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dsister said:
Rpruett said:

Again you missed my point.  He didn't have to specifically detail that.  If subtle wrist movements were being detected....It's not a very hard task to assign a movement or spin of the ball based on that input.  I would even go as far as to say that a junior programmer could handle such a task.   And since the game really has no purpose to 'exclude' this feature, it very obviously points to that. 


What we have here is a classic case of a troll. He played one game, and from this one game jumped to the conclusion that Kinect can't detect wrist movements. I'm not saying it can, but until I get a developer saying it can't then I'm forced to combat said troll's lies

What I am telling you is that this isn't a difficult feature to program into the title if it were being tracked.  If he had said, "This game doesn't support it yet" or something along those lines,  you would have a serious point.  Since he didn't and there is no reason for it to not include spin of the ball,  you are left to conclude only one thing. 

Don't take my word for it.  Kinect is nothing more than a supplement to hardcore games that require total precision / accuracy.

 

"What do you think?" asks Wil Mozell, a Microsoft GM who oversees many of the companies designing Kinect's important launch titles.

"It's great," I say. "But what about the lag? Will you ever fully eliminate it?"

"We can get rid of a lot of it. Keep in mind, these games are 80-to-85% there. There's still lots of optimization left to do."

"But what about the hardcore games? The FPSs, the gameplay that requires 100% accuracy?" I push.

"Kinect isn't going to replace the controllers that have worked for those types of games for the last decade—that's not what we're trying to do. Kinect will work alongside those controllers for hardcore games. For throwing a grenade, for vocal commands, for...Head Tracking..."