Totally flawed logic re used games = 3/4 of royalty revenue lost. Each time a game is traded the price goes down and so diminishing the likelihood of the next buyer being willing to pay full price for the game. And the better the quality of the game the fewer time's it is traded. So a very high quality and value for money game probably loses about 10-20% of potential royalties. But hey those games make good profits off their 80-90%. Low quality/value games probably lose 50-60% of potential royalties. But 50-60% of not much by way of sales is still not much. And come on if you make crap games you deserve to go out of business, so the used game market is actually doing gamering a favour.
Anyway, are people saying that if my friend buys a game and finds out they don't like it, but it appeals to me, and I offer to buy it from him/her then he/she should say "No, I will burn this copy of the game so that it can never be played by anyone and you must go buy a new one." Get Real!!
Or are we just whining about game retailers trading in used games?
They're all part of the same market, both transactions are denying developers and publishers potential royalties.
Sure developers are missing out on some revenue, but not nearly what Mr Blitz Games says. But Movie studios are missing out on revenue from used DVD sales, and Music publishers are missing out on revenue from used CD sales, Book publishers are missing out on revenue from used book sellers, none of them are crying about it. What's so special about games?
Game developers and publishers should get over themselves and stop being so precious about the used game market.
It's legal, it's legit, and morally speaking undermining peoples' rights to sell their possessions is fundamentally worse diminishing a company's ability to make a profit.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
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