Zkuq said:
It ties my to an online server nonetheless, and it limits (read: eliminates) my ability to buy used games or sell my games. And like I said, competition is good. The only full-priced game I've bought on Steam is Half-Life 2, and that was when HL2 was released and I had no idea how Steam worked. Since then, I've bought a few smaller games when there's been a great sale. In those cases, it won't be a big loss if something happens some day. I'm sure I'll be a gamer much longer than Steam exists in its current form, and I have a tendency to return to older games. |
The way I see it is, like XBL & PSN, you have one standard area for everything to be implemented. This would be achievements, leaderboards etc. When you have an exclusive title on either XBL or PSN, then there's no competition there too isn't there? So I see it being no different when you have one service for PC. If you have a multiplatform title, there really should be no reason to charge higher on the PC just because there's one online service there. If you DO have an exclusive PC title, the reason for charging higher there should be no different than a reason to charge higher on an exclusive title for PSN, or XBL.







