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Forums - Gaming - ps move set to outsell kinect

Is there actually a link to the survey? I couldn't find the actaul survey with how it was conducted. With out that it is really hard to judge just how accurate it may be. But I can say this, I have not heard anyone of my friends who own a ps3 talk about move unless I tell them about it, most are not hardcore gamers at all. But even people who do not game that i talk to kinect about already seem to know something or have heard about it. I think micrisift is really going to advertise and launch this product correctly.



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Killiana1a said:
Mr Puggsly said:
J1MB0B26 said:

kinect will fail but not fail badly they will just have to forget about kinect 

kinect is at a stupid price for 129 pounds and move is only 40 pounds

To be fair, the full Move experience will cost considerably more than 40 pounds. Several games seem to require atleast two Move controllers (or atleast for the full experience), most people will need to buy an Eyetoy, and the Navigation should be necessary at some point. Ofcourse you'll need more Move controllers for multiplayer.

In a nutshell, if you only spend 40 pounds you aren't getting the full Move experience.

No, you are getting one expensive paperweight.

In all seriousness, these posts on Kinect vs. Move is akin to old men arguing about an upcoming military conflict. We may have suspicions on how it may turn out, but we will be proven wrong once the battle gets underway.

It is easy to ridicule the Kinect, but don't forget it is one piece of equipment, while the Move is at least 3 (assuming one player only with the Navigation Controller, Eye and  Motion Controller).

If the Move Motion controllers retails at $49.99 a pop, then the Move has the potential to be a lot more expensive than the Kinect. Do the math:

1. Kinect $150 standalone (maybe $200 if you have a non-Slim 360 model and you pay to make your 360 Kinectable).

2. Move will come at $99.99 for the starter kit (eye, motion controller, and navigation controller), then $49.99 for each additional Motion controller (dildo looking controller). For 4 player capability, I can easily see the price of the Move at $250 (starter kit plus 3 additional motion controllers at $49.99/controller).

Source: http://blog.us.playstation.com/2010/06/15/this-changes-everything-playstation-move-available-september-19-2010/


To be fair, You only NEED two wands for ONE game: The Fight: Lights Out. Other games may offer to use two wands  (Gladiator duel), but you can use the nav controller instead. I don't even know why your bringing up 4 player capabilty because

 

  • Kinect doesn't even allow 4 players on one kinect device
  • I have yet to see a 4 player Move game where 4 people could play at one time. Most 4 player games could be used to take turns using ONE Move controller. 
You may have the option to buy an extra MOVE controller, but that doesn't mean it's needed, unless you really want to play The Fight: Lights Out. Either way, if you just wanted to try out motion controls, The starting price is higher for Kinect.


Xoj said:
DirtyP2002 said:

Kinect will outsell move. Easily. Very easily. Even if you consider, that you have to buy more move controllers to play multiplayer and just one kinect.

And the Nowgamer survey was based on 100 people. 100 people (!!!) are not enough to make an educated decision.


actually, that maybe a reason for move to outsell kinect :p. since u have to buy more controllers.

also kinect only works with 2 people.

wow, never thought about it like that.

OT: what M.U.G.E.N. said, I also think Kinect will be very frontloaded, and the PS move will sell slow but steady.

but like I said in another thread, I will be carrying my crow fork and knife by my side. lol



Jay520 said:


To be fair, You only NEED two wands for ONE game: The Fight: Lights Out. Other games may offer to use two wands  (Gladiator duel), but you can use the nav controller instead. I don't even know why your bringing up 4 player capabilty because

 

  • Kinect doesn't even allow 4 players on one kinect device
  • I have yet to see a 4 player Move game where 4 people could play at one time. Most 4 player games could be used to take turns using ONE Move controller. 
You may have the option to buy an extra MOVE controller, but that doesn't mean it's needed, unless you really want to play The Fight: Lights Out. Either way, if you just wanted to try out motion controls, The starting price is higher for Kinect.

Yes, and the starter kit comes with the eye, motion controller, and navigation controller at a $99.99 price. For that second motion controller, you need to fork over $49.99 pushing the Move to $150. That is if you want to play The Fight: Lights Out.

As for the "Kinect is only two player" debate, it is quite laughable because those who make the argument are overlooking the obvious: Kinect via Live will have much more than 4 players because players will be able to connect their Kinect with more than 4 other players through their Xbox Live Gold membership.

Mentioning Live, then yes, there is another $50 added on to the price tag for the Gold membership.

I can easily foresee Kinect simulation games supporting up to 16 players via Xbox Live.



isn't kinect set to go after non-gamers?



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Killiana1a said:
Jay520 said:


To be fair, You only NEED two wands for ONE game: The Fight: Lights Out. Other games may offer to use two wands  (Gladiator duel), but you can use the nav controller instead. I don't even know why your bringing up 4 player capabilty because

 

  • Kinect doesn't even allow 4 players on one kinect device
  • I have yet to see a 4 player Move game where 4 people could play at one time. Most 4 player games could be used to take turns using ONE Move controller. 
You may have the option to buy an extra MOVE controller, but that doesn't mean it's needed, unless you really want to play The Fight: Lights Out. Either way, if you just wanted to try out motion controls, The starting price is higher for Kinect.

Yes, and the starter kit comes with the eye, motion controller, and navigation controller at a $99.99 price. For that second motion controller, you need to fork over $49.99 pushing the Move to $150. That is if you want to play The Fight: Lights Out.

As for the "Kinect is only two player" debate, it is quite laughable because those who make the argument are overlooking the obvious: Kinect via Live will have much more than 4 players because players will be able to connect their Kinect with more than 4 other players through their Xbox Live Gold membership.

Mentioning Live, then yes, there is another $50 added on to the price tag for the Gold membership.

I can easily foresee Kinect simulation games supporting up to 16 players via Xbox Live.


Oh cool, what Kinect games have confirmed online so far?



I thought it was obvious, obviously I was wrong! Kinect is more applicable and being positioned more for new console owners and current non gamers whereas Move is being positioned first for core gamers and then to a wider market. So the fact that Move had better intentions to purchase on a survey for current gamers shouldn't be at all surprising, I hope!



Tease.

Can't wait to lol at this thread at the end of 2010



Jay520 said:


Oh cool, what Kinect games have confirmed online so far?

I am unsure how to respond to this question without dragging it into a debate lasting 5 more pages worth of comments.

I am more than certain many Kinect games will have online capability. I am not so certain that the Kinect launch games will have online capability.

Not answering your question with a detailed list, but it is easily foreseeable and expected that both Kinect and Move will have online capability for their games. That, I am damn near 100 percent sure of.



Killiana1a said:
Jay520 said:


To be fair, You only NEED two wands for ONE game: The Fight: Lights Out. Other games may offer to use two wands  (Gladiator duel), but you can use the nav controller instead. I don't even know why your bringing up 4 player capabilty because

 

  • Kinect doesn't even allow 4 players on one kinect device
  • I have yet to see a 4 player Move game where 4 people could play at one time. Most 4 player games could be used to take turns using ONE Move controller. 
You may have the option to buy an extra MOVE controller, but that doesn't mean it's needed, unless you really want to play The Fight: Lights Out. Either way, if you just wanted to try out motion controls, The starting price is higher for Kinect.

Yes, and the starter kit comes with the eye, motion controller, and navigation controller at a $99.99 price. For that second motion controller, you need to fork over $49.99 pushing the Move to $150. That is if you want to play The Fight: Lights Out.

As for the "Kinect is only two player" debate, it is quite laughable because those who make the argument are overlooking the obvious: Kinect via Live will have much more than 4 players because players will be able to connect their Kinect with more than 4 other players through their Xbox Live Gold membership.

Mentioning Live, then yes, there is another $50 added on to the price tag for the Gold membership.

I can easily foresee Kinect simulation games supporting up to 16 players via Xbox Live.


I think the whole 2/4 player argument is silly, but your online arguement doesn't hold water.  PS3 has online, too.  So if Kinect could support 4 online then, provided the game was designed for it, in theory you could have 8 with Move online.

Whichever way you cut it based on current designs you will be able to get more players (potentially) playing at the same time with Move than Kinect, whether offline or online.

The reason I think it doesn't matter is, in my experience anyway, few games - even on Wii which I own - ever end up with more than 2 players at the same time in the same room (I mean active players, which is why Kinect can hold up to 6 people playing with 2 active).

Sure, sometimes we've had 4 people playing doubles tennis on Wii, but it's rare.  And despite how easy Nintendo's adverts make it look having room for 4 people to stand at the same time, swing their arms in wide arcs and be reasonably close to the TV can be tricky to actually achieve in real life without blows being traded - again, something I can testify too.

2 players offline together is the optimum number IMHO and Kinect supports this as does Move so for the majority I think that will be seen as a draw.



Try to be reasonable... its easier than you think...