RolStoppable said:
Of course. Not only because it serves for a greater feeling of accomplishment, but also because it gives sidequests and exploring the whole game world a real purpose. If enemies aren't pushovers, then collecting heart containers/pieces and looking for weapon upgrades aren't just a means for 100 % completion, they actually come in handy as you progress through the game. A good example of this is the Red Ring in the original Zelda versus the Magic Armor in Twilight Princess. You can finish both games without getting those items, but you very well know that the Red Ring is significantly more valuable. Not just because it has a permanent effect, but because it is really useful due to the nature of the game throwing numerous dangerous enemies at once at the player. Or in other words: In the older Zelda games you were exploring the land because it felt rewarding and was an integral part of the experience of a young boy overcoming a big challenge. Nowadays the exploration is done almost solely for the sake of completion. Zelda games becoming more and more puzzle-like doesn't only hurt the dungeons, but the overworld as well. Why should you spend hours searching for stuff you are never going to need? |
Ok, off-topic but did rol just replace his own previous post with "blablabla" ?
God that gave me a good laugh.
I am the black sheep
"of course I'm crazy, but that doesn't mean I'm wrong."-Robert Anton Wilson








