dsister said:
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This is from the article:
"And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing"
dsister said:
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This is from the article:
"And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing"
Rpruett said:
According to Business Insider's Mark Wilson, Kinect is unable to pick up some of the more subtle movements of the human body, such as wrist movement. He noticed this when playing the bowling game featured in Kinect Sports. He was told by the developers that "the game can't track spin based upon a twist of [the] wrist"
Seems to me like the developer pretty clearly stated that Kinect cannot track the finer movements of the wrist..such as twisting of the wrist. If it could, they would be able to track the spin based on the twist of the wrist and add that into the game. |
Please read my post. I said where does the developer say that kinect can't track wrist movements. The part you bolded says the game can't.
So just because one game can't track it means that kinect can't?
| -PaNdOrA- said: This is from the article: "And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing" From: http://www.businessinsider.com/microsoft-xbox-360-kinetic-is-wonderful-2010-6?utm_source=twitterfeed&utm_medium=twitter |
Oh so close... please read my posts before posting a response to them.
kthnxbai

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dsister said:
Please read my post. I said where does the developer say that kinect can't track wrist movements. The part you bolded says the game can't. So just because one game can't track it means that kinect can't?
Oh so close... pleas read my posts before posting a response to them. kthnxbai |
Again you missed my point. He didn't have to specifically detail that. If subtle wrist movements were being detected....It's not a very hard task to assign a movement or spin of the ball based on that input. I would even go as far as to say that a junior programmer could handle such a task. And since the game really has no purpose to 'exclude' this feature, it very obviously points to that.
| Rpruett said: Again you missed my point. He didn't have to specifically detail that. If subtle wrist movements were being detected....It's not a very hard task to assign a movement or spin of the ball based on that input. I would even go as far as to say that a junior programmer could handle such a task. And since the game really has no purpose to 'exclude' this feature, it very obviously points to that. |
What we have here is a classic case of a troll. He played one game, and from this one game jumped to the conclusion that Kinect can't detect wrist movements. I'm not saying it can, but until I get a developer saying it can't then I'm forced to combat said troll's lies

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dsister said:
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What I am telling you is that this isn't a difficult feature to program into the title if it were being tracked. If he had said, "This game doesn't support it yet" or something along those lines, you would have a serious point. Since he didn't and there is no reason for it to not include spin of the ball, you are left to conclude only one thing.
Don't take my word for it. Kinect is nothing more than a supplement to hardcore games that require total precision / accuracy.
"What do you think?" asks Wil Mozell, a Microsoft GM who oversees many of the companies designing Kinect's important launch titles.
"It's great," I say. "But what about the lag? Will you ever fully eliminate it?"
"We can get rid of a lot of it. Keep in mind, these games are 80-to-85% there. There's still lots of optimization left to do."
"But what about the hardcore games? The FPSs, the gameplay that requires 100% accuracy?" I push.
"Kinect isn't going to replace the controllers that have worked for those types of games for the last decade—that's not what we're trying to do. Kinect will work alongside those controllers for hardcore games. For throwing a grenade, for vocal commands, for...Head Tracking..."
| Rpruett said: What I am telling you is that this isn't a difficult feature to program into the title. If he had said, "This game doesn't support it yet" or something along those lines, you would have a serious point. Since he didn't and there is no reason for it to not include spin of the ball, you are left to conclude only one thing. Don't take my word for it. Kinect is nothing more than a supplement to hardcore games that require total precision / accuracy.
"What do you think?" asks Wil Mozell, a Microsoft GM who oversees many of the companies designing Kinect's important launch titles. "It's great," I say. "But what about the lag? Will you ever fully eliminate it?" "We can get rid of a lot of it. Keep in mind, these games are 80-to-85% there. There's still lots of optimization left to do." "But what about the hardcore games? The FPSs, the gameplay that requires 100% accuracy?" I push. "Kinect isn't going to replace the controllers that have worked for those types of games for the last decade—that's not what we're trying to do. Kinect will work alongside those controllers for hardcore games. For throwing a grenade, for vocal commands, for...Head Tracking..." |
You can post all the links to random interviews you want. That quote does nothing to prove or disprove Kinect being able to detect subtle wrist movements.
You seem to have a lot of knowledge on how Kinect is programmed for. What do you do for a living Rpruett?
And if you want to seem credible on this forum you need to spam. No one trusts a poster with less then 10,000 posts j/k =P

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dsister said:
You seem to have a lot of knowledge on how Kinect is programmed for. What do you do for a living Rpruett?
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It has a lot to prove or disprove exactly what Kinect is. It will not be a system for precision movements or really anything requires complete precision. The General Manager of MS who is overseeing these games confirmed as much. And while I'm sure they have some cool ways to utilize Kinect, ultimately it appears as it will be similar to a Sixaxis in terms of precision games functionality.
The quote goes great lengths to showing it cannot detect subtle wrist movements because it confirms Kinect's slight delay and inability to be used for hardcore games due to precision. This lack of precision is the very thing that most likely stops Kinect bowling from being able to detect wrist motion along with other areas.
I don't have first hand knowledge of programming with Kinect, but I am a programmer for a living. If Kinect detected wrist motion it would be pretty simple to take that input from the user and manipulate it into spin on the ball.
dsister said:
You seem to have a lot of knowledge on how Kinect is programmed for. What do you do for a living Rpruett?
And if you want to seem credible on this forum you need to spam. No one trusts a poster with less then 10,000 posts j/k =P |
its how the KINECT detects your skeleton
and what it about the poster having no scredibility with under 10,000 posts?
I expected Natal to do well at the very least on fitness and sports games, but apparently we can't even be that sure about the sports ones...
My Mario Kart Wii friend code: 2707-1866-0957
That explains why they went for that little rolling circle-selection, when you move your hand over a menupoint.
In the wilderness we go alone with our new knowledge and strength.