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Forums - Sony Discussion - CNET Hands-on with Playstation Move

 

LOS ANGELES--After trying out both the Microsoft Kinect and Nintendo 3DS, we got to test-drive the third big hardware product of E3 2010, Sony's PlayStation Move. We've actually tried the Move before, at its original announcement during the Game Developers Conference earlier in 2010, but this was our chance to dive deeper into some of the launch games.

Of the three major motion-control peripherals for game consoles, the Wiimote, Kinect camera, and Move controller, it's Sony's device that looks the most garish. The black flashlight handle stick is topped with a ball that can change color, depending on its use in a particular game (the ball is actually soft to the touch, which always seems to surprise people), and it looks a lot more like game hardware than Nintendo's understated white controller or the Kinect's multimedia-looking Webcam.

Aside from that, we'd have to say that in terms of acting purely as a video game peripheral, the PlayStation Move is currently our favorite entry in the motion control competition. Kinect works well enough, but it's not always as responsive as you'd want, or at least that's how some of the games we tried felt. Plus, Kinect's opening game lineup is somewhat generic, with more proof-of-concept games than titles that would stand up without the Kinect tie-in. In fact, the Kinect's biggest strength has been largely unheralded--it's excellent ability to recognize and respond to voice commands, which is useful for home theater tasks.

Nintendo's Wiimote is physically closer to the PlayStation Move. It works well enough for games such as Wii Fit or for steering a platform game character around, but it still can't really translate a player's movements into one-to-one on-screen actions. Plus, playing a Wii game invariably involves a certain amount of waving the Wiimote around, trying to get the cursor back on the television screen.

The PlayStation Move hardware, on the other hand, always felt tightly connected to the screen and to us. There was still a tiny bit of lag, especially when performing fast-paced moves such as throwing a punch or swinging a golf club, but less exacting tasks felt delay-free.

We tried several games today, and the Move hardware worked well with each. Start the Party is a collection of minigames, many of which overlay the Move controller with an animated image (such as a tennis racket).

More interesting was The Fight, a bare-knuckle boxing game that uses two Move controllers--one for each fist. After calibrating the controllers, we were able to target different parts of our opponent's body by actually throwing correctly angled punches in real life. The control was close to simultaneous with our movements, but special moves, like throwing an elbow, still required a button press.

The most impressive demo was EyePet, a revamped version of a virtual pet game we got a look at last year. The original control scheme of holding up command cards to the PS3's Webcam in order to control the onscreen pet has been replaced with the Move controller, which can act as a toy, or be used to, say, shampoo and blow-dry your pet. It's not for adrenaline junkies, but the variety of activities available, and the integration of the pet and the Move controller, was impressive.

Source: CNET

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Looks like they loved it :D I'm glad to see more and more reports coming in on about the capabilities of the Move



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Okay, so the media love it.

Now Sony... Get it out to the people you actually NEED to love it.

 

Massive advertising, along with the obvious media love... Should make things go well. Not Wii levels, but still good.



                            

Good to hear.



Carl2291 said:

Okay, so the media love it.

Now Sony... Get it out to the people you actually NEED to love it.

 

Massive advertising, along with the obvious media love... Should make things go well. Not Wii levels, but still good.


Yep pretty much...you think they will wait until it's closer to the day of release? They have that Coke campaign which I think they said that will be underway in the holiday season...but I would like to see more as well



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nice



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RolStoppable said:

CNET doesn't count. They've pulled off Morgan Webbs on Nintendo in the past.


ok good to hear, thanks



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I think they like most other people overlooked the camera. sure they realise that it's there and it's responsible for making the move work but the eye has other features that can be added in as well.  I just hope Anton and Dr Marks can get the developers to get the features in games.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).

 

Nice input. However, it would be better if they compared apples to apples in relation to the Wiimote. Noone would argue that Move's fidelity is noticeably better than the Wiimote alone, however, it really should include the addition of WMplus.

Basically if he compared the Move's sport games to that of WiiSportsResort, it would be an entirely diffferent article with the two probably being essentially the same. Then it just become preference to visual layout.

To me, in the end its basically a choice in value and based on the fact that a 2person Move setup is dramatically more expensive than a 2 person Wii setup for essentially the same motion experience, Wii wins.

So the real selling difference is the same one that has always existed. The overall game and usability choices as compared to their repsective prices. I think the last few years has proven, Wii wins again.

However, I am glad I own both (Wii/PS3) and RE5 and other shooter experience *may* convince me to spend the $$. But, a $200 price to add 2player move to my PS3 is just ... wow.



superchunk said:

Nice input. However, it would be better if they compared apples to apples in relation to the Wiimote. Noone would argue that Move's fidelity is noticeably better than the Wiimote alone, however, it really should include the addition of WMplus.

Basically if he compared the Move's sport games to that of WiiSportsResort, it would be an entirely diffferent article with the two probably being essentially the same. Then it just become preference to visual layout.

To me, in the end its basically a choice in value and based on the fact that a 2person Move setup is dramatically more expensive than a 2 person Wii setup for essentially the same motion experience, Wii wins.

So the real selling difference is the same one that has always existed. The overall game and usability choices as compared to their repsective prices. I think the last few years has proven, Wii wins again.

However, I am glad I own both (Wii/PS3) and RE5 and other shooter experience *may* convince me to spend the $$. But, a $200 price to add 2player move to my PS3 is just ... wow.


they said gold edition would be move compatable, does that mean that my original version is useless with move?



superchunk said:

Nice input. However, it would be better if they compared apples to apples in relation to the Wiimote. Noone would argue that Move's fidelity is noticeably better than the Wiimote alone, however, it really should include the addition of WMplus.

Basically if he compared the Move's sport games to that of WiiSportsResort, it would be an entirely diffferent article with the two probably being essentially the same. Then it just become preference to visual layout.

To me, in the end its basically a choice in value and based on the fact that a 2person Move setup is dramatically more expensive than a 2 person Wii setup for essentially the same motion experience, Wii wins.

So the real selling difference is the same one that has always existed. The overall game and usability choices as compared to their repsective prices. I think the last few years has proven, Wii wins again.

However, I am glad I own both (Wii/PS3) and RE5 and other shooter experience *may* convince me to spend the $$. But, a $200 price to add 2player move to my PS3 is just ... wow.

The problem with comparing it to Wii Motion Plus, IMO, is the lack of games that actually USE Wii Motion Plus thus far.

The vast majority of games using motion control on Wii don't require/use WM at all. Whereas every game on PS Move will have the "1:1" accuracy that the controller brings out of the box.