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Forums - Nintendo - What defines the Zelda experience?

RolStoppable said:
Khuutra said:
RolStoppable said:

blablabla

You want enemies that pose a threat to you?

Of course.

Not only because it serves for a greater feeling of accomplishment, but also because it gives sidequests and exploring the whole game world a real purpose. If enemies aren't pushovers, then collecting heart containers/pieces and looking for weapon upgrades aren't just a means for 100 % completion, they actually come in handy as you progress through the game.

A good example of this is the Red Ring in the original Zelda versus the Magic Armor in Twilight Princess. You can finish both games without getting those items, but you very well know that the Red Ring is significantly more valuable. Not just because it has a permanent effect, but because it is really useful due to the nature of the game throwing numerous dangerous enemies at once at the player.

Or in other words: In the older Zelda games you were exploring the land because it felt rewarding and was an integral part of the experience of a young boy overcoming a big challenge. Nowadays the exploration is done almost solely for the sake of completion.

Zelda games becoming more and more puzzle-like doesn't only hurt the dungeons, but the overworld as well. Why should you spend hours searching for stuff you are never going to need?


Ok, off-topic but did rol just replace his own previous post with "blablabla" ?

God that gave me a good laugh.



I am the black sheep     "of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson

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RolStoppable said:
Khuutra said:

I meant do you want enemies that pose a threat to you, RolStoppable the player, specifically?

I am not a player with super skills. Besides, the complaint that Zelda has become too easy over the years is pretty much universal.

Careful about this kind of thinking. Remember the vast majority of people never finish the game, and at least one capable gamer (dtewi) stopped playing Ocarina of Time because he got stuck and couldn't continue.

Rol, you are a super skill kind of player. It's a fact of the amount of games that you play. I could throw you into a Ninja Gaiden game and two hours later I would expct you to come out the other side covered in gore and viscera, none of it your own.

I undrstand the need for challenge in Zelda, I do - if the Ganondorf battles in Twilight Princess had been harder I would have been much more satisfied with the game - but I worry that some players lack perspective on what appropriate levels of challenge in combat consist of. There are sections of Twilight Princess (like fighting two Darknuts at once) that are harder than anything in other 3D Zeldas.

I mean, at the core, I agree with you, I want 3D Zelda to be hardr than it's become. But I also want it to be an accessible level of difficulty. If it has to be the kind of thing that would challenge a player like you or me, it would need to come late in tthe game (equivalent to Misery Mire in Link to the Past).



Khuutra said:

Careful about this kind of thinking. Remember the vast majority of people never finish the game, and at least one capable gamer (dtewi) stopped playing Ocarina of Time because he got stuck and couldn't continue.


Out of curiousity, did he get stuck because he kept getting killed by enemies, or because he couldn't wrap his head around a puzzle?  Because the number one reason I've heard for people not beating Ocarina is summed up in two words:  Water Temple.



I think what makes a great zelda experience for me is that they will always give you a "what the heck do i use this for" weapon (the deku leaf in Wind waker, the top in TP, the sand wand in Spirit tracks) and they make a dungeon that makes you use that tool and you realize how awesome that weapon is.



don't waste time

3DS FC 4914-3563-4510

NNID : turtuls

just going to bring up interviews from e3 from miyamotto and them talking about mario quick

we have 2d mario, 3d mario and 3DS mario, and a simple task ahead of us.  Jump and hit the block to get a mushroom, or land on the same said block from above.

2D: easy as heck, basically anyone who can pick up a nes controller can hit a block

3D: can be super hard and miss countless times and have to rejump, judge, ect.  I dont' know how dumb i have felt in past not able to hit a block just sitting there in open.  And landing takes quite the skill and getting used to.

3DS: now with depth it is said to be insanely easy and back to old 2D style.

Same has been said about like pilot wings or star fox, how in 3DS it is insanely easy now to go through the rings.

Best example since same game is star fox, now did they dumb down starfox?  No, it is just easier to do something not because its easier task in itself, but because we can percieve it better.  think of deku shrubs in zelda shooting nuts at you.  Take a room in 2d with 4 of them in it, and a room in 3d with 4 of them in it.  I could dodge all day in the 3d room and not be stressed at all, in the 2d version i would be struggling. 

Some things that are hard in 2D are easy in 3D, and vise versa.



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noname2200 said:
Khuutra said:

Careful about this kind of thinking. Remember the vast majority of people never finish the game, and at least one capable gamer (dtewi) stopped playing Ocarina of Time because he got stuck and couldn't continue.

Out of curiousity, did he get stuck because he kept getting killed by enemies, or because he couldn't wrap his head around a puzzle?  Because the number one reason I've heard for people not beating Ocarina is summed up in two words:  Water Temple.

I grant freely that it was the Water Temple.

Though in my last playthrough of the game, first one in about six years, the hardest part of the game for me was actually fighting Dark Link. Still don't know what was up with that.



noname2200 said:
Khuutra said:

Careful about this kind of thinking. Remember the vast majority of people never finish the game, and at least one capable gamer (dtewi) stopped playing Ocarina of Time because he got stuck and couldn't continue.


Out of curiousity, did he get stuck because he kept getting killed by enemies, or because he couldn't wrap his head around a puzzle?  Because the number one reason I've heard for people not beating Ocarina is summed up in two words:  Water Temple.

Not just the temple... but fighting Shadow Link in this game can be tricky too.

But yes, its the only hard fight of them all



Khuutra said:

I grant freely that it was the Water Temple.

Though in my last playthrough of the game, first one in about six years, the hardest part of the game for me was actually fighting Dark Link. Still don't know what was up with that.


That's because Dark Link has always been a pure cheese boss and the only way to beat him, in either game, was to pure cheese him right back.

And yes, I'm turning "pure cheese" into a verb now.



noname2200 said:

That's because Dark Link has always been a pure cheese boss and the only way to beat him, in either game, was to pure cheese him right back.

And yes, I'm turning "pure cheese" into a verb now.

Well I kind of expect him to be in Skyward Sword. And I fully expect that fight to be totally awesome now.



But I don't think hard games are the answer... I'm playing that DS game Rhythm Heaven and FUCK! I just can't advance in it, no matter how hard I try. I'm just going to give up on the game.

If this happens to me on a Zelda title I would be pissed!