dsister said:
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What I am telling you is that this isn't a difficult feature to program into the title if it were being tracked. If he had said, "This game doesn't support it yet" or something along those lines, you would have a serious point. Since he didn't and there is no reason for it to not include spin of the ball, you are left to conclude only one thing.
Don't take my word for it. Kinect is nothing more than a supplement to hardcore games that require total precision / accuracy.
"What do you think?" asks Wil Mozell, a Microsoft GM who oversees many of the companies designing Kinect's important launch titles.
"It's great," I say. "But what about the lag? Will you ever fully eliminate it?"
"We can get rid of a lot of it. Keep in mind, these games are 80-to-85% there. There's still lots of optimization left to do."
"But what about the hardcore games? The FPSs, the gameplay that requires 100% accuracy?" I push.
"Kinect isn't going to replace the controllers that have worked for those types of games for the last decade—that's not what we're trying to do. Kinect will work alongside those controllers for hardcore games. For throwing a grenade, for vocal commands, for...Head Tracking..."







