LordTheNightKnight said:
Smashchu2 said:
LordTheNightKnight said: Music formats do not equal effort. It can take a hell of a lot of work to make good original midi music. It's about what the artist does, not the tools they use.
I should know, I've been doing thing in my comic with less effort, but that was me, not the tools I used.
And just adding voice acting doesn't mean more effort either. I hope most of us know of games with sloppy voice acting (all of them *rimshot*). |
I definitely agree. Some of the music from old games is amazing despite being a lot worse in term of audio quality. Heck, the Genesis didn't have the best sound card and the music from the Sonic games were some of the best for it's time.
IGN means I GRRRR Nintendo.
Hahahaha, good one!
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Or the Phantasy Star games.
About half the space shooters. Even Zero Wing had great music converted from the arcade.
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In an effort to be more EPIC!!!!!, game soundtracks start to blend and sound the same. This is the reason why I can remember simple "bleeps and bloops" (if you will) from games like Sonic, Metroid, Mario,Rygar, and the little more advanced FF7 and Zelda, but cannot remember much else from this gen except the Gears theme, and....and.....shoot I can't remember anything else!
It really is a shame that music took the back seat. It is just like in wrestling- the best theme song can even make the worst/tame/boring wrestler shine. Poor games can live on through standout tracks. Can anyone honestly say they remember Hot Rod on the Commodore 64? No, but even they can't neglect the awesome in its soundtrack.
http://www.youtube.com/watch?v=RypdLW4G1Ng
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."