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Forums - Nintendo - What defines the Zelda experience?

theRepublic said:

It is very difficult for me to describe what I love about Zelda.  It could be the sense of adventure and exploration.  It could be how your abilities and powers grow over the course of the game.  It could be the dungeons.

What I do know is that no other game has given me the same feelings as this franchise has.

tolu619 said:

Catching a spider in a bottle and releasing it in an empty room (filled with the sound of Golden Skultullas) to reveal the location of the bigger spiders. I figured 'in real life, animals of the same specie like the same environment' and it really worked. THAT blew my mind!

What!?

You think you know everything about these games...

How the hell have I played through OoT several times and never realised that?




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blunty51 said:

Yea, i guess on that light level. It certainly was a vast brilliant open world wasn't it? For me the puzzle-like stuff/secrets was really the topping on the cake for an already great game...and really accentuated my memory of it. I guess playing games like Metroid/Guardian Legend/even TMNT beforehand, which had fairly big overworlds with lots of exploring, soughta made that aspect of Zelda a little less impactful. This is why i guess everyone here has different views...but hey..it all points to one thing...greatness!


Yeah, it was. You know, I only played both TMNT and Metroid after Zelda, so maybe that does influence which aspects we picked on more. And sure, when so many people can like it for so many reasons, that's the definition of geatness.



Exploration, items that you use intelligently to advance, and ingenious puzzles are all staples of the Zelda series (as is a high level of polish).  The original Zelda (personally my favorite game ever) was just so far ahead of its time for its day; there was nothing like it on consoles.  What made Ocarina of Time so special for me (besides the end sequence) was the fact that they successfully managed to take Zelda's creative puzzles and implement them into a 3D world.

Zelda games often make you ponder your situation based on your current abilities and the items at your disposal; they make you think to a degree, which is very rewarding when you finally figure out what to do.

These examples, plus the fact that all combat is real-time and fun, propels Zelda as a franchise to being my favorite series of all time.  It is often imitated but never quite duplicated.

 



@Mr.T-Tar, that's bcuz the part I described is in 1 of the 2 skultulla houses in Majora's Mask, not OoT. U have to kill 30 gold skultullas b4 the end of the 3rd day to clear those dungeons (they were both bonus dungeons).



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