow down and process heavy compared to Steam
  • activation limits
  • poor and unclarified DRM policies
  • slow to update and patch
  • region locking PC games
  • uses MS points for purchases instead of direct cash
  • less games on Live than available on Steam
  • No user-mods for download

I'm not denying Steam is superior. I just don't find Live particularly bad.

I agree the interface needs work. But I'm not crazy about Steam's interface either.

You don't need to buy games with MS Points. Every game (except Kane & Lynch) is list by $ amount. During the purchase process you can choose to pay with a credit card or MS points.

It has considerably less games, always will, but it has a few solid games you can't find on Steam. Most notably Gears of War. There's always potential for MS to add more exclusives.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Zkuq said:
blunty51 said:

One step closer towards the standardization of online PC gaming. Great news IMHO.

That's exactly what I don't want. Competition is good, locking games to a single account would make me a very dirty pirate.


Why? Its linked to an account, but not limited to a single PC. You can take your games anywhere your going without worrying about limited licenses (unless specified by individual publisher typically using SecuROM DRM).



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snicker. I remember that GFWL was just XBox Live put on Windows. Ooohhhh the dread that brought the mature gaming community. Developers jumped on board. Gamers gave a big fuck off. Heck the fuck off was so big that MS dropped the idea of charging for Windows Live.

Thank you developers for growing a brain. Now we just wait for the rest of the community give Live a shove off.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

ssj12 said:
Zkuq said:
blunty51 said:

One step closer towards the standardization of online PC gaming. Great news IMHO.

That's exactly what I don't want. Competition is good, locking games to a single account would make me a very dirty pirate.


Why? Its linked to an account, but not limited to a single PC. You can take your games anywhere your going without worrying about limited licenses (unless specified by individual publisher typically using SecuROM DRM).

It ties my to an online server nonetheless, and it limits (read: eliminates) my ability to buy used games or sell my games. And like I said, competition is good.

The only full-priced game I've bought on Steam is Half-Life 2, and that was when HL2 was released and I had no idea how Steam worked. Since then, I've bought a few smaller games when there's been a great sale. In those cases, it won't be a big loss if something happens some day. I'm sure I'll be a gamer much longer than Steam exists in its current form, and I have a tendency to return to older games.



Zkuq said:
ssj12 said:
Zkuq said:
blunty51 said:

One step closer towards the standardization of online PC gaming. Great news IMHO.

That's exactly what I don't want. Competition is good, locking games to a single account would make me a very dirty pirate.


Why? Its linked to an account, but not limited to a single PC. You can take your games anywhere your going without worrying about limited licenses (unless specified by individual publisher typically using SecuROM DRM).

It ties my to an online server nonetheless, and it limits (read: eliminates) my ability to buy used games or sell my games. And like I said, competition is good.

The only full-priced game I've bought on Steam is Half-Life 2, and that was when HL2 was released and I had no idea how Steam worked. Since then, I've bought a few smaller games when there's been a great sale. In those cases, it won't be a big loss if something happens some day. I'm sure I'll be a gamer much longer than Steam exists in its current form, and I have a tendency to return to older games.

The way I see it is, like XBL & PSN, you have one standard area for everything to be implemented. This would be achievements, leaderboards etc. When you have an exclusive title on either XBL or PSN, then there's no competition there too isn't there? So I see it being no different when you have one service for PC. If you have a multiplatform title, there really should be no reason to charge higher on the PC just because there's one online service there. If you DO have an exclusive PC title, the reason for charging higher there should be no different than a reason to charge higher on an exclusive title for PSN, or XBL.



Zkuq said:
ssj12 said:
Zkuq said:
blunty51 said:

One step closer towards the standardization of online PC gaming. Great news IMHO.

That's exactly what I don't want. Competition is good, locking games to a single account would make me a very dirty pirate.


Why? Its linked to an account, but not limited to a single PC. You can take your games anywhere your going without worrying about limited licenses (unless specified by individual publisher typically using SecuROM DRM).

It ties my to an online server nonetheless, and it limits (read: eliminates) my ability to buy used games or sell my games. And like I said, competition is good.

The only full-priced game I've bought on Steam is Half-Life 2, and that was when HL2 was released and I had no idea how Steam worked. Since then, I've bought a few smaller games when there's been a great sale. In those cases, it won't be a big loss if something happens some day. I'm sure I'll be a gamer much longer than Steam exists in its current form, and I have a tendency to return to older games.


Here is the thing. Its all digital so obviously used games or selling your games went out the window. Its what happens when things modernize and become easier for the general user. Things must be sacrificed which I would much rather lose the ability to sell and buy used games rather then keep the ability to lose a physical disc or damage it.

Also lack of competition is a joke. There are at least 3 other services that offer similar to Steam and tend to have the same publishers of titles. First party titles stay exclusive and so does some 3rd party titles, but overall the majority stays open and competitive like the console market.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453