Killiana1a said:
Yes, and the starter kit comes with the eye, motion controller, and navigation controller at a $99.99 price. For that second motion controller, you need to fork over $49.99 pushing the Move to $150. That is if you want to play The Fight: Lights Out. As for the "Kinect is only two player" debate, it is quite laughable because those who make the argument are overlooking the obvious: Kinect via Live will have much more than 4 players because players will be able to connect their Kinect with more than 4 other players through their Xbox Live Gold membership. Mentioning Live, then yes, there is another $50 added on to the price tag for the Gold membership. I can easily foresee Kinect simulation games supporting up to 16 players via Xbox Live. |
I think the whole 2/4 player argument is silly, but your online arguement doesn't hold water. PS3 has online, too. So if Kinect could support 4 online then, provided the game was designed for it, in theory you could have 8 with Move online.
Whichever way you cut it based on current designs you will be able to get more players (potentially) playing at the same time with Move than Kinect, whether offline or online.
The reason I think it doesn't matter is, in my experience anyway, few games - even on Wii which I own - ever end up with more than 2 players at the same time in the same room (I mean active players, which is why Kinect can hold up to 6 people playing with 2 active).
Sure, sometimes we've had 4 people playing doubles tennis on Wii, but it's rare. And despite how easy Nintendo's adverts make it look having room for 4 people to stand at the same time, swing their arms in wide arcs and be reasonably close to the TV can be tricky to actually achieve in real life without blows being traded - again, something I can testify too.
2 players offline together is the optimum number IMHO and Kinect supports this as does Move so for the majority I think that will be seen as a draw.
Try to be reasonable... its easier than you think...







