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RolStoppable said:
Khuutra said:

I meant do you want enemies that pose a threat to you, RolStoppable the player, specifically?

I am not a player with super skills. Besides, the complaint that Zelda has become too easy over the years is pretty much universal.

Careful about this kind of thinking. Remember the vast majority of people never finish the game, and at least one capable gamer (dtewi) stopped playing Ocarina of Time because he got stuck and couldn't continue.

Rol, you are a super skill kind of player. It's a fact of the amount of games that you play. I could throw you into a Ninja Gaiden game and two hours later I would expct you to come out the other side covered in gore and viscera, none of it your own.

I undrstand the need for challenge in Zelda, I do - if the Ganondorf battles in Twilight Princess had been harder I would have been much more satisfied with the game - but I worry that some players lack perspective on what appropriate levels of challenge in combat consist of. There are sections of Twilight Princess (like fighting two Darknuts at once) that are harder than anything in other 3D Zeldas.

I mean, at the core, I agree with you, I want 3D Zelda to be hardr than it's become. But I also want it to be an accessible level of difficulty. If it has to be the kind of thing that would challenge a player like you or me, it would need to come late in tthe game (equivalent to Misery Mire in Link to the Past).