vlad321 said:
In the end though, SC2 is basically Brood Wars for noobs. I'm not even good at BW and I can tell you that SC2 is just dumbed down and noobified. As for the campaign, it was barely varied at all. Just about all the missions were "build up a base and defend it while building a small strike force to wipe out the rest." Some missions were even just "defend your base, period." As for the random missions here and there, like Tosh's last one, they had those sneaky infiltration missions in SC1 as well. As I said, the most "wow" part of the campaign was the "Lost Viking" arcade. Furthermore to win each mission you basically just had to spam the unit you unlocked at that mission and you usually won. Like the one where you ahd to kill buildings before Kerrigan does, just build a few medivacs and you can skip just about all the zerg forces.
Also to the above post, there are some new mechanics, biggest one being no LOS when something is shooting you from a cliff, but again anything that is born that's creative Blizzard usually patches out. Granted that was mostly in the beta, but I don't see how retail will be any different. |
I think Blizzard was trying to get the player to understand how different units worked. And in that they were successful. A lot of the brutal missions I've beaten are due to the abilities of the units that I would have only known about had I really needed to use them.
EDIT: Just to add on a little bit.
Brutal mode I think is what really helps me enjoy the single player. In most every level, you simply cannot kill the enemy, and have to think of creative ways to win. So far in Brutal, the levels that have really been tough and very strategy and tactic reliant have been welcome to the jungle, supernova, the one where tychus gets a thor, and the final prophecy mission. You really have to know unit strengths and weaknesses in order to even get halfway through the level.









