Okay.
I'm just past the fist boss.
They should have done this thing with Adam at the start so that I'd be annoyed with him, instead of annoyed with the game.
I AM ANNOYED WITH THE GAME FOR SEVERAL REASONS.
Okay.
I'm just past the fist boss.
They should have done this thing with Adam at the start so that I'd be annoyed with him, instead of annoyed with the game.
I AM ANNOYED WITH THE GAME FOR SEVERAL REASONS.
| Khuutra said: Okay. I'm just past the fist boss. They should have done this thing with Adam at the start so that I'd be annoyed with him, instead of annoyed with the game. I AM ANNOYED WITH THE GAME FOR SEVERAL REASONS. |
Can you be more specific?

Monster Hunter: pissing me off since 2010.
| Khuutra said: Okay. I'm just past the fist boss. They should have done this thing with Adam at the start so that I'd be annoyed with him, instead of annoyed with the game. I AM ANNOYED WITH THE GAME FOR SEVERAL REASONS. |
don't worry, the game will get better after the first couple of hours, those annoyances well, you either get used to them or not
Two hours in or so. Little more? Little less? Something like that. I got past that miniboss with heads on its front and its rear with the green orb on its belly. Picked up my first Charge Accelerator.
Immediate impressions:
1. Boss fights are impressive, but not to the degree I'm used to with this series. I found myself having to say "Hey, that's kinda cool" with the first boss, whereas with the first boss in any of the rest of the games I was like "AAAAAAAAAHHHHHHHH". This isn't nostalgia clouding my vision, and the bosses are still fun (so far), but they are not living up to par.
2. Combat is decent, slightly unwieldy. They manage the useage of eight directions well, but digital movement when they demand the judgment of depth is difficult. Jumping on top of enemies (particularly the hoppers, easily the most comon enemies you can do that to) is finicky and sometimes hhard to make stick.
3. Certain segments - like when sliding down a hill - feel like Ninja Gaiden, only somewhat less forgiving. Samus became less acrobatic when I wasn't looking.
4. I don't mind the "authorization needed" thing, but the only justification for that is in Adam only allowing Samus to help with that as the primary prerequisite. Fine. Whatever. But why couldn't I use my powers before that?
5. Pacing is somewhat broken, with moments of tension and long exploratory sequences (which are composed primarily of silence) broken up be expository dialogue that doens't begin to be necessary.
6. The script is horrendous. I don't mean run-of-the-mill video game bad, here, not the sort of thing you'd sit down with some popcorn to watch, I mean it's a touchy-feely version of Kojima, all the worst excesses of narrative lit up like a Christmas tree, polished and set in front of me as if it were something to be proud of. Minute-long sequences that could have been summed up with very few and very simplistic visuals, interior monologuing when it's neither necessary nor appropriate, insight into a character I had always imagined differently.
This isn't Metroid as I know it. Well, no, that's not true. The exploration is there. I'm sure the backtracking will be there later. The boss fights are there. But all of it so far feels more linear, like I'm being set on rails to experience someone's vision of Samus. It's not about the ship I'm on, it's about Samus's reactions to the ship. To the people.
This is pure excess. Sakamoto has taken his vision of this character and turned it into a hammer used to slam down narrative points that no one should reasonably care about.
I'll give it time. If Ari_Gold says it gets better, I'm willing to believe that.
But what I've experienced so far makes me so angry.
| Khuutra said: Two hours in or so. Little more? Little less? Something like that. I got past that miniboss with heads on its front and its rear with the green orb on its belly. Picked up my first Charge Accelerator. Immediate impressions: 1. Boss fights are impressive, but not to the degree I'm used to with this series. I found myself having to say "Hey, that's kinda cool" with the first boss, whereas with the first boss in any of the rest of the games I was like "AAAAAAAAAHHHHHHHH". This isn't nostalgia clouding my vision, and the bosses are still fun (so far), but they are not living up to par. 2. Combat is decent, slightly unwieldy. They manage the useage of eight directions well, but digital movement when they demand the judgment of depth is difficult. Jumping on top of enemies (particularly the hoppers, easily the most comon enemies you can do that to) is finicky and sometimes hhard to make stick. 3. Certain segments - like when sliding down a hill - feel like Ninja Gaiden, only somewhat less forgiving. Samus became less acrobatic when I wasn't looking. 4. I don't mind the "authorization needed" thing, but the only justification for that is in Adam only allowing Samus to help with that as the primary prerequisite. Fine. Whatever. But why couldn't I use my powers before that? 5. Pacing is somewhat broken, with moments of tension and long exploratory sequences (which are composed primarily of silence) broken up be expository dialogue that doens't begin to be necessary. 6. The script is horrendous. I don't mean run-of-the-mill video game bad, here, not the sort of thing you'd sit down with some popcorn to watch, I mean it's a touchy-feely version of Kojima, all the worst excesses of narrative lit up like a Christmas tree, polished and set in front of me as if it were something to be proud of. Minute-long sequences that could have been summed up with very few and very simplistic visuals, interior monologuing when it's neither necessary nor appropriate, insight into a character I had always imagined differently. This isn't Metroid as I know it. Well, no, that's not true. The exploration is there. I'm sure the backtracking will be there later. The boss fights are there. But all of it so far feels more linear, like I'm being set on rails to experience someone's vision of Samus. It's not about the ship I'm on, it's about Samus's reactions to the ship. To the people. This is pure excess. Sakamoto has taken his vision of this character and turned it into a hammer used to slam down narrative points that no one should reasonably care about. I'll give it time. If Ari_Gold says it gets better, I'm willing to believe that. But what I've experienced so far makes me so angry. |
i felt amost the same way as you did, my first impressions were written about 30 posts above i believe. The game just clicked halfway, i got used to the controls, and the story got better (it makes sense), but the script is hit and miss. Though i think you're being too harsh on the game. Theres a reason its called "Other M", because it really is tryin to give the series a different style, which in my opinion is far away from the previous games, but its a fairly good game on its own. If you compare it to Super Metroid and Metroid Prime, well those are 2 games that are hard to live up to, they're classics. The metroidvania style of games are clearly dead, and there's nothing like this in the market this gen, so theres nothing to compare it to, but to timeless classics, which isn't fair.
| Khuutra said: Two hours in or so. Little more? Little less? Something like that. I got past that miniboss with heads on its front and its rear with the green orb on its belly. Picked up my first Charge Accelerator. Immediate impressions: 1. Boss fights are impressive, but not to the degree I'm used to with this series. I found myself having to say "Hey, that's kinda cool" with the first boss, whereas with the first boss in any of the rest of the games I was like "AAAAAAAAAHHHHHHHH". This isn't nostalgia clouding my vision, and the bosses are still fun (so far), but they are not living up to par. 2. Combat is decent, slightly unwieldy. They manage the useage of eight directions well, but digital movement when they demand the judgment of depth is difficult. Jumping on top of enemies (particularly the hoppers, easily the most comon enemies you can do that to) is finicky and sometimes hhard to make stick. 3. Certain segments - like when sliding down a hill - feel like Ninja Gaiden, only somewhat less forgiving. Samus became less acrobatic when I wasn't looking. 4. I don't mind the "authorization needed" thing, but the only justification for that is in Adam only allowing Samus to help with that as the primary prerequisite. Fine. Whatever. But why couldn't I use my powers before that? 5. Pacing is somewhat broken, with moments of tension and long exploratory sequences (which are composed primarily of silence) broken up be expository dialogue that doens't begin to be necessary. 6. The script is horrendous. I don't mean run-of-the-mill video game bad, here, not the sort of thing you'd sit down with some popcorn to watch, I mean it's a touchy-feely version of Kojima, all the worst excesses of narrative lit up like a Christmas tree, polished and set in front of me as if it were something to be proud of. Minute-long sequences that could have been summed up with very few and very simplistic visuals, interior monologuing when it's neither necessary nor appropriate, insight into a character I had always imagined differently. This isn't Metroid as I know it. Well, no, that's not true. The exploration is there. I'm sure the backtracking will be there later. The boss fights are there. But all of it so far feels more linear, like I'm being set on rails to experience someone's vision of Samus. It's not about the ship I'm on, it's about Samus's reactions to the ship. To the people. This is pure excess. Sakamoto has taken his vision of this character and turned it into a hammer used to slam down narrative points that no one should reasonably care about. I'll give it time. If Ari_Gold says it gets better, I'm willing to believe that. But what I've experienced so far makes me so angry. |
I am expecting a lot from its story now Khuutra, you mentioned Kojima San! 
Okay the second and third bosses were sweet as Hell, I no longer have complaints about the game's combat or bosses.
And Ari_Gold, I kind of understand, but I do not refrain from comparing it to classics: I expect Metroid games to be classics.
| Khuutra said: Okay the second and third bosses were sweet as Hell, I no longer have complaints about the game's combat or bosses. And Ari_Gold, I kind of understand, but I do not refrain from comparing it to classics: I expect Metroid games to be classics. |
eh. I'd say only Metroid, Super, and Prime 1 have been bona fide classics. The rest have all been great, but not such exquisite experiences.
Plus it often takes a bit to get acclimated to a game, what you find awkward initially can become endearing later, especially if the new game is a drastic switch from what you've been playing immediately before. I'm dreading it a little myself, because what i've been playing is Smash Bros and Monster Hunter, neither of which are anything like any Metroid.

Monster Hunter: pissing me off since 2010.
The bitches at Amazon haven't shipped my copy yet. 
Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
Now Playing
Switch - Super Mario Maker 2 (2019)
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| theRepublic said: The bitches at Amazon haven't shipped my copy yet. |
There are no bitches at Amazon, only Baby Seals.
And they are steadily declining in numbers!