KylieDog said:
Chrizum said:
saicho said:
Exactly what games on consoles this gen fit your standard of new game design/content?
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Kylie is not going to answer this you know...
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Because Nintendo hasn't done any this gen. THAT IS THE ISSUE. I already listed previous gen examples, can scroll up if want to see them again.
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"I remember the old Nintendo pushing games forward in great new ways, I mean the games, not controllers (power glove ftw!). Games like the original SMB, SMB3, LoZ, Metroid, then later on advancing them again going 3D like Mario 64 and OoT. This gen we got Zeldas -still- copying OoT with only minor changes, Mario Galaxy 1 and 2 is just Mario 64 with changing gravity, NSMB Wii has gone back even further than the N64 and is copying SNES games, Donkey Kong has gone back to SNES and so forth."
SMB3 did something new but not NSMBWii? Why is that? SMB3 had new powerups and worlds, but no new gameplay mechanics (except the ones that came with the powerups) NSMBWii also has new powerups, but it also has a new 4 player mode, how is this different from SMB3? Donkey Kong Returns could likely bring new content to the DKC universe, so how is that "Copying SNES games" when SMB3 is OK according to you? Zelda is according to Iwata asks moving away from the OoT formula, and could become something new similar to the 3D games that they made for N64.
Your previous gen examples are very vague, you can't prove anything with them. The only difference between Nintendo now and Nitnendo then is that Nintnedo is not as good at creating game worlds as they used to be, if that was the definition you were looking for, you could make a belivable argument, but as of now, I really don't get the point that you're trying to make. Please define your point properly.