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Forums - Sony - Sony: If It Didn't Work On Wii, Don't Try It On Move

theRepublic said:
Wait, Sony is going to limit what publishers do with Move? Nintendo setting limits on what publishers could do is exactly why third parties wanted to jump ship to Sony several generations ago. Sounds to me like this could blow up in their face. The thing I would be most worried about if I was Sony would be having enough support for this peripheral.

Well they have announced there will be soemthing like 20-30 companies supporting the move back at GDC..I'm sure it has grown since then..

Did wii put limitations on the shovelware? I didn't know about that but tbh if they did they did a poor job at it...I just hope Sony does a better one



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scottie said:
Also, on topic

I love how people claim that the existance of bad games, rather than the lack of good games is what can kill a platform. Note how the consoles with the most shovelware are the PS2, Wii, DS? Which coincidently will be the 3 highest selling consoles by the time they're done. High sales breed shovelware. Shovelware does not in any way breed low sales

now here's the deal breaker with the ps2, pull up the top 20 selling games on the ps2 and wii, one survives off of shovelware.....and one just has shovelware.



theRepublic said:
Wait, Sony is going to limit what publishers do with Move? Nintendo setting limits on what publishers could do is exactly why third parties wanted to jump ship to Sony several generations ago. Sounds to me like this could blow up in their face. The thing I would be most worried about if I was Sony would be having enough support for this peripheral.

Well, I'm pretty much sure Sony will get a lot of 3rd party support for the Move on top of 1st party offerings. As well I'm sure none of these will be enough to get thing flying off the shelves at least in long term perspective (fanbase might get it based solely on the hype).



"Those are the types of things that we're trying to at least steer people away so they don't spend millions of dollars, come back to me and go, 'Eh... It didn't sell.' 'Well, okay. You never should have made it. It was never going to work anyway. It didn't work on the Wii for a reason. That category didn't. Why did you think it was going to work on this one as well?'"

I agree with him here, but there lies an underlying problem:
The casual games thrown onto the Wii for quick bucks were made by low-talent teams. I cannot really say anybody really specialized in making "casual/party/minigames" on the onset of this gen. With that in mind, what is the point of Move?

Move is supposed to attract new gamers (and those already on the Wii) with casual games that look and play better than the Wii ones. If Move is not going to receive excellent "casual/basic" games, then Sony will just be getting shovelware that will probably be more expensive than the Wii ones. Move cannot just be implemented in core games; that won't expand Sony's market.



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M.U.G.E.N said:
theRepublic said:
Wait, Sony is going to limit what publishers do with Move? Nintendo setting limits on what publishers could do is exactly why third parties wanted to jump ship to Sony several generations ago. Sounds to me like this could blow up in their face. The thing I would be most worried about if I was Sony would be having enough support for this peripheral.

Well they have announced there will be soemthing like 20-30 companies supporting the move back at GDC..I'm sure it has grown since then..

Did wii put limitations on the shovelware? I didn't know about that but tbh if they did they did a poor job at it...I just hope Sony does a better one

Let me know when the games come out.  Saying you will support it, and actually putting some effort into your games are two completely separate issues.

The only thing that I am aware that Nintendo does is make sure the software runs.  No limitations on quality, or number of titles allowed per year, or anything like that.  Just like Sony did on the PS1 and PS2.



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S.T.A.G.E. said:
 This is going to be a huge blow to the Wii crowd when the hardcore catches sight of Sony's offerings with the new peripheral.

Unlikely.

The self-described "hardcore" (funnily enough, they rarely live up to this elitist label) jumped on the HD bandwagon and swore off motion controls as "ZOMG, gimmick" long ago.

Less fanboyish gamers who simply have a preference for high-end graphics and PS360 style games bought those consoles instead in the first place, or soon afterwards.

One the other side of the coin, the expanded audience doesn't care about HD graphics and already associates the name "Wii" with the accessible gaming they so love.

 

Basically, most people have already made their choice. Move is simply too late to change the course of the console war.



Scoobes said:
scottie said:
Also, on topic

I love how people claim that the existance of bad games, rather than the lack of good games is what can kill a platform. Note how the consoles with the most shovelware are the PS2, Wii, DS? Which coincidently will be the 3 highest selling consoles by the time they're done. High sales breed shovelware. Shovelware does not in any way breed low sales

Yes, but each of them also has had their Marios, Zeldas, Final Fantasys, Metal Gear Solids, Wii Sports etc. Without good games and popular franchises, and only shovelware, a platform is doomed to failure. These are the franchises that push a platform ahead of its competition. After it's established itself, the shovelware follows.

If a platform is launched and has only shovelware, how is it going to gain any traction in the market?

Agreed, which is why I would like to see Sony making sure that good games do come to move, rather than making sure bad games don't



theRepublic said:
M.U.G.E.N said:
theRepublic said:
Wait, Sony is going to limit what publishers do with Move? Nintendo setting limits on what publishers could do is exactly why third parties wanted to jump ship to Sony several generations ago. Sounds to me like this could blow up in their face. The thing I would be most worried about if I was Sony would be having enough support for this peripheral.

Well they have announced there will be soemthing like 20-30 companies supporting the move back at GDC..I'm sure it has grown since then..

Did wii put limitations on the shovelware? I didn't know about that but tbh if they did they did a poor job at it...I just hope Sony does a better one

Let me know when the games come out.  Saying you will support it, and actually putting some effort into your games are two completely separate issues.

The only thing that I am aware that Nintendo does is make sure the software runs.  No limitations on quality, or number of titles allowed per year, or anything like that.  Just like Sony did on the PS1 and PS2.

Exactly, it's too early to call I agree :) Let's just hope they walk the walk as well



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"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

mai said:
theRepublic said:
Wait, Sony is going to limit what publishers do with Move? Nintendo setting limits on what publishers could do is exactly why third parties wanted to jump ship to Sony several generations ago. Sounds to me like this could blow up in their face. The thing I would be most worried about if I was Sony would be having enough support for this peripheral.

Well, I'm pretty much sure Sony will get a lot of 3rd party support for the Move on top of 1st party offerings. As well I'm sure none of these will be enough to get thing flying off the shelves at least in long term perspective (fanbase might get it based solely on the hype).

Why?  What is so special about this peripheral?  Even the Wii Balance Board, with nearly a 40% attach rate last I heard, doesn't have what I would call 'a lot of 3rd party support'.



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PC - Deep Rock Galactic (2020)

More proof sony copy and and dont innovate anymore



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