theprof00 said:
vlad321 said:
theprof00 said:
ah ok, I see where most of you are coming from now. You are long term fans from way back.
So am I though. But, I choose to rate the game based on what competition is available and what I can do with the game.
The variation in the unit strategies and yomi is far higher than it was in sc1. In SC1, you almost had to do a certain strategy against a certain race. If it was zerg, you go marines, science vessels, and seige tanks. If it was protoss, you go marines and goliaths science vessels and ghosts. Now it's so much more situational. And the micro is still very very important, it's just easier now that you can set a string of orders. But don't think that takes away from the talent needed. Koreans are going to have strings of orders on every single unit, and probably only play with orders.
And I'll tell you, anyone that attack-moves against me with their army dies very quickly.
What else out there offers the same kind of gameplay? WC3 is out of contol right now. It is so imbalanced and there are so many useless units, there's no point in playing. SC1 is barren in mid-tier. The only people who still play are casuals and hardcore.
The only other RTS I would say is worth purchase is dawn of war 2, but even then the MP is still very imbalanced. Also the Total War games are quite good, but the MP sucks.
Anyway, I don't get how some of you can say sc1s campaign was better. Every single mission was "kill all the x", or "kill a specific x". At least there is variety here. I really think some of you should go back and play the sc1 campaigns because it seems to me that nostalgia is setting in.
The story was good. SC1 story was very good, and the movies were pretty cool, but the campaign missions themselves were redundant and often took in excess of an hour for each one.
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In the end though, SC2 is basically Brood Wars for noobs. I'm not even good at BW and I can tell you that SC2 is just dumbed down and noobified.
As for the campaign, it was barely varied at all. Just about all the missions were "build up a base and defend it while building a small strike force to wipe out the rest." Some missions were even just "defend your base, period." As for the random missions here and there, like Tosh's last one, they had those sneaky infiltration missions in SC1 as well. As I said, the most "wow" part of the campaign was the "Lost Viking" arcade. Furthermore to win each mission you basically just had to spam the unit you unlocked at that mission and you usually won. Like the one where you ahd to kill buildings before Kerrigan does, just build a few medivacs and you can skip just about all the zerg forces.
Also to the above post, there are some new mechanics, biggest one being no LOS when something is shooting you from a cliff, but again anything that is born that's creative Blizzard usually patches out. Granted that was mostly in the beta, but I don't see how retail will be any different.
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I think Blizzard was trying to get the player to understand how different units worked. And in that they were successful. A lot of the brutal missions I've beaten are due to the abilities of the units that I would have only known about had I really needed to use them.
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Except that they introduce new units all the way up until the end. Maybe it's my fault for playing on Hard instead of on Brutal, but I never failed anything except once on the ver last mission. Also, if you even half-ass a normal terran multiplayer build order, you are nearly 100% guaranteed to succeed. It's very disappointing. The fact the overwhelming majority of the missions are variations of"defend a little and send out your strike force" is also very disappointing. I mean hell, most of the missions I did was just defend and send out the mercenaries to wipe out everything.
The story also sucked, is incomplete, and is just terrible. The most fun of the entire campaign were the Protoss missions, which is kind of sad considering this is the Terran release.Though, even that first Zeratul missoin was a blatant copy of the TFT mission where Maiev is in the tomb of Sargeras. All the way down to the use of blink. The entire campaign felt anti-climactic and copied from WC3. As it stand right now, including mission variety, inovation, etc. etc. The Frozen Throne campaign was far better than SC2's entire campaign. Also the final cinematic was absolutely amazing in TFT and SC2's was pathetic.
Edit I can see where you are coming from on those brutal missions, but I still can't see how I would have changed how I went on to finish them on Hard. I just roll up my mercenary siege tanks surrounded by all the other types of mercenaries, and I proceed to fucking decimate anything in the radius of the tank. Then move up and repeat. Also the final prophecy mission was awesome. I had 3 rolls of photon cannons at each entrance. If I had been prepared to have nydus worms come out of my ass as well I would have easily gotten the Blzae of Glory achievement.
P.S. Artanis sure has upgraded his aircraft.