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dsister said:
Rpruett said:

What I am telling you is that this isn't a difficult feature to program into the title.  If he had said, "This game doesn't support it yet" or something along those lines,  you would have a serious point.  Since he didn't and there is no reason for it to not include spin of the ball,  you are left to conclude only one thing. 

Don't take my word for it.  Kinect is nothing more than a supplement to hardcore games that require total precision / accuracy.

 

"What do you think?" asks Wil Mozell, a Microsoft GM who oversees many of the companies designing Kinect's important launch titles.

"It's great," I say. "But what about the lag? Will you ever fully eliminate it?"

"We can get rid of a lot of it. Keep in mind, these games are 80-to-85% there. There's still lots of optimization left to do."

"But what about the hardcore games? The FPSs, the gameplay that requires 100% accuracy?" I push.

"Kinect isn't going to replace the controllers that have worked for those types of games for the last decade—that's not what we're trying to do. Kinect will work alongside those controllers for hardcore games. For throwing a grenade, for vocal commands, for...Head Tracking..."




You can post all the links to random interviews you want. That quote does nothing to prove or disprove Kinect being able to detect subtle wrist movements.

You seem to have a lot of knowledge on how Kinect is programmed for. What do you do for a living Rpruett?

 


It has a lot to prove or disprove exactly what Kinect is.  It will not be a system for precision movements or really anything requires complete precision.  The General Manager of MS who is overseeing these games confirmed as much.  And while I'm sure they have some cool ways to utilize Kinect, ultimately it appears as it will be similar to a Sixaxis in terms of precision games functionality. 

The quote goes great lengths to showing it cannot detect subtle wrist movements because it confirms Kinect's slight delay and inability to be used for hardcore games due to precision.   This lack of precision is the very thing that most likely stops Kinect bowling from being able to detect wrist motion along with other areas.  

I don't have first hand knowledge of programming with Kinect, but I am a programmer for a living.  If Kinect detected wrist motion it would be pretty simple to take that input from the user and manipulate it into spin on the ball.